/*************************************************************************

    audio\poolshrk.c

*************************************************************************/
#include "driver.h"
#include "poolshrk.h"
#include "sound/discrete.h"

/************************************************************************/
/* poolshrk Sound System Analog emulation                               */
/* Jan 2004, Derrick Renaud                                             */
/************************************************************************/
static const discrete_dac_r1_ladder poolshrk_score_v_dac =
{
	4,		// size of ladder
	{220000, 470000, 1000000, 2200000, 0,0,0,0},	// R57 - R60
	5,		// vBias
	100000,		// R61
	1500000,	// R100
	1.e-5		// C13
};

static const discrete_555_cc_desc poolshrk_score_vco =
{
	DISC_555_OUT_SQW,
	5,		// B+ voltage of 555
	DEFAULT_555_VALUES,
	5,		// B+ voltage of the Constant Current source
	0.7		// Q3 junction voltage
};

static const discrete_mixer_desc poolshrk_mixer =
{
	DISC_MIXER_IS_RESISTOR,
	{330000, 330000, 330000, 82000 + 470},	// R77, R75, R74, R76 + R53
	{0},				// No variable resistor nodes
	{0},				// No caps
	0,					// No rI
	1000,				// R78
	0,					// No filtering
	1e-7,				// C21
	0,					// vBias not used for resistor network
	1000000
};

/* Nodes - Inputs */
#define POOLSHRK_BUMP_EN	NODE_01
#define POOLSHRK_CLICK_EN	NODE_02
#define POOLSHRK_SCORE_EN	NODE_03
/* Nodes - Sounds */
#define POOLSHRK_BUMP_SND		NODE_10
#define POOLSHRK_SCRATCH_SND	NODE_11
#define POOLSHRK_CLICK_SND		NODE_12
#define POOLSHRK_SCORE_SND		NODE_13

DISCRETE_SOUND_START(poolshrk)
	/************************************************/
	/* Input register mapping for poolshrk          */
	/************************************************/
	/*                    NODE                   GAIN    OFFSET  INIT */
	DISCRETE_INPUT_LOGIC (POOLSHRK_BUMP_EN)
	DISCRETE_INPUTX_LOGIC(POOLSHRK_SCRATCH_SND,  3.4,    0,      0.0)
	DISCRETE_INPUT_PULSE (POOLSHRK_CLICK_EN, 0)
	DISCRETE_INPUT_PULSE (POOLSHRK_SCORE_EN, 0)
	/************************************************/

	/************************************************/
	/* Scratch is just the trigger sent directly    */
	/* to the output.  We take care of it's         */
	/* amplitude right in it's DISCRETE_INPUTX.     */
	/************************************************/

	/************************************************/
	/* Bump is just a triggered 128V signal         */
	/************************************************/
	DISCRETE_SQUAREWFIX(NODE_20, POOLSHRK_BUMP_EN, 15750.0/2.0/128.0, 3.4, 50.0, 3.4/2, 0.0)	// 128V signal 3.4V
	DISCRETE_RCFILTER(POOLSHRK_BUMP_SND, 1, NODE_20, 470, 4.7e-6)	// Filtered by R53/C14

	/************************************************/
	/* Score is a triggered 0-15 count of the       */
	/* 64V signal.  This then sets the frequency of */
	/* the 555 timer (C9).  The final signal is /2  */
	/* to set a 50% duty cycle.                     */
	/* NOTE: when first powered up the counter is   */
	/* not at TC, so the score is counted once.     */
	/* But because C13 is not charged, it limits    */
	/* C16 voltage, causing the 555 timer (C9) to   */
	/* not oscillate.                               */
	/* This should also happen on the original PCB. */
	/************************************************/
	DISCRETE_COUNTER(NODE_30,				// Counter E8 (9316 is a 74161)
	                 NODE_31,				// Clock enabled by F8, pin 13
	                 POOLSHRK_SCORE_EN,		// Reset/triggered by score
	                 15750.0/2.0/64.0,		// 64V signal
	                 15, 1,					// 4 bit binary up counter
	                 0, DISC_CLK_IS_FREQ)	// Cleared to 0
	DISCRETE_TRANSFORM2(NODE_31, 1, NODE_30, 15, "01=!")	// TC output of E8, pin 15. (inverted)

	DISCRETE_DAC_R1(NODE_32, 1,	// Base of Q3
			NODE_30,	// IC E8, Q0-Q3
			3.4,		// TTL ON level = 3.4V
			&poolshrk_score_v_dac)
	DISCRETE_555_CC(NODE_33,	// IC C9, pin 3
			NODE_31,	// reset by IC C9, pin 4
			NODE_32,	// vIn from R-ladder
			10000,		// R73
			1.e-8,		// C16
			0, 0, 0,	// No rBias, rGnd or rDischarge
			&poolshrk_score_vco)
	DISCRETE_COUNTER(NODE_34, 1, 0,	// IC D9, pin 9
			NODE_33,	// from IC C9, pin 3
			1, 1, 0, DISC_CLK_ON_R_EDGE)	// /2 counter on rising edge
	DISCRETE_GAIN(POOLSHRK_SCORE_SND, NODE_34, 3.4)


	/*
     * The TC output of E8 is sent to a one shot made up by
     * C12/R62.  Clamped by CR16. Shaped to square by L9.
     * This causes click to be triggered at the end of score.
     */
	DISCRETE_ONESHOT(NODE_39,	// buffer L9 pin 12
			 NODE_31,	// from TC pin 15 of E8
			 1, 0,		// output 0/1 for the minimum sample period
			 DISC_ONESHOT_FEDGE | DISC_ONESHOT_NORETRIG | DISC_OUT_ACTIVE_HIGH)	// Real circuit is rising edge but we will take into account that we are using an inverted signal in the code

	/************************************************/
	/* Click is a triggered 0-15 count of the       */
	/* 2V signal.  It is also triggered at the end  */
	/* of the score sound.                          */
	/* NOTE: when first powered up the counter is   */
	/* not at TC, so the click is counted once.     */
	/* This should also happen on the original PCB. */
	/************************************************/
	DISCRETE_LOGIC_OR(NODE_40 ,1 ,POOLSHRK_CLICK_EN , NODE_39)	// gate K9, pin 11
	DISCRETE_COUNTER(NODE_41,				// Counter J9 (9316 is a 74161)
	                 NODE_42,				// Clock enabled by F8, pin 1
	                 NODE_40,				// Reset/triggered by K9, pin 11
	                 15750.0/2.0/2.0,		// 2V signal
	                 15, 1,					// 4 bit binary up counter
	                 0, DISC_CLK_IS_FREQ)	// Cleared to 0
	DISCRETE_TRANSFORM2(NODE_42, 1, NODE_41, 15, "01=!")	// TC output of J9, pin 15. Modified to function as F8 clock enable
	DISCRETE_TRANSFORM3(POOLSHRK_CLICK_SND, 1, NODE_41, 1, 3.4, "01&2*")	// Q0 output of J9, pin 14.  Set to proper amplitude

	/************************************************/
	/* Final mix and output.                        */
	/************************************************/
	DISCRETE_MIXER4(NODE_90, 1, POOLSHRK_SCRATCH_SND, POOLSHRK_CLICK_SND, POOLSHRK_SCORE_SND, POOLSHRK_BUMP_SND, &poolshrk_mixer)
	DISCRETE_OUTPUT(NODE_90, 1)
DISCRETE_SOUND_END


/*************************************
 *
 *  Write handlers
 *
 *************************************/

WRITE8_HANDLER( poolshrk_scratch_sound_w )
{
	discrete_sound_w(POOLSHRK_SCRATCH_SND, offset & 1);
}

WRITE8_HANDLER( poolshrk_score_sound_w )
{
	discrete_sound_w(POOLSHRK_SCORE_EN, 1); /* this will trigger the sound code for 1 sample */
}

WRITE8_HANDLER( poolshrk_click_sound_w )
{
	discrete_sound_w(POOLSHRK_CLICK_EN, 1); /* this will trigger the sound code for 1 sample */
}

WRITE8_HANDLER( poolshrk_bump_sound_w )
{
	discrete_sound_w(POOLSHRK_BUMP_EN, offset & 1);
}
