/*##########################################################################

    atarigen.h

    General functions for Atari raster games.

##########################################################################*/

#include "video/atarimo.h"
#include "video/atarirle.h"

#ifndef __MACHINE_ATARIGEN__
#define __MACHINE_ATARIGEN__


/*##########################################################################
    CONSTANTS
##########################################################################*/

#define ATARI_CLOCK_14MHz	14318180
#define ATARI_CLOCK_20MHz	20000000
#define ATARI_CLOCK_32MHz	32000000
#define ATARI_CLOCK_50MHz	50000000



/*##########################################################################
    TYPES & STRUCTURES
##########################################################################*/

typedef void (*atarigen_int_callback)(void);

typedef void (*atarigen_scanline_callback)(running_machine *machine, int scrnum, int scanline);

struct atarivc_state_desc
{
	UINT32 latch1;								/* latch #1 value (-1 means disabled) */
	UINT32 latch2;								/* latch #2 value (-1 means disabled) */
	UINT32 rowscroll_enable;					/* true if row-scrolling is enabled */
	UINT32 palette_bank;						/* which palette bank is enabled */
	UINT32 pf0_xscroll;						/* playfield 1 xscroll */
	UINT32 pf0_xscroll_raw;					/* playfield 1 xscroll raw value */
	UINT32 pf0_yscroll;						/* playfield 1 yscroll */
	UINT32 pf1_xscroll;						/* playfield 2 xscroll */
	UINT32 pf1_xscroll_raw;					/* playfield 2 xscroll raw value */
	UINT32 pf1_yscroll;						/* playfield 2 yscroll */
	UINT32 mo_xscroll;							/* sprite xscroll */
	UINT32 mo_yscroll;							/* sprite xscroll */
};



/*##########################################################################
    GLOBAL VARIABLES
##########################################################################*/

extern UINT8			atarigen_scanline_int_state;
extern UINT8			atarigen_sound_int_state;
extern UINT8			atarigen_video_int_state;

extern const UINT16 *	atarigen_eeprom_default;
extern UINT16 *		atarigen_eeprom;
extern size_t 			atarigen_eeprom_size;

extern UINT8			atarigen_cpu_to_sound_ready;
extern UINT8			atarigen_sound_to_cpu_ready;

extern UINT16 *		atarigen_playfield;
extern UINT16 *		atarigen_playfield2;
extern UINT16 *		atarigen_playfield_upper;
extern UINT16 *		atarigen_alpha;
extern UINT16 *		atarigen_alpha2;
extern UINT16 *		atarigen_xscroll;
extern UINT16 *		atarigen_yscroll;

extern UINT32 *		atarigen_playfield32;
extern UINT32 *		atarigen_alpha32;

extern tilemap *		atarigen_playfield_tilemap;
extern tilemap *		atarigen_playfield2_tilemap;
extern tilemap *		atarigen_alpha_tilemap;
extern tilemap *		atarigen_alpha2_tilemap;

extern UINT16 *		atarivc_data;
extern UINT16 *		atarivc_eof_data;
extern struct atarivc_state_desc atarivc_state;



/*##########################################################################
    FUNCTION PROTOTYPES
##########################################################################*/

/*---------------------------------------------------------------
    INTERRUPT HANDLING
---------------------------------------------------------------*/

void atarigen_interrupt_reset(atarigen_int_callback update_int);
void atarigen_update_interrupts(void);

void atarigen_scanline_int_set(int scrnum, int scanline);
INTERRUPT_GEN( atarigen_scanline_int_gen );
WRITE16_HANDLER( atarigen_scanline_int_ack_w );
WRITE32_HANDLER( atarigen_scanline_int_ack32_w );

INTERRUPT_GEN( atarigen_sound_int_gen );
WRITE16_HANDLER( atarigen_sound_int_ack_w );
WRITE32_HANDLER( atarigen_sound_int_ack32_w );

INTERRUPT_GEN( atarigen_video_int_gen );
WRITE16_HANDLER( atarigen_video_int_ack_w );
WRITE32_HANDLER( atarigen_video_int_ack32_w );


/*---------------------------------------------------------------
    EEPROM HANDLING
---------------------------------------------------------------*/

void atarigen_eeprom_reset(void);

WRITE16_HANDLER( atarigen_eeprom_enable_w );
WRITE16_HANDLER( atarigen_eeprom_w );
READ16_HANDLER( atarigen_eeprom_r );
READ16_HANDLER( atarigen_eeprom_upper_r );

WRITE32_HANDLER( atarigen_eeprom_enable32_w );
WRITE32_HANDLER( atarigen_eeprom32_w );
READ32_HANDLER( atarigen_eeprom_upper32_r );

NVRAM_HANDLER( atarigen );


/*---------------------------------------------------------------
    SLAPSTIC HANDLING
---------------------------------------------------------------*/

void atarigen_slapstic_init(int cpunum, int base, int chipnum);
void atarigen_slapstic_reset(void);

WRITE16_HANDLER( atarigen_slapstic_w );
READ16_HANDLER( atarigen_slapstic_r );


/*---------------------------------------------------------------
    SOUND I/O
---------------------------------------------------------------*/

void atarigen_sound_io_reset(int cpu_num);

INTERRUPT_GEN( atarigen_6502_irq_gen );
READ8_HANDLER( atarigen_6502_irq_ack_r );
WRITE8_HANDLER( atarigen_6502_irq_ack_w );

void atarigen_ym2151_irq_gen(int irq);

WRITE16_HANDLER( atarigen_sound_w );
READ16_HANDLER( atarigen_sound_r );
WRITE16_HANDLER( atarigen_sound_upper_w );
READ16_HANDLER( atarigen_sound_upper_r );

WRITE32_HANDLER( atarigen_sound_upper32_w );
READ32_HANDLER( atarigen_sound_upper32_r );

void atarigen_sound_reset(void);
WRITE16_HANDLER( atarigen_sound_reset_w );
WRITE8_HANDLER( atarigen_6502_sound_w );
READ8_HANDLER( atarigen_6502_sound_r );


/*---------------------------------------------------------------
    SOUND HELPERS
---------------------------------------------------------------*/

void atarigen_set_ym2151_vol(running_machine *machine, int volume);
void atarigen_set_ym2413_vol(running_machine *machine, int volume);
void atarigen_set_pokey_vol(running_machine *machine, int volume);
void atarigen_set_tms5220_vol(running_machine *machine, int volume);
void atarigen_set_oki6295_vol(running_machine *machine, int volume);


/*---------------------------------------------------------------
    VIDEO CONTROLLER
---------------------------------------------------------------*/

void atarivc_reset(int scrnum, UINT16 *eof_data, int playfields);

WRITE16_HANDLER( atarivc_w );
READ16_HANDLER( atarivc_r );

INLINE void atarivc_update_pf_xscrolls(void)
{
	atarivc_state.pf0_xscroll = atarivc_state.pf0_xscroll_raw + ((atarivc_state.pf1_xscroll_raw) & 7);
	atarivc_state.pf1_xscroll = atarivc_state.pf1_xscroll_raw + 4;
}


/*---------------------------------------------------------------
    PLAYFIELD/ALPHA MAP HELPERS
---------------------------------------------------------------*/

WRITE16_HANDLER( atarigen_alpha_w );
WRITE32_HANDLER( atarigen_alpha32_w );
WRITE16_HANDLER( atarigen_alpha2_w );
void atarigen_set_playfield_latch(int data);
void atarigen_set_playfield2_latch(int data);
WRITE16_HANDLER( atarigen_playfield_w );
WRITE32_HANDLER( atarigen_playfield32_w );
WRITE16_HANDLER( atarigen_playfield_large_w );
WRITE16_HANDLER( atarigen_playfield_upper_w );
WRITE16_HANDLER( atarigen_playfield_dual_upper_w );
WRITE16_HANDLER( atarigen_playfield_latched_lsb_w );
WRITE16_HANDLER( atarigen_playfield_latched_msb_w );
WRITE16_HANDLER( atarigen_playfield2_w );
WRITE16_HANDLER( atarigen_playfield2_latched_msb_w );


/*---------------------------------------------------------------
    VIDEO HELPERS
---------------------------------------------------------------*/

void atarigen_scanline_timer_reset(int scrnum, atarigen_scanline_callback update_graphics, int frequency);
int atarigen_get_hblank(running_machine *machine, int scrnum);
WRITE16_HANDLER( atarigen_halt_until_hblank_0_w );
WRITE16_HANDLER( atarigen_666_paletteram_w );
WRITE16_HANDLER( atarigen_expanded_666_paletteram_w );
WRITE32_HANDLER( atarigen_666_paletteram32_w );


/*---------------------------------------------------------------
    MISC HELPERS
---------------------------------------------------------------*/

void atarigen_swap_mem(void *ptr1, void *ptr2, int bytes);
void atarigen_blend_gfx(running_machine *machine, int gfx0, int gfx1, int mask0, int mask1);


/*---------------------------------------------------------------
    STATE SAVE
---------------------------------------------------------------*/

void atarigen_init_save_state(void);

/*##########################################################################
    GENERAL ATARI NOTES
############################################################################

    Atari 68000 list:

    Driver      Pr? Up? VC? PF? P2? MO? AL? BM? PH?
    ----------  --- --- --- --- --- --- --- --- ---
    arcadecl.c       *               *       *
    atarig1.c        *       *      rle  *
    atarig42.c       *       *      rle  *
    atarigt.c                *      rle  *
    atarigx2.c               *      rle  *
    atarisy1.c   *   *       *       *   *              270->260
    atarisy2.c   *   *       *       *   *              150->120
    badlands.c       *       *       *                  250->260
    batman.c     *   *   *   *   *   *   *       *      200->160 ?
    blstroid.c       *       *       *                  240->230
    cyberbal.c       *       *       *   *              125->105 ?
    eprom.c          *       *       *   *              170->170
    gauntlet.c   *   *       *       *   *       *      220->250
    klax.c       *   *       *       *                  480->440 ?
    offtwall.c       *   *   *       *                  260->260
    rampart.c        *               *       *          280->280
    relief.c     *   *   *   *   *   *                  240->240
    shuuz.c          *   *   *       *                  410->290 fix!
    skullxbo.c       *       *       *   *              150->145
    thunderj.c       *   *   *   *   *   *       *      180->180
    toobin.c         *       *       *   *              140->115 fix!
    vindictr.c   *   *       *       *   *       *      200->210
    xybots.c     *   *       *       *   *              235->238
    ----------  --- --- --- --- --- --- --- --- ---

    Pr? - do we have verifiable proof on priorities?
    Up? - have we updated to use new MO's & tilemaps?
    VC? - does it use the video controller?
    PF? - does it have a playfield?
    P2? - does it have a dual playfield?
    MO? - does it have MO's?
    AL? - does it have an alpha layer?
    BM? - does it have a bitmap layer?
    PH? - does it use the palette hack?

##########################################################################*/


#endif
