/*
snk.c
various SNK triple Z80 games

Known Issues:
- consolidate gfx decode/drivers, if possible
- emulate protection (get rid of patches)

Bryan McPhail, 27/01/00:

  Fixed Gwar, Gwarj, both working properly now.
  Renamed Gwarjp to Gwarj.
  Added Gwara
  Removed strcmp(drv->names) :)
  Made Gwara (the new clone) the main set, and old gwar to gwara.  This is
  because (what is now) gwara seemingly has a different graphics board.  Fix
  chars and scroll registers are in different locations, while gwar (new)
  matches the bootleg and original japanese versions.

  Added Bermuda Triangle (alternate), World Wars, these are the 'early'
  versions of the main set with different sprites, gameplay etc.  All roms
  are different except for the samples, technically Bermuda Triangle (Alt)
  is a clone of World Wars rather than the main Bermuda set.

  Bermuda Triangle (alt) has some tile banking problems (see attract mode),
  this may also be the cause of the title screen corruption in Bermuda
  Triangle (main set).


Oct. 5, 2003:

  Added tdfever2, all ROMs are replacements for those in tdfever except
  td22.6l, td21.6k, and td20.8k. td20.8k is the reason the new gfx code
  is needed. Though the gfx appear strange on the vs. screens / choose
  number of players screens eg. the numbers aren't in the boxes, they're
  in the lower right corners, and there is no background color like
  there is in tdfever, this is not a bug, we have confirmed it to be
  correct against my pcb.


Stephh's notes (based on the games Z80 code and some tests) :

1)  'fsoccerb'

  - The code to support the rotary jotsticks has been removed and/or patched
    in this version (check the 'jmp' instruction at 0x00f1).
    I'm SURE that I've played a version in France with the rotary joysticks,
    and IMO it isn't dumped at the moment 8(

  - DEF_STR( Game_Time ) Dip Switch is the time for match type A. Here is what you
    have to add for games B to E :

      Match Type       B        C        D        E
      Time to add    00:30    01:00    01:30    02:00

  - When "Game Mode" Dip Switch is set to "Win Match Against CPU", this has an
    effect on matches types A and B : player is awarded 99 goals at the end of
    the round, which is enough to win all matches then see the ending credits.

  - Here are the buttons mapped to start a game :
      * IPT_START1    : starts game A
      * IPT_START2    : starts game B
      * IPT_START3    : starts game C
      * IPT_START4    : starts game D
      * IPT_SERVICE2  : starts game E


2a) 'bermudat'

  - Japan version (5 letters when entering initials, and "TOKYO" as default names)

  - How to enter the "test mode" : while "front turbo check" is displayed on screen,
    press '1' (start player 1) until a grid is displayed. You can then press '1'
    to go to the next part or press '2' to reset the game.

  - The typo bug from 'bermudao' "test mode" is fixed.


2b) 'bermudao'

  - Japan version (5 letters when entering initials, and "TOKYO" as default names)

  - How to enter the "test mode" : while "front turbo check" is displayed on screen,
    press '1' (start player 1) until a grid is displayed. You can then press '1'
    to go to the next part or press '2' to reset the game.

  - There is typo bug in the "test mode" : when "Bonus Life" Dip Switch is set to
    "60k 120k", it is written "80000P  160000P every".


2c) 'bermudaa'

  - US version (3 letters when entering initials, and "SNK  " as default names)

  - How to enter the "test mode" : reset the game and press F2 until is a grid is
    displayed. You can then press F2 again to go to the next part.


2d) 'worldwar'

  - World version (5 letters when entering initials, and "WORLD" as default names)
    And this had been confirmed by the guy who loant the PCB.

  - How to enter the "test mode" : reset the game and press F2 until is a grid is
    displayed. You can then press F2 again to go to the next part.

  - Don't trust the "test mode" for the Dip Switches ! The infos which are
    displayed are the one from 'bermudao' (see what the "unknown" Dip Switches do).


AT042903:
 - fixed Psycho Soldier lyrics tempo
 - fixed char layer alignment in Fighting Golf, Athena and TNK3
 - cleaned garbage tiles in Bermuda Triangle and improved sprite priority
 - corrected tile ROM loading in Bermuda(alt)/Worldwar
 - corrected sound ROM loading and palette in Touchdown Fever
 - various sprite adjustments from MAME32 plus

AT08XX03:
 - revamped CPU handshaking, improved clipping and made changes public to
   marvins.c, hal21.c and sgladiat.c
 - fixed shadows in tnk3, athena, fitegolf, countryc,
 and fsoccer
 - added highlights to tdfever and fsoccer(needs masking at team selection)
 - notes:

    Mad Crasher and Gladiator(sgladiat.c) have different memory maps but
    their code base and port layouts are quite similar. The following are
    some distinctive designs of these two games common to many other SNK
    triple Z80 boards made in the mid-80's.

    1) Shared RAM

        The "shared" RAM in Mad Crasher is more appropriately
        "switched" RAM. Marvin's schematics indicate selector
        circuits and when a CPU wants to access specific part of
        the memory it will write to the first byte of the 4k page
        and give the selector a few cycles to settle.

        It is not known what exactly happens when more than one CPU
        try to access the same page.

    2) IRQ

        CPUA starts recalculating game logic and constructing
        sprites for the next frame upon receiving IRQ0. When CPUB
        receives its own IRQ0 it copies sprite data prepared by
        CPUA in the previous frame to VRAM and updates scroll
        registers. The process takes about 2ms which fits in vblank
        nicely. However, if CPUA modifies sprite data before
        blitting is complete sprites for the current frame may get
        overwritten by those for the next and it creates a funny
        rubber-band effect.

        In essence CPUA's IRQ0 should fire 1-2ms later than CPUB's
        to maintain visual stability. Increasing the delay will only
        waste cycles in idle loops. Note that certain games may have
        CPUA and B switched roles.

    3) NMI

        CPUA and B handshake through NMIs. They were implemented in
        all SNK triple Z80 drivers as

            ENABLE->SIGNAL->HOLDUP->MAKEUP->ACKNOWLEDGE

        but upon close examination of the games code no evidence of
        any game relying on this behavior to function correctly was
        found. Sometimes it even has adverse effects by triggering
        extra NMI's therefore handshaking has been reduced to basic

            SIGNAL->ACKNOWLEDGE

    4) Sound Latching

        Each game has a byte-size sound command port being
        represented by Marvin's scheme as a single unit consists
        of one flip-flop and two latches. The flip-flop may be
        responsible for the sound busy flag but the second latch's
        function is unclear. HAL21 seems to have the most complex
        soundlatch circuit and the hardware is able to report
        playback status in six different bits.

        The sound busy flag is raised when CPUA writes to the
        soundlatch and is lowered when a designated port is read.
        For games based on Marvin's hardware the designated port is
        the soundlatch itself. Most games clear the flag within the
        alerting IRQ autonomously but some like ASO and HAL21 do it
        shortly after the sound CPU has finished modulating an effect.

****************************************************************************

ym3526
Aso, Tank

ym3526x2
Athena, Ikari, Fighting Golf

ym3526 + y8950
Victory Road, Psycho Soldier, Bermuda Triangle, Touchdown Fever, Guerilla War

ym3812 + y8950
Legofair, Chopper1

y8950
Fighting Soccer

Credits (in alphabetical order)
    Ernesto Corvi
    Carlos A. Lozano
    Jarek Parchanski
    Phil Stroffolino (pjstroff@hotmail.com)
    Victor Trucco
    Marco Cassili

***************************************************************************/

#include "driver.h"
#include "cpu/z80/z80.h"
#include "snk.h"
#include "sound/3812intf.h"

/*********************************************************************/
// Variables and Interrupt Handlers Common to All SNK Triple Z80 Games

int snk_gamegroup = 0;
int snk_sound_busy_bit = 0;
int snk_irq_delay = 1500;
static int use_input_cp_hack = 0;

static const UINT32 dial_8_gray[8]   = { 0x0a,0x08,0x0c,0x04,0x05,0x01,0x03,0x0f };

// see IRQ notes in drivers\marvins.c
static TIMER_CALLBACK( irq_trigger_callback ) { cpunum_set_input_line(param, 0, HOLD_LINE); }

INTERRUPT_GEN( snk_irq_AB )
{
	cpunum_set_input_line(0, 0, HOLD_LINE);
	timer_set(ATTOTIME_IN_USEC(snk_irq_delay), NULL, 1, irq_trigger_callback);
}

INTERRUPT_GEN( snk_irq_BA )
{
	cpunum_set_input_line(1, 0, HOLD_LINE);
	timer_set(ATTOTIME_IN_USEC(snk_irq_delay), NULL, 0, irq_trigger_callback);
}

// NMI handshakes between CPUs are determined to be much simpler
READ8_HANDLER ( snk_cpuA_nmi_trigger_r ) { cpunum_set_input_line(0, INPUT_LINE_NMI, ASSERT_LINE); return 0; }
WRITE8_HANDLER( snk_cpuA_nmi_ack_w ) { cpunum_set_input_line(0, INPUT_LINE_NMI, CLEAR_LINE); }

READ8_HANDLER ( snk_cpuB_nmi_trigger_r ) { cpunum_set_input_line(1, INPUT_LINE_NMI, ASSERT_LINE); return 0; }
WRITE8_HANDLER( snk_cpuB_nmi_ack_w ) { cpunum_set_input_line(1, INPUT_LINE_NMI, CLEAR_LINE); }

/*********************************************************************/

#define SNK_MAX_INPUT_PORTS 13

typedef enum {
	SNK_UNUSED,
	SNK_INP0,
	SNK_INP1,SNK_INP2,SNK_INP3,SNK_INP4,
	SNK_INP5,SNK_INP6,SNK_INP7,SNK_INP8,
	SNK_INP9,SNK_INP10,SNK_INP11,
	SNK_ROT_PLAYER1, SNK_ROT_PLAYER2
} SNK_INPUT_PORT_TYPE;

UINT8 *snk_rambase;
static UINT8 *io_ram;
static const SNK_INPUT_PORT_TYPE *snk_io; /* input port configuration */

static int hard_flags;

/*********************************************************************/

/*
    This 4 bit register is mapped at 0xf800.

    Writes to this register always contain 0x0f in the lower nibble.
    The upper nibble contains a mask, which clears bits

    bit 0:  set by YM3526/YM3812 callback?
    bit 1:  set by Y8950 callback?
    bit 2:  sound cpu busy
    bit 3:  sound command pending
*/
static int snk_sound_register;

/*********************************************************************/


static int snk_rot( int which ){
	static int last_value[2] = {0, 0};
	static int cp_count[2] = {0, 0};
	int bttn;
	int value = readinputport(which + 1);

	/* For Guerilla War we add a 0xf0 value for 1 input read once every 8 rotations.
     * 0xf0 isn't a valid direction, but avoids the "joystick error" protection
     * which happens when direction changes directly from 0x50<->0x60 8 times.
    */
	if (use_input_cp_hack)
	{
		bttn = value & 0x0f;
		value &= 0xf0;
		if ((last_value[which] == 0x50 && value == 0x60) || (last_value[which] == 0x60 && value == 0x50))
		{
			if (!cp_count[which]) value = 0xf0;
			cp_count[which] = (cp_count[which] + 1) & 0x07;
		}
		last_value[which] = value;
		value |= bttn;
	}

	return value;
}

static int snk_input_port_r( int which ){
	switch( snk_io[which] ){
		case SNK_INP0:
		{
			int value = input_port_0_r( 0 );
			if( (snk_sound_register & 0x04) == 0 ) value &= ~snk_sound_busy_bit;
			return value;
		}

		case SNK_ROT_PLAYER1: return snk_rot( 0 );
		case SNK_ROT_PLAYER2: return snk_rot( 1 );

		case SNK_INP1: return input_port_1_r(0);
		case SNK_INP2: return input_port_2_r(0);
		case SNK_INP3: return input_port_3_r(0);
		case SNK_INP4: return input_port_4_r(0);
		case SNK_INP5: return input_port_5_r(0);
		case SNK_INP6: return input_port_6_r(0);
		case SNK_INP7: return input_port_7_r(0);
		case SNK_INP8: return input_port_8_r(0);
		case SNK_INP9: return input_port_9_r(0);
		case SNK_INP10: return input_port_10_r(0);
		case SNK_INP11: return input_port_11_r(0);

		default:
		logerror("read from unmapped input port:%d\n", which );
		break;
	}
	return 0;
}

/*********************************************************************/

static WRITE8_HANDLER( snk_sound_register_w ){
	snk_sound_register &= (data>>4);
}

static READ8_HANDLER( snk_sound_register_r ){
	return snk_sound_register;// | 0x2; /* hack; lets chopper1 play music */
}

static void snk_sound_callback0_w( int state ){ /* ? */
	if( state ) snk_sound_register |= 0x01;
}

static void snk_sound_callback1_w( int state ){ /* ? */
	if( state ) snk_sound_register |= 0x02;
}

static const struct YM3526interface ym3526_interface_0 = {
	snk_sound_callback0_w /* ? */
};

static const struct YM3526interface ym3526_interface_1 = {
	snk_sound_callback1_w /* ? */
};

static const struct Y8950interface y8950_interface = {
	snk_sound_callback1_w, /* ? */
	REGION_SOUND1	/* memory region */
};

static const struct YM3812interface ym3812_interface = {
	snk_sound_callback0_w /* ? */
};

static WRITE8_HANDLER( snk_soundlatch_w ){
	snk_sound_register |= 0x08 | 0x04;
	soundlatch_w( offset, data );
}

static READ8_HANDLER( snk_soundlatch_clear_r ){ /* TNK3 */
	soundlatch_w( 0, 0 );
	snk_sound_register = 0;
	return 0x00;
}

/*********************************************************************/

static ADDRESS_MAP_START( YM3526_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_ROM
	AM_RANGE(0x8000, 0x87ff) AM_RAM
	AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
	AM_RANGE(0xc000, 0xc000) AM_READ(snk_soundlatch_clear_r)
	AM_RANGE(0xe000, 0xe000) AM_READWRITE(YM3526_status_port_0_r, YM3526_control_port_0_w)
	AM_RANGE(0xe001, 0xe001) AM_WRITE(YM3526_write_port_0_w)
ADDRESS_MAP_END


static ADDRESS_MAP_START( YM3526_YM3526_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xcfff) AM_RAM
	AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
	AM_RANGE(0xe800, 0xe800) AM_READWRITE(YM3526_status_port_0_r, YM3526_control_port_0_w)
	AM_RANGE(0xec00, 0xec00) AM_WRITE(YM3526_write_port_0_w)
	AM_RANGE(0xf000, 0xf000) AM_READWRITE(YM3526_status_port_1_r, YM3526_control_port_1_w)
	AM_RANGE(0xf400, 0xf400) AM_WRITE(YM3526_write_port_1_w)
	AM_RANGE(0xf800, 0xf800) AM_READWRITE(snk_sound_register_r, snk_sound_register_w)
ADDRESS_MAP_END


static ADDRESS_MAP_START( YM3526_Y8950_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xcfff) AM_RAM
	AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
	AM_RANGE(0xe800, 0xe800) AM_READWRITE(YM3526_status_port_0_r, YM3526_control_port_0_w)
	AM_RANGE(0xec00, 0xec00) AM_WRITE(YM3526_write_port_0_w)
	AM_RANGE(0xf000, 0xf000) AM_READWRITE(Y8950_status_port_0_r, Y8950_control_port_0_w)
	AM_RANGE(0xf400, 0xf400) AM_WRITE(Y8950_write_port_0_w)
	AM_RANGE(0xf800, 0xf800) AM_READWRITE(snk_sound_register_r, snk_sound_register_w)
ADDRESS_MAP_END


static ADDRESS_MAP_START( YM3812_Y8950_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xcfff) AM_RAM
	AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
	AM_RANGE(0xe800, 0xe800) AM_READWRITE(YM3812_status_port_0_r, YM3812_control_port_0_w)
	AM_RANGE(0xec00, 0xec00) AM_WRITE(YM3812_write_port_0_w)
	AM_RANGE(0xf000, 0xf000) AM_READWRITE(Y8950_status_port_0_r, Y8950_control_port_0_w)
	AM_RANGE(0xf400, 0xf400) AM_WRITE(Y8950_write_port_0_w)
	AM_RANGE(0xf800, 0xf800) AM_READWRITE(snk_sound_register_r, snk_sound_register_w)
ADDRESS_MAP_END


static ADDRESS_MAP_START( Y8950_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xcfff) AM_RAM
	AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
	AM_RANGE(0xf000, 0xf000) AM_READWRITE(Y8950_status_port_0_r, Y8950_control_port_0_w)
	AM_RANGE(0xf400, 0xf400) AM_WRITE(Y8950_write_port_0_w)
	AM_RANGE(0xf800, 0xf800) AM_READWRITE(snk_sound_register_r, snk_sound_register_w)
ADDRESS_MAP_END


/**********************  Tnk3, Athena, Fighting Golf ********************/

static READ8_HANDLER( cpuA_io_r ){
	switch( offset ){
		case 0x000: return snk_input_port_r( 0 );	// coin input, player start
		case 0x100: return snk_input_port_r( 1 );	// joy1
		case 0x180: return snk_input_port_r( 2 );	// joy2
		case 0x200: return snk_input_port_r( 3 );	// joy3
		case 0x280: return snk_input_port_r( 4 );	// joy4
		case 0x300: return snk_input_port_r( 5 );	// aim1
		case 0x380: return snk_input_port_r( 6 );	// aim2
		case 0x400: return snk_input_port_r( 7 );	// aim3
		case 0x480: return snk_input_port_r( 8 );	// aim4
		case 0x500: return snk_input_port_r( 9 );	// unused by tdfever
		case 0x580: return snk_input_port_r( 10 );	// dsw
		case 0x600: return snk_input_port_r( 11 );	// dsw
		case 0x080: return snk_input_port_r( 12 );	// player start (types C and D in 'fsoccer')

		case 0x700: return(snk_cpuB_nmi_trigger_r(0));

		/* "Hard Flags" */
		case 0xe00:
		case 0xe20:
		case 0xe40:
		case 0xe60:
		case 0xe80:
		case 0xea0:
		case 0xee0: if( hard_flags ) return 0xff;
	}
	return io_ram[offset];
}

static WRITE8_HANDLER( cpuA_io_w ){
	switch( offset ){
		case 0x000:
		break;

		case 0x400: /* most games */
		case 0x500: /* tdfever */
		snk_soundlatch_w( 0, data );
		break;

		case 0x700:
		snk_cpuA_nmi_ack_w(0, 0);
		break;

		default:
		io_ram[offset] = data;
		break;
	}
}

static READ8_HANDLER( cpuB_io_r ){
	switch( offset ){
		case 0x000:
		case 0x700: return(snk_cpuA_nmi_trigger_r(0));

		/* "Hard Flags" they are needed here, otherwise ikarijp/b doesn't work right */
		case 0xe00:
		case 0xe20:
		case 0xe40:
		case 0xe60:
		case 0xe80:
		case 0xea0:
		case 0xee0: if( hard_flags ) return 0xff;
	}
	return io_ram[offset];
}

static WRITE8_HANDLER( cpuB_io_w )
{
	io_ram[offset] = data;

	if (offset==0 || offset==0x700) snk_cpuB_nmi_ack_w(0, 0);
}

/**********************  Tnk3, Athena, Fighting Golf ********************/

static ADDRESS_MAP_START( tnk3_cpuA_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xcfff) AM_READWRITE(cpuA_io_r, cpuA_io_w) AM_BASE(&io_ram)
	AM_RANGE(0xd000, 0xf7ff) AM_RAM AM_SHARE(2) AM_BASE(&snk_rambase)
	AM_RANGE(0xf800, 0xffff) AM_RAM AM_SHARE(1)
ADDRESS_MAP_END

static ADDRESS_MAP_START( tnk3_cpuB_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xc7ff) AM_READWRITE(cpuB_io_r, cpuB_io_w)
	AM_RANGE(0xc800, 0xefff) AM_RAM AM_SHARE(2)
	AM_RANGE(0xf000, 0xf7ff) AM_RAM
	AM_RANGE(0xf800, 0xffff) AM_RAM AM_SHARE(1)
ADDRESS_MAP_END


/* Chopper I, T.D.Fever, Psycho S., Bermuda T. */

static ADDRESS_MAP_START( cpuA_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xcfff) AM_READWRITE(cpuA_io_r, cpuA_io_w) AM_BASE(&io_ram)
	AM_RANGE(0xd000, 0xffff) AM_RAM AM_SHARE(1) AM_BASE(&snk_rambase)
ADDRESS_MAP_END

static ADDRESS_MAP_START( cpuB_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xcfff) AM_READWRITE(cpuB_io_r, cpuB_io_w)
	AM_RANGE(0xd000, 0xffff) AM_RAM AM_SHARE(1)
ADDRESS_MAP_END

/*********************************************************************/

static const gfx_layout char512 =
{
	8,8,
	512,
	4,
	{ 0, 1, 2, 3 },
	{ 4, 0, 12, 8, 20, 16, 28, 24},
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	256
};

static const gfx_layout char1024 =
{
	8,8,
	1024,
	4,
	{ 0, 1, 2, 3 },
	{ 4, 0, 12, 8, 20, 16, 28, 24},
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	256
};

static const gfx_layout tile1024 =
{
	16,16,
	1024,
	4,
	{ 0, 1, 2, 3 },
	{ 4, 0, 12, 8, 20, 16, 28, 24,
		32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
		8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8
};

static const gfx_layout tile2048 =
{
	16,16,
	2048,
	4,
	{ 0, 1, 2, 3 },
	{ 4, 0, 12, 8, 20, 16, 28, 24,
		32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
		8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8
};

static const gfx_layout tdfever_tiles =
{
	16,16,
	RGN_FRAC(1,1),
	4,
	{ 0, 1, 2, 3 },
	{ 4, 0, 12, 8, 20, 16, 28, 24,
		32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
		8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8
};

static const gfx_layout tdfever2_tiles =
{
	16,16,
	512*6,
	4,
	{ 0, 1, 2, 3 },
	{ 4, 0, 12, 8, 20, 16, 28, 24,
		32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 },
	{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
		8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
	128*8
};

static const gfx_layout sprite512 =
{
	16,16,
	512,
	3,
	{ 2*1024*256, 1*1024*256, 0*1024*256 },
	{ 7,6,5,4,3,2,1,0, 15,14,13,12,11,10,9,8 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
		8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	256
};

static const gfx_layout sprite1024 =
{
	16,16,
	1024,
	3,
	{ 2*1024*256,1*1024*256,0*1024*256 },
	{ 7,6,5,4,3,2,1,0, 15,14,13,12,11,10,9,8 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
		8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	256
};

static const gfx_layout big_sprite512 =
{
	32,32,
	512,
	3,
	{ 2*2048*256,1*2048*256,0*2048*256 },
	{
		7,6,5,4,3,2,1,0,
		15,14,13,12,11,10,9,8,
		23,22,21,20,19,18,17,16,
		31,30,29,28,27,26,25,24
	},
	{
		0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
		8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
		16*32+0*32, 16*32+1*32, 16*32+2*32, 16*32+3*32,
		16*32+4*32, 16*32+5*32, 16*32+6*32, 16*32+7*32,
		16*32+8*32, 16*32+9*32, 16*32+10*32, 16*32+11*32,
		16*32+12*32, 16*32+13*32, 16*32+14*32, 16*32+15*32,
	},
	16*32*2
};

static const gfx_layout gwar_sprite1024 =
{
	16,16,
	1024,
	4,
	{ 3*2048*256,2*2048*256,1*2048*256,0*2048*256 },
	{
		8,9,10,11,12,13,14,15,
		0,1,2,3,4,5,6,7
	},
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
			8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	256
};

static const gfx_layout gwar_sprite2048 =
{
	16,16,
	2048,
	4,
	{  3*2048*256,2*2048*256,1*2048*256,0*2048*256 },
	{ 8,9,10,11,12,13,14,15, 0,1,2,3,4,5,6,7 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
			8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
	256
};

static const gfx_layout gwar_big_sprite1024 =
{
	32,32,
	1024,
	4,
	{ 3*1024*1024, 2*1024*1024, 1*1024*1024, 0*1024*1024 },
	{
		24,25,26,27,28,29,30,31,
		16,17,18,19,20,21,22,23,
		8,9,10,11,12,13,14,15,
		0,1,2,3,4,5,6,7
	},
	{
		0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
		8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
		16*32+0*32, 16*32+1*32, 16*32+2*32, 16*32+3*32,
		16*32+4*32, 16*32+5*32, 16*32+6*32, 16*32+7*32,
		16*32+8*32, 16*32+9*32, 16*32+10*32, 16*32+11*32,
		16*32+12*32, 16*32+13*32, 16*32+14*32, 16*32+15*32,
	},
	1024
};

static const gfx_layout tdfever_big_sprite1024 =
{
	32,32,
	1024,
	4,
	{ 0*0x100000, 1*0x100000, 2*0x100000, 3*0x100000 },
	{
		7,6,5,4,3,2,1,0,
		15,14,13,12,11,10,9,8,
		23,22,21,20,19,18,17,16,
		31,30,29,28,27,26,25,24
	},
	{
		0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
		8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
		16*32+0*32, 16*32+1*32, 16*32+2*32, 16*32+3*32,
		16*32+4*32, 16*32+5*32, 16*32+6*32, 16*32+7*32,
		16*32+8*32, 16*32+9*32, 16*32+10*32, 16*32+11*32,
		16*32+12*32, 16*32+13*32, 16*32+14*32, 16*32+15*32,
	},
	1024
};

/*********************************************************************/

static GFXDECODE_START( tnk3 )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, char512,	128*3,  8 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, char1024,	128*1, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, sprite512,	128*0, 16 )
GFXDECODE_END

static GFXDECODE_START( athena )
	/* colors 512-1023 are currently unused, I think they are a second bank */
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, char512,	128*3,  8 )	/* colors 384..511 */
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, char1024,   128*1, 16 )	/* colors 128..383 */
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, sprite1024,		0, 16 )	/* colors   0..127 */
GFXDECODE_END

static GFXDECODE_START( ikari )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, char512,             256, 16 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile1024,            256, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, sprite1024,            0, 16 )
	GFXDECODE_ENTRY( REGION_GFX4, 0x0, big_sprite512,       128, 16 )
GFXDECODE_END

static GFXDECODE_START( gwar )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024,             256*0, 16 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile2048,             256*3, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, gwar_sprite2048,      256*1, 16 )
	GFXDECODE_ENTRY( REGION_GFX4, 0x0, gwar_big_sprite1024,  256*2, 16 )
GFXDECODE_END

static GFXDECODE_START( bermudat )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024,             256*0, 16 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile2048,             256*3, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, gwar_sprite1024,      256*1, 16 )
	GFXDECODE_ENTRY( REGION_GFX4, 0x0, gwar_big_sprite1024,  256*2, 16 )
GFXDECODE_END

static GFXDECODE_START( psychos )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024,             256*0, 16 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile2048,             256*3, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, gwar_sprite1024,      256*1, 16 )
	GFXDECODE_ENTRY( REGION_GFX4, 0x0, gwar_big_sprite1024,  256*2, 16 )
GFXDECODE_END

static GFXDECODE_START( tdfever )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024,					256*0, 16 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, tdfever_tiles,				256*2, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, tdfever_big_sprite1024,	256*1, 16 )
GFXDECODE_END

static GFXDECODE_START( tdfever2 )
	GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024,					256*0, 16 )
	GFXDECODE_ENTRY( REGION_GFX2, 0x0, tdfever2_tiles,				256*2, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0x0, tdfever_big_sprite1024,	256*1, 16 )
GFXDECODE_END

/**********************************************************************/

static MACHINE_DRIVER_START( tnk3 )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(tnk3_cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(tnk3_cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,4)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(36*8, 28*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 1*8, 28*8-1)
	MDRV_GFXDECODE(tnk3)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(aso)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(tnk3)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( athena )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(tnk3_cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(tnk3_cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_YM3526_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,2)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(300)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(36*8, 28*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 1*8, 28*8-1)
	MDRV_GFXDECODE(athena)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(aso)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(tnk3)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( ikari )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_YM3526_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(36*8, 28*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 1*8, 28*8-1)
	MDRV_GFXDECODE(ikari)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(snk_3bpp_shadow)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(ikari)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_1)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( victroad )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(36*8, 28*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 1*8, 28*8-1)
	MDRV_GFXDECODE(ikari)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(snk_3bpp_shadow)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(ikari)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(Y8950, 4000000)
	MDRV_SOUND_CONFIG(y8950_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( gwar )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(400, 224)
	MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
	MDRV_GFXDECODE(gwar)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(gwar)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(Y8950, 4000000)
	MDRV_SOUND_CONFIG(y8950_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( bermudat )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	// 5MHz gives CPUB higher priority or ROM test will fail if the first NMI is triggered too early by CPUA
	MDRV_CPU_ADD(Z80, 5000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(400, 224)
	MDRV_SCREEN_VISIBLE_AREA(16, 399, 0, 223)
	MDRV_GFXDECODE(bermudat)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(gwar)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(Y8950, 4000000)
	MDRV_SOUND_CONFIG(y8950_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( psychos )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,2)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(400, 224)
	MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
	MDRV_GFXDECODE(psychos)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(gwar)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(Y8950, 4000000)
	MDRV_SOUND_CONFIG(y8950_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( chopper1 )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3812_Y8950_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(400, 224)
	MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
	MDRV_GFXDECODE(psychos)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(gwar)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3812, 4000000)
	MDRV_SOUND_CONFIG(ym3812_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(Y8950, 4000000)
	MDRV_SOUND_CONFIG(y8950_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( tdfever )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(snk_irq_AB,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
//  MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1000))
	MDRV_INTERLEAVE(300)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(400,224)
	MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
	MDRV_GFXDECODE(tdfever)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(snk_4bpp_shadow)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(tdfever)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(Y8950, 4000000)
	MDRV_SOUND_CONFIG(y8950_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( tdfever2 )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(snk_irq_AB,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
//  MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1000))
	MDRV_INTERLEAVE(300)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(400,224)
	MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
	MDRV_GFXDECODE(tdfever2)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(snk_4bpp_shadow)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(tdfever)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3526, 4000000)
	MDRV_SOUND_CONFIG(ym3526_interface_0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(Y8950, 4000000)
	MDRV_SOUND_CONFIG(y8950_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( fsoccer )

	/* basic machine hardware */
	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,1)

	MDRV_CPU_ADD(Z80, 4000000)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(Y8950_sound_map, 0)
	MDRV_CPU_VBLANK_INT(irq0_line_hold,2)

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
	MDRV_INTERLEAVE(100)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(400,224)
	MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
	MDRV_GFXDECODE(tdfever)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_PALETTE_INIT(snk_4bpp_shadow)
	MDRV_VIDEO_START(snk)
	MDRV_VIDEO_UPDATE(tdfever)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(Y8950, 4000000)
	MDRV_SOUND_CONFIG(y8950_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END


/***********************************************************************/

ROM_START( tnk3 )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "tnk3-p1.bin",  0x0000, 0x4000, CRC(0d2a8ca9) SHA1(eba950dab044496e8c1c02af20a9d380996ea20a) )
	ROM_LOAD( "tnk3-p2.bin",  0x4000, 0x4000, CRC(0ae0a483) SHA1(6a1ba86da4fd75bfb00855db04eac2727ec4159e) )
	ROM_LOAD( "tnk3-p3.bin",  0x8000, 0x4000, CRC(d16dd4db) SHA1(dcbc61251c13e11ce3cdd7a5ad200cd2d2758cab) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "tnk3-p4.bin",  0x0000, 0x4000, CRC(01b45a90) SHA1(85ba3b157cd6463c92ed831bb48d38f3a16f9537) )
	ROM_LOAD( "tnk3-p5.bin",  0x4000, 0x4000, CRC(60db6667) SHA1(9c4bb99473c6d9b8ac9086b7364b6278b70757f6) )
	ROM_LOAD( "tnk3-p6.bin",  0x8000, 0x4000, CRC(4761fde7) SHA1(dadf60e33f5dd8108478ca480bcef6b2624cfca8) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "tnk3-p10.bin",  0x0000, 0x4000, CRC(7bf0a517) SHA1(0197feeaf511ac59f3df8195ec57e947fb08e995) )
	ROM_LOAD( "tnk3-p11.bin",  0x4000, 0x4000, CRC(0569ce27) SHA1(7aa73f57ad97445ce5729f05cd8d24973886dbf5) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "7122.2",  0x000, 0x400, CRC(34c06bc6) SHA1(bb68e96a8fcc754840420952dab961e03bf6acdd) )
	ROM_LOAD( "7122.1",  0x400, 0x400, CRC(6d0ac66a) SHA1(e792218ec43dd10473dc020afed8527cf43ea0d0) )
	ROM_LOAD( "7122.0",  0x800, 0x400, CRC(4662b4c8) SHA1(391c2b8a17ce2e092b46a17fc4170dc1e3bde426) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "tnk3-p14.bin", 0x0000, 0x2000, CRC(1fd18c43) SHA1(611b5aa97df84c0117681772deb006f32a899ad3) )
	ROM_RELOAD(               0x2000, 0x2000 )

	ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
	ROM_LOAD( "tnk3-p12.bin", 0x0000, 0x4000, CRC(ff495a16) SHA1(e6b97a63efe58018260ff34f0ea4edc81718cb14) )
	ROM_LOAD( "tnk3-p13.bin", 0x4000, 0x4000, CRC(f8344843) SHA1(c741dc84b48f830f6d4eaa4476f5c2a391153acc) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "tnk3-p7.bin", 0x00000, 0x4000, CRC(06b92c88) SHA1(b39c2cc4a58937d89f9b0c9093b9742509db64a3) )
	ROM_LOAD( "tnk3-p8.bin", 0x08000, 0x4000, CRC(63d0e2eb) SHA1(96182639bb620d9692a4c8266130769c44dd29f8) )
	ROM_LOAD( "tnk3-p9.bin", 0x10000, 0x4000, CRC(872e3fac) SHA1(98e7e9315fe7ccc51151c67dc60a362a1c2d8372) )
ROM_END

ROM_START( tnk3j )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "p1.4e",  0x0000, 0x4000, CRC(03aca147) SHA1(9ce4cfdfbd22f10e13c8e474dc2e5aa3bfd57e0b) )
	ROM_LOAD( "tnk3-p2.bin",  0x4000, 0x4000, CRC(0ae0a483) SHA1(6a1ba86da4fd75bfb00855db04eac2727ec4159e) )
	ROM_LOAD( "tnk3-p3.bin",  0x8000, 0x4000, CRC(d16dd4db) SHA1(dcbc61251c13e11ce3cdd7a5ad200cd2d2758cab) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "tnk3-p4.bin",  0x0000, 0x4000, CRC(01b45a90) SHA1(85ba3b157cd6463c92ed831bb48d38f3a16f9537) )
	ROM_LOAD( "tnk3-p5.bin",  0x4000, 0x4000, CRC(60db6667) SHA1(9c4bb99473c6d9b8ac9086b7364b6278b70757f6) )
	ROM_LOAD( "tnk3-p6.bin",  0x8000, 0x4000, CRC(4761fde7) SHA1(dadf60e33f5dd8108478ca480bcef6b2624cfca8) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "tnk3-p10.bin",  0x0000, 0x4000, CRC(7bf0a517) SHA1(0197feeaf511ac59f3df8195ec57e947fb08e995) )
	ROM_LOAD( "tnk3-p11.bin",  0x4000, 0x4000, CRC(0569ce27) SHA1(7aa73f57ad97445ce5729f05cd8d24973886dbf5) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "7122.2",  0x000, 0x400, CRC(34c06bc6) SHA1(bb68e96a8fcc754840420952dab961e03bf6acdd) )
	ROM_LOAD( "7122.1",  0x400, 0x400, CRC(6d0ac66a) SHA1(e792218ec43dd10473dc020afed8527cf43ea0d0) )
	ROM_LOAD( "7122.0",  0x800, 0x400, CRC(4662b4c8) SHA1(391c2b8a17ce2e092b46a17fc4170dc1e3bde426) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "p14.1e", 0x0000, 0x2000, CRC(6bd575ca) SHA1(446bb929fa19a7ff8b92731f71ab3e3252899f07) )
	ROM_RELOAD(         0x2000, 0x2000 )

	ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
	ROM_LOAD( "tnk3-p12.bin", 0x0000, 0x4000, CRC(ff495a16) SHA1(e6b97a63efe58018260ff34f0ea4edc81718cb14) )
	ROM_LOAD( "tnk3-p13.bin", 0x4000, 0x4000, CRC(f8344843) SHA1(c741dc84b48f830f6d4eaa4476f5c2a391153acc) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "tnk3-p7.bin", 0x00000, 0x4000, CRC(06b92c88) SHA1(b39c2cc4a58937d89f9b0c9093b9742509db64a3) )
	ROM_LOAD( "tnk3-p8.bin", 0x08000, 0x4000, CRC(63d0e2eb) SHA1(96182639bb620d9692a4c8266130769c44dd29f8) )
	ROM_LOAD( "tnk3-p9.bin", 0x10000, 0x4000, CRC(872e3fac) SHA1(98e7e9315fe7ccc51151c67dc60a362a1c2d8372) )
ROM_END

/***********************************************************************/

ROM_START( athena )
	ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
	ROM_LOAD( "up02_p4.rom",  0x0000, 0x4000,  CRC(900a113c) SHA1(3a85f87cbf79d60f58858df4852d6d97300c9280) )
	ROM_LOAD( "up02_m4.rom",  0x4000, 0x8000,  CRC(61c69474) SHA1(93f1222a3908c84fe6679e2deb90afbe4a22e675) )

	ROM_REGION(  0x10000 , REGION_CPU2, 0 ) /* 64k for cpuB code */
	ROM_LOAD( "up02_p8.rom",  0x0000, 0x4000, CRC(df50af7e) SHA1(2a69089aecf598cb11f4f1c9b42d81670f9bd68e) )
	ROM_LOAD( "up02_m8.rom",  0x4000, 0x8000, CRC(f3c933df) SHA1(70a0bf63230be53da9196fae4c3e604205275ddd) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
	ROM_LOAD( "up02_g6.rom",  0x0000, 0x4000, CRC(42dbe029) SHA1(9aa311860693bd3e73f2b72ca4b171cb95f069ee) )
	ROM_LOAD( "up02_k6.rom",  0x4000, 0x8000, CRC(596f1c8a) SHA1(8f1400c77473c845e57a14fa479cf4f7ac66a909) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up02_c2.rom",  0x000, 0x400, CRC(294279ae) SHA1(b3db5617b83845a6c1abca8f71fa4598758a2a56) )
	ROM_LOAD( "up02_b1.rom",  0x400, 0x400, CRC(d25c9099) SHA1(f3933075cce1255affc61dfefd9559b6e15ed29c) )
	ROM_LOAD( "up02_c1.rom",  0x800, 0x400, CRC(a4a4e7dc) SHA1(aa694c2d44dcabc6cfd46307c55c3759eff57236) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "up01_d2.rom",  0x0000, 0x4000,  CRC(18b4bcca) SHA1(2476aa6c8d55e117d840202a97fe2a65e252ad7f) )

	ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
	ROM_LOAD( "up01_b2.rom",  0x0000, 0x8000,  CRC(f269c0eb) SHA1(a947c6e4d82e0aafa616d25395ef63c33d9beb06) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "up01_p2.rom",  0x00000, 0x8000, CRC(c63a871f) SHA1(0ab8ebebd750fdcad283eed427179f2124b300ae) )
	ROM_LOAD( "up01_s2.rom",  0x08000, 0x8000, CRC(760568d8) SHA1(9dc447c446791c79322e21e3caef6ceae347e2fb) )
	ROM_LOAD( "up01_t2.rom",  0x10000, 0x8000, CRC(57b35c73) SHA1(6d15b94b50c3734f7d60bd9bd1c5e6c76591d829) )
ROM_END

/***********************************************************************/

ROM_START( fitegolf )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "gu2",    0x0000, 0x4000, CRC(19be7ad6) SHA1(6f0faf606e44a3f8cc027699cc816aa3414a1b98) )
	ROM_LOAD( "gu1",    0x4000, 0x8000, CRC(bc32568f) SHA1(35fec3dbdd773ec7f427ecdd81066fb8f1b74e05) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "gu6",    0x0000, 0x4000, CRC(2b9978c5) SHA1(5490e9f796697318650fc5f70c0e64d6785ad7fc) )
	ROM_LOAD( "gu5",    0x4000, 0x8000, CRC(ea3d138c) SHA1(af0a0bfe2d266179946948cf42fe697505798a4f) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "gu3",    0x0000, 0x4000, CRC(811b87d7) SHA1(fb387f42085d6e0e5a88729ca0e50656411ce037) )
	ROM_LOAD( "gu4",    0x4000, 0x8000, CRC(2d998e2b) SHA1(a471cfbb4dabc90fcc29c562620b9965eaff6861) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "82s137.2c",  0x00000, 0x00400, CRC(6e4c7836) SHA1(3ab3c498939fac992e2bf1c33983ee821a9b6a18) )
	ROM_LOAD( "82s137.1b",  0x00400, 0x00400, CRC(29e7986f) SHA1(85ba8d3443458c27728f633745857a1315dd183f) )
	ROM_LOAD( "82s137.1c",  0x00800, 0x00400, CRC(27ba9ff9) SHA1(f021d10460f40de4447560df5ac47fa53bb57ff9) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "gu8",   0x0000, 0x4000, CRC(f1628dcf) SHA1(efea343d3a9dd45ef74947c297e166e34afbb680) )

	ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "gu7",  0x0000, 0x8000, CRC(4655f94e) SHA1(08526206d8e929bb01d61fff8de2ee99fd287c17) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* sprites */
	ROM_LOAD( "gu9",   0x00000, 0x8000, CRC(d4957ec5) SHA1(8ead7866ba5ac66ead6b707aa868bcae30c486e1) )
	ROM_LOAD( "gu10",  0x08000, 0x8000, CRC(b3acdac2) SHA1(7377480d5e1b5ab2c49f5fee2927623ce8240e19) )
	ROM_LOAD( "gu11",  0x10000, 0x8000, CRC(b99cf73b) SHA1(23989fc3914e77d364807a9eb96a4ddf75ad7cf1) )

	ROM_REGION( 0x0600, REGION_PLDS, ROMREGION_DISPOSE )
	ROM_LOAD( "pal16r6a.6c", 0x0000, 0x0104, CRC(de291f4e) SHA1(b50294d30cb8eacc7a9bb8b46695a7463ef45ff1) )
	ROM_LOAD( "pal16l8a.3f", 0x0200, 0x0104, CRC(c5f1c1da) SHA1(e17293be0f77d302c59c1095fe1ec65e45557627) )
	ROM_LOAD( "pal20l8a.6r", 0x0400, 0x0144, CRC(0f011673) SHA1(383e6f6e78daec9c874d5b48378111ca60f5ed64) )
ROM_END

ROM_START( fitegol2 )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "np45.128", 0x0000, 0x4000, CRC(16e8e763) SHA1(0b5296f2a91a7f3176b7461ca4958865ce998241) )
	ROM_LOAD( "mn45.256", 0x4000, 0x8000, CRC(a4fa09d5) SHA1(ae7f0cb47de06006ae71252c4201a93a01a26887) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "gu6",    0x0000, 0x4000, CRC(2b9978c5) SHA1(5490e9f796697318650fc5f70c0e64d6785ad7fc) )	// NP8.256
	ROM_LOAD( "gu5",    0x4000, 0x8000, CRC(ea3d138c) SHA1(af0a0bfe2d266179946948cf42fe697505798a4f) )	// MN8.256

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "gu3",    0x0000, 0x4000, CRC(811b87d7) SHA1(fb387f42085d6e0e5a88729ca0e50656411ce037) )	// FG67.256
	ROM_LOAD( "gu4",    0x4000, 0x8000, CRC(2d998e2b) SHA1(a471cfbb4dabc90fcc29c562620b9965eaff6861) )	// K67.256

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "82s137.2c",  0x00000, 0x00400, CRC(6e4c7836) SHA1(3ab3c498939fac992e2bf1c33983ee821a9b6a18) )
	ROM_LOAD( "82s137.1b",  0x00400, 0x00400, CRC(29e7986f) SHA1(85ba8d3443458c27728f633745857a1315dd183f) )
	ROM_LOAD( "82s137.1c",  0x00800, 0x00400, CRC(27ba9ff9) SHA1(f021d10460f40de4447560df5ac47fa53bb57ff9) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "gu8",   0x0000, 0x4000, CRC(f1628dcf) SHA1(efea343d3a9dd45ef74947c297e166e34afbb680) )		// D2.128

	ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "gu7",  0x0000, 0x8000, CRC(4655f94e) SHA1(08526206d8e929bb01d61fff8de2ee99fd287c17) )		// BC2.256

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* sprites */
	ROM_LOAD( "gu9",   0x00000, 0x8000, CRC(d4957ec5) SHA1(8ead7866ba5ac66ead6b707aa868bcae30c486e1) )	// P2.256
	ROM_LOAD( "gu10",  0x08000, 0x8000, CRC(b3acdac2) SHA1(7377480d5e1b5ab2c49f5fee2927623ce8240e19) )	// R2.256
	ROM_LOAD( "gu11",  0x10000, 0x8000, CRC(b99cf73b) SHA1(23989fc3914e77d364807a9eb96a4ddf75ad7cf1) )	// S2.256

	ROM_REGION( 0x0600, REGION_PLDS, ROMREGION_DISPOSE )
	ROM_LOAD( "pal16r6a.6c", 0x0000, 0x0104, CRC(de291f4e) SHA1(b50294d30cb8eacc7a9bb8b46695a7463ef45ff1) )
	ROM_LOAD( "pal16l8a.3f", 0x0200, 0x0104, CRC(c5f1c1da) SHA1(e17293be0f77d302c59c1095fe1ec65e45557627) )
	ROM_LOAD( "pal20l8a.6r", 0x0400, 0x0144, CRC(0f011673) SHA1(383e6f6e78daec9c874d5b48378111ca60f5ed64) )
ROM_END

ROM_START( countryc )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "cc2.2e",  0x0000, 0x04000,  CRC(43d205e0) SHA1(d32f597bf2b70e326e68583cb95e0beeea34d5d0) )
	ROM_LOAD( "cc3.2g",  0x4000, 0x04000,  CRC(7290770f) SHA1(41184047e3e21f6ff4f724d59f4c6f34b19bcfc1) )
	ROM_LOAD( "cc4.2h",  0x8000, 0x04000,  CRC(61990582) SHA1(b12e6da3b8d7690bf6848a624b42dcb93f69ead7) )

	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "cc5.4e",  0x00000, 0x4000, CRC(07666af8) SHA1(4b4c51bd1bc5ee49bb516e6851b2e6b5a7780576) )
	ROM_LOAD( "cc6.4g",  0x04000, 0x4000, CRC(ab18fd9f) SHA1(30a30998191cb81a6bfcd672e54f8a155639ccd7) )
	ROM_LOAD( "cc7.4h",  0x08000, 0x4000, CRC(58a1ec0c) SHA1(877935463121a992851e9b76074e1a4d033a0b2e) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "cc1.1f",  0x00000, 0x10000, CRC(863f1624) SHA1(11c0aeefaddf16cc9e1c259e97b90fe418d70c89) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "cc1pr.5f",  0x000, 0x00400, CRC(7da9ce33) SHA1(42b272473986819e96633684b6dd9630ca2c37d6) )
	ROM_LOAD( "cc2pr.5g",  0x400, 0x00400, CRC(982e4f46) SHA1(c4703a35201bc4c6b43f629a9a6a4c66354c6305) )
	ROM_LOAD( "cc3pr.5h",  0x800, 0x00400, CRC(47f2b83d) SHA1(6335be47f09ad33d7e05fda26a2f3fb9048dbbc2) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "cc11.1e",  0x0000, 0x4000, CRC(ce927ac7) SHA1(a0dd281912aa9ae7e408c2132fae30bffbc83750) )

	ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "cc13.2d",  0x0000, 0x4000, CRC(ef86c388) SHA1(19e443f6a4901a3c9db868964c08b0f58be1983d) )
	ROM_LOAD( "cc12.2c",  0x4000, 0x4000, CRC(d7d55a36) SHA1(1956097c2633f603cc1557f6e686b3c06b199dd8) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "cc10.7h",  0x00000, 0x8000, CRC(90091667) SHA1(d0d3813a0c3ac7e9e9ab824292dccb27c2087ea7) )
	ROM_LOAD( "cc9.7g",   0x08000, 0x8000, CRC(56249142) SHA1(10b703f15977ba21757aee3d212790372b35cc66) )
	ROM_LOAD( "cc8.7e",   0x10000, 0x8000, CRC(55943065) SHA1(ea545c6e8666c915994836d2f2cfc02db35e37c1) )

ROM_END

/***********************************************************************/

ROM_START( ikari )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* CPU A */
	ROM_LOAD( "1.rom",  0x0000, 0x10000, CRC(52a8b2dd) SHA1(a896387d68ed9a55c313bdb81acdf8d68b7a1264) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU B */
	ROM_LOAD( "2.rom",  0x0000, 0x10000, CRC(45364d55) SHA1(323b998f782a4681ceb18016c5fb0fa1d6361aac) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* Sound CPU */
	ROM_LOAD( "3.rom",  0x0000, 0x10000, CRC(56a26699) SHA1(e9ccb27f1e711e4648fdfe3c7ff956038d3e101c) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "7122er.prm",  0x000, 0x400, CRC(b9bf2c2c) SHA1(8eb62152dcb04f463baf6ec2a66148eb947403ef) )
	ROM_LOAD( "7122eg.prm",  0x400, 0x400, CRC(0703a770) SHA1(62861ef4987003d4965ef5018ccdf7157981d939) )
	ROM_LOAD( "7122eb.prm",  0x800, 0x400, CRC(0a11cdde) SHA1(faae17398341317e7afbd06b903b8e9e65967bf1) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "7.rom",    0x00000, 0x4000, CRC(a7eb4917) SHA1(6c07323cc243df4c5c30bc0daedbff3887309f65) )

	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "17.rom", 0x00000, 0x8000, CRC(e0dba976) SHA1(5a8f14f7a199b5fb1862debda0bceee42cddac59) )
	ROM_LOAD( "18.rom", 0x08000, 0x8000, CRC(24947d5f) SHA1(ffd18074ced8171c9da56c839e8289afc29af2c9) )
	ROM_LOAD( "19.rom", 0x10000, 0x8000, CRC(9ee59e91) SHA1(fe51d13ab73cb596a233669e304b2be66f9becae) )
	ROM_LOAD( "20.rom", 0x18000, 0x8000, CRC(5da7ec1a) SHA1(4b212c1dfe4c18eced90ee3a783e7edf8d23c906) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "8.rom",  0x00000, 0x8000, CRC(9827c14a) SHA1(b54dcee95c6f6e46c187a117b4e7aaf1c0ece6c6) )
	ROM_LOAD( "9.rom",  0x08000, 0x8000, CRC(545c790c) SHA1(7738738f4a1343b04efd029ecaefac74010451f0) )
	ROM_LOAD( "10.rom", 0x10000, 0x8000, CRC(ec9ba07e) SHA1(6b492b2cd7b8cca948ce39c3450f1cc153f41d90) )

	ROM_REGION( 0x30000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "11.rom", 0x00000, 0x8000, CRC(5c75ea8f) SHA1(4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0) )
	ROM_LOAD( "14.rom", 0x08000, 0x8000, CRC(3293fde4) SHA1(3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9) )
	ROM_LOAD( "12.rom", 0x10000, 0x8000, CRC(95138498) SHA1(8ac3d2cd793312434b9ffb8c47c30473f713e0e8) )
	ROM_LOAD( "15.rom", 0x18000, 0x8000, CRC(65a61c99) SHA1(767694c919180de208b6211b593db68fc5a66ff1) )
	ROM_LOAD( "13.rom", 0x20000, 0x8000, CRC(315383d7) SHA1(1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b) )
	ROM_LOAD( "16.rom", 0x28000, 0x8000, CRC(e9b03e07) SHA1(124e5328a965ea2af28c4d74934a82394a2ffd72) )
ROM_END

ROM_START( ikarijp )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "up03_l4.rom",  0x0000, 0x4000, CRC(cde006be) SHA1(a42e23659cf0ea5194f8a7a9a1679ebcaed75ead) )
	ROM_LOAD( "up03_k4.rom",  0x4000, 0x8000, CRC(26948850) SHA1(bfeba5f7019f6eaacf2a5464756d9cb283c5f5a2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "ik3",  0x0000, 0x4000, CRC(9bb385f8) SHA1(70cc30bece54c28205017e755dc32a1c088f9f80) )
	ROM_LOAD( "ik4",  0x4000, 0x8000, CRC(3a144bca) SHA1(c1b09bffb8d89e607332304b1d8845794f25273f) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "ik5",  0x0000, 0x4000, CRC(863448fa) SHA1(19cad05dc9c4495f36e0d8627927ea6d0a971824) )
	ROM_LOAD( "ik6",  0x4000, 0x8000, CRC(9b16aa57) SHA1(69866ce41c587721702c92ac2e9ba3f6645004cf) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "7122er.prm",  0x000, 0x400, CRC(b9bf2c2c) SHA1(8eb62152dcb04f463baf6ec2a66148eb947403ef) )
	ROM_LOAD( "7122eg.prm",  0x400, 0x400, CRC(0703a770) SHA1(62861ef4987003d4965ef5018ccdf7157981d939) )
	ROM_LOAD( "7122eb.prm",  0x800, 0x400, CRC(0a11cdde) SHA1(faae17398341317e7afbd06b903b8e9e65967bf1) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "ik7",    0x00000, 0x4000, CRC(9e88f536) SHA1(80e9aadeb626e60318a2139fd1b3875f6256c492) )	/* characters */

	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "17.rom", 0x00000, 0x8000, CRC(e0dba976) SHA1(5a8f14f7a199b5fb1862debda0bceee42cddac59) )
	ROM_LOAD( "18.rom", 0x08000, 0x8000, CRC(24947d5f) SHA1(ffd18074ced8171c9da56c839e8289afc29af2c9) )
	ROM_LOAD( "ik19", 0x10000, 0x8000, CRC(566242ec) SHA1(ca25587460491597d462d2526d59afbc9b92fb75) )
	ROM_LOAD( "20.rom", 0x18000, 0x8000, CRC(5da7ec1a) SHA1(4b212c1dfe4c18eced90ee3a783e7edf8d23c906) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "ik8",  0x00000, 0x8000, CRC(75d796d0) SHA1(395c1d22b935c92c50a326edc8b6cd9aab235f7c) )
	ROM_LOAD( "ik9",  0x08000, 0x8000, CRC(2c34903b) SHA1(1949fc0cef4b30665ad288fa8e506a05741face0) )
	ROM_LOAD( "ik10", 0x10000, 0x8000, CRC(da9ccc94) SHA1(be3c9d44a887ac823039153b832dfae18fe69965) )

	ROM_REGION( 0x30000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "11.rom", 0x00000, 0x8000, CRC(5c75ea8f) SHA1(4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0) )
	ROM_LOAD( "14.rom", 0x08000, 0x8000, CRC(3293fde4) SHA1(3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9) )
	ROM_LOAD( "12.rom", 0x10000, 0x8000, CRC(95138498) SHA1(8ac3d2cd793312434b9ffb8c47c30473f713e0e8) )
	ROM_LOAD( "15.rom", 0x18000, 0x8000, CRC(65a61c99) SHA1(767694c919180de208b6211b593db68fc5a66ff1) )
	ROM_LOAD( "13.rom", 0x20000, 0x8000, CRC(315383d7) SHA1(1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b) )
	ROM_LOAD( "16.rom", 0x28000, 0x8000, CRC(e9b03e07) SHA1(124e5328a965ea2af28c4d74934a82394a2ffd72) )

	ROM_REGION( 0x0800, REGION_PLDS, ROMREGION_DISPOSE )
	ROM_LOAD( "ampal16r6a-a5004.1", 0x0000, 0x0104, CRC(a2e9a162) SHA1(35abf667725abea74d36c76552387e7a1debe75a) )
	ROM_LOAD( "pal20l8a-a5004.2",   0x0200, 0x0144, CRC(28f2c404) SHA1(d0832ef9e6be6449018f9b224d5f7203820a5135) )
	ROM_LOAD( "ampal16l8a-a5004.3", 0x0400, 0x0104, CRC(540351f2) SHA1(d9c3aebb839935c8b49678693b87cc2bca2a674d) )
	ROM_LOAD( "ampal16l8a-a5004.4", 0x0600, 0x0104, CRC(540351f2) SHA1(d9c3aebb839935c8b49678693b87cc2bca2a674d) )
ROM_END

ROM_START( ikarijpb )
	ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* CPU A */
	ROM_LOAD( "ik1",	  0x00000, 0x4000, CRC(2ef87dce) SHA1(4b52567fee81018f7a4b33bac79ea521c7d19d52) )
	ROM_LOAD( "up03_k4.rom",  0x04000, 0x8000, CRC(26948850) SHA1(bfeba5f7019f6eaacf2a5464756d9cb283c5f5a2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* CPU B code */
	ROM_LOAD( "ik3",    0x0000, 0x4000, CRC(9bb385f8) SHA1(70cc30bece54c28205017e755dc32a1c088f9f80) )
	ROM_LOAD( "ik4",    0x4000, 0x8000, CRC(3a144bca) SHA1(c1b09bffb8d89e607332304b1d8845794f25273f) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "ik5",    0x0000, 0x4000, CRC(863448fa) SHA1(19cad05dc9c4495f36e0d8627927ea6d0a971824) )
	ROM_LOAD( "ik6",    0x4000, 0x8000, CRC(9b16aa57) SHA1(69866ce41c587721702c92ac2e9ba3f6645004cf) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "7122er.prm", 0x000, 0x400, CRC(b9bf2c2c) SHA1(8eb62152dcb04f463baf6ec2a66148eb947403ef) )
	ROM_LOAD( "7122eg.prm", 0x400, 0x400, CRC(0703a770) SHA1(62861ef4987003d4965ef5018ccdf7157981d939) )
	ROM_LOAD( "7122eb.prm", 0x800, 0x400, CRC(0a11cdde) SHA1(faae17398341317e7afbd06b903b8e9e65967bf1) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "ik7", 0x0000, 0x4000, CRC(9e88f536) SHA1(80e9aadeb626e60318a2139fd1b3875f6256c492) )

	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "17.rom", 0x00000, 0x8000, CRC(e0dba976) SHA1(5a8f14f7a199b5fb1862debda0bceee42cddac59) )
	ROM_LOAD( "18.rom", 0x08000, 0x8000, CRC(24947d5f) SHA1(ffd18074ced8171c9da56c839e8289afc29af2c9) )
	ROM_LOAD( "ik19",   0x10000, 0x8000, CRC(566242ec) SHA1(ca25587460491597d462d2526d59afbc9b92fb75) )
	ROM_LOAD( "20.rom", 0x18000, 0x8000, CRC(5da7ec1a) SHA1(4b212c1dfe4c18eced90ee3a783e7edf8d23c906) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "ik8",    0x00000, 0x8000, CRC(75d796d0) SHA1(395c1d22b935c92c50a326edc8b6cd9aab235f7c) )
	ROM_LOAD( "ik9",    0x08000, 0x8000, CRC(2c34903b) SHA1(1949fc0cef4b30665ad288fa8e506a05741face0) )
	ROM_LOAD( "ik10",   0x10000, 0x8000, CRC(da9ccc94) SHA1(be3c9d44a887ac823039153b832dfae18fe69965) )

	ROM_REGION( 0x30000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "11.rom", 0x00000, 0x8000, CRC(5c75ea8f) SHA1(4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0) )
	ROM_LOAD( "14.rom", 0x08000, 0x8000, CRC(3293fde4) SHA1(3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9) )
	ROM_LOAD( "12.rom", 0x10000, 0x8000, CRC(95138498) SHA1(8ac3d2cd793312434b9ffb8c47c30473f713e0e8) )
	ROM_LOAD( "15.rom", 0x18000, 0x8000, CRC(65a61c99) SHA1(767694c919180de208b6211b593db68fc5a66ff1) )
	ROM_LOAD( "13.rom", 0x20000, 0x8000, CRC(315383d7) SHA1(1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b) )
	ROM_LOAD( "16.rom", 0x28000, 0x8000, CRC(e9b03e07) SHA1(124e5328a965ea2af28c4d74934a82394a2ffd72) )
ROM_END

/***********************************************************************/

ROM_START( victroad )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* CPU A code */
	ROM_LOAD( "p1",  0x0000, 0x10000,  CRC(e334acef) SHA1(f6d8da554276abbe5579c92eea46591a92623f6e) )

	ROM_REGION(  0x10000 , REGION_CPU2, 0 )	/* CPU B code */
	ROM_LOAD( "p2",  0x00000, 0x10000, CRC(907fac83) SHA1(691d95f95ef7a308c7f5e7defb20971b54423745) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* sound code */
	ROM_LOAD( "p3",  0x00000, 0x10000, CRC(bac745f6) SHA1(c118d94aff16cbf1b85615ff5a93292f6e98c149) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "mb7122e.1k", 0x000, 0x400, CRC(491ab831) SHA1(2801d68d8a7fddaca5c48f09d421fc48ff53d244) )
	ROM_LOAD( "mb7122e.2l", 0x400, 0x400, CRC(8feca424) SHA1(c3d666f4b4b914199b24ded02f9a1b643bf90d26) )
	ROM_LOAD( "mb7122e.1l", 0x800, 0x400, CRC(220076ca) SHA1(a353c770c0ffb1105fb93c97977597ad2fda8ac8) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "p7",  0x0000, 0x4000,  CRC(2b6ed95b) SHA1(dddf3aa21776778153572a20d29d47928a7116d8) )

	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "p17",  0x00000, 0x8000, CRC(19d4518c) SHA1(133ac6e3d75af6cfc9aa9d1d467f16696c7f3794) )
	ROM_LOAD( "p18",  0x08000, 0x8000, CRC(d818be43) SHA1(274827b13e8572f68302b7e0b5964d3e32544303) )
	ROM_LOAD( "p19",  0x10000, 0x8000, CRC(d64e0f89) SHA1(41204d5b0bc9d2f2599c3e881f10b73bddae3c5c) )
	ROM_LOAD( "p20",  0x18000, 0x8000, CRC(edba0f31) SHA1(b3fc886d3cf7a34b470dd72cc0268a193f9a64d7) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "p8",  0x00000, 0x8000, CRC(df7f252a) SHA1(435aade99144c9be51f65d76583256aa089cce78) )
	ROM_LOAD( "p9",  0x08000, 0x8000, CRC(9897bc05) SHA1(ec181dc64dd78ff2fab193509743376ab192b99e) )
	ROM_LOAD( "p10", 0x10000, 0x8000, CRC(ecd3c0ea) SHA1(f398b6a64706fcaa727ff1c150e05888091cb77c) )

	ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "p11", 0x00000, 0x8000, CRC(668b25a4) SHA1(235423e3b442271581dde0195fdff2a37596a9bc) )
	ROM_LOAD( "p14", 0x08000, 0x8000, CRC(a7031d4a) SHA1(9ea184990372909de7d8fe0891bb3e0441b13f90) )
	ROM_LOAD( "p12", 0x10000, 0x8000, CRC(f44e95fa) SHA1(6633bd1e9e947cae5ba696f6fd393bf0cd7969b0) )
	ROM_LOAD( "p15", 0x18000, 0x8000, CRC(120d2450) SHA1(8699db76f598e7719fa5f9a3dcc07d24c53e5da4) )
	ROM_LOAD( "p13", 0x20000, 0x8000, CRC(980ca3d8) SHA1(bda6f19edf43c61c0c8d2235bb60def76c801b87) )
	ROM_LOAD( "p16", 0x28000, 0x8000, CRC(9f820e8a) SHA1(2be0128d6861241f6a9c5a7032368dbc6d57b44e) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )
	ROM_LOAD( "p4",  0x00000, 0x10000, CRC(e10fb8cc) SHA1(591aa1f947216795252dc4d9ec2600ef63dada7d) )
	ROM_LOAD( "p5",  0x10000, 0x10000, CRC(93e5f110) SHA1(065a78805e50ce6a48cb7930f264bada236feb13) )
ROM_END

ROM_START( dogosoke ) /* Victory Road Japan */
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* CPU A code */
	ROM_LOAD( "up03_p4.rom",  0x0000, 0x10000,  CRC(37867ad2) SHA1(4444e428eb7126451f34351b1a2bc193484ca641) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* CPU B code */
	ROM_LOAD( "p2",  0x00000, 0x10000, CRC(907fac83) SHA1(691d95f95ef7a308c7f5e7defb20971b54423745) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* sound code */
	ROM_LOAD( "up03_k7.rom",  0x00000, 0x10000, CRC(173fa571) SHA1(fb9c783e5377fa86f70afee6804c8ee9061b27fd) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up03_k1.rom",  0x000, 0x400, CRC(10a2ce2b) SHA1(8de93250b81fbabb012c96454ef3a888b2783ab5) )
	ROM_LOAD( "up03_l2.rom",  0x400, 0x400, CRC(99dc9792) SHA1(dcdcea2bad524776e17eaeb70dd4882283f1b125) )
	ROM_LOAD( "up03_l1.rom",  0x800, 0x400, CRC(e7213160) SHA1(bc762a346e1639c8a9636fe85c18d68a08c1b586) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "up02_b3.rom",  0x0000, 0x4000,  CRC(51a4ec83) SHA1(8cb743c68a51b71ef3d78127b2cf6ab0877b13f6) )

	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "p17",  0x00000, 0x8000, CRC(19d4518c) SHA1(133ac6e3d75af6cfc9aa9d1d467f16696c7f3794) )
	ROM_LOAD( "p18",  0x08000, 0x8000, CRC(d818be43) SHA1(274827b13e8572f68302b7e0b5964d3e32544303) )
	ROM_LOAD( "p19",  0x10000, 0x8000, CRC(d64e0f89) SHA1(41204d5b0bc9d2f2599c3e881f10b73bddae3c5c) )
	ROM_LOAD( "p20",  0x18000, 0x8000, CRC(edba0f31) SHA1(b3fc886d3cf7a34b470dd72cc0268a193f9a64d7) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "up02_d3.rom",  0x00000, 0x8000, CRC(d43044f8) SHA1(4d5bc3730ea1bb1978ae246745416b71979cb100) )
	ROM_LOAD( "up02_e3.rom",  0x08000, 0x8000, CRC(365ed2d8) SHA1(e0f600c936483e3d0d03709ae709321d072145bd) )
	ROM_LOAD( "up02_g3.rom",  0x10000, 0x8000, CRC(92579bf3) SHA1(eb2084bf5c62cbbf08dc25997702f8e8eb3dcc5d) )

	ROM_REGION( 0x30000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "p11", 0x00000, 0x8000, CRC(668b25a4) SHA1(235423e3b442271581dde0195fdff2a37596a9bc) )
	ROM_LOAD( "p14", 0x08000, 0x8000, CRC(a7031d4a) SHA1(9ea184990372909de7d8fe0891bb3e0441b13f90) )
	ROM_LOAD( "p12", 0x10000, 0x8000, CRC(f44e95fa) SHA1(6633bd1e9e947cae5ba696f6fd393bf0cd7969b0) )
	ROM_LOAD( "p15", 0x18000, 0x8000, CRC(120d2450) SHA1(8699db76f598e7719fa5f9a3dcc07d24c53e5da4) )
	ROM_LOAD( "p13", 0x20000, 0x8000, CRC(980ca3d8) SHA1(bda6f19edf43c61c0c8d2235bb60def76c801b87) )
	ROM_LOAD( "p16", 0x28000, 0x8000, CRC(9f820e8a) SHA1(2be0128d6861241f6a9c5a7032368dbc6d57b44e) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )
	ROM_LOAD( "up03_f5.rom", 0x00000, 0x10000, CRC(5b43fe9f) SHA1(28f803f633b83b17f9b10516d38c862f90d55ff3) )
	ROM_LOAD( "up03_g5.rom", 0x10000, 0x10000, CRC(aae30cd6) SHA1(9d0d2c0f947387a0924bf0ed73de9305c1625054) )
ROM_END

ROM_START( dogosokj ) /* Victory Road Japan (Joystik version) */
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* CPU A code */
	ROM_LOAD( "01",  0x00000, 0x10000, CRC(53b0ad90) SHA1(7581365d6c82b35189852d96437b0f19abe2cf74) )

	ROM_REGION(  0x10000 , REGION_CPU2, 0 )	/* CPU B code */
	ROM_LOAD( "p2",  0x00000, 0x10000, CRC(907fac83) SHA1(691d95f95ef7a308c7f5e7defb20971b54423745) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* sound code */
	ROM_LOAD( "up03_k7.rom",  0x00000, 0x10000, CRC(173fa571) SHA1(fb9c783e5377fa86f70afee6804c8ee9061b27fd) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "mb7122e.1k", 0x000, 0x400, CRC(491ab831) SHA1(2801d68d8a7fddaca5c48f09d421fc48ff53d244) )
	ROM_LOAD( "mb7122e.2l", 0x400, 0x400, CRC(8feca424) SHA1(c3d666f4b4b914199b24ded02f9a1b643bf90d26) )
	ROM_LOAD( "mb7122e.1l", 0x800, 0x400, CRC(220076ca) SHA1(a353c770c0ffb1105fb93c97977597ad2fda8ac8) )

	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "up02_b3.rom",  0x0000, 0x4000,  CRC(51a4ec83) SHA1(8cb743c68a51b71ef3d78127b2cf6ab0877b13f6) )

	ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "p17",  0x00000, 0x8000, CRC(19d4518c) SHA1(133ac6e3d75af6cfc9aa9d1d467f16696c7f3794) )
	ROM_LOAD( "p18",  0x08000, 0x8000, CRC(d818be43) SHA1(274827b13e8572f68302b7e0b5964d3e32544303) )
	ROM_LOAD( "p19",  0x10000, 0x8000, CRC(d64e0f89) SHA1(41204d5b0bc9d2f2599c3e881f10b73bddae3c5c) )
	ROM_LOAD( "p20",  0x18000, 0x8000, CRC(edba0f31) SHA1(b3fc886d3cf7a34b470dd72cc0268a193f9a64d7) )

	ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "up02_d3.rom",  0x00000, 0x8000, CRC(d43044f8) SHA1(4d5bc3730ea1bb1978ae246745416b71979cb100) )
	ROM_LOAD( "up02_e3.rom",  0x08000, 0x8000, CRC(365ed2d8) SHA1(e0f600c936483e3d0d03709ae709321d072145bd) )
	ROM_LOAD( "up02_g3.rom",  0x10000, 0x8000, CRC(92579bf3) SHA1(eb2084bf5c62cbbf08dc25997702f8e8eb3dcc5d) )

	ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "p11", 0x00000, 0x8000, CRC(668b25a4) SHA1(235423e3b442271581dde0195fdff2a37596a9bc) )
	ROM_LOAD( "p14", 0x08000, 0x8000, CRC(a7031d4a) SHA1(9ea184990372909de7d8fe0891bb3e0441b13f90) )
	ROM_LOAD( "p12", 0x10000, 0x8000, CRC(f44e95fa) SHA1(6633bd1e9e947cae5ba696f6fd393bf0cd7969b0) )
	ROM_LOAD( "p15", 0x18000, 0x8000, CRC(120d2450) SHA1(8699db76f598e7719fa5f9a3dcc07d24c53e5da4) )
	ROM_LOAD( "p13", 0x20000, 0x8000, CRC(980ca3d8) SHA1(bda6f19edf43c61c0c8d2235bb60def76c801b87) )
	ROM_LOAD( "p16", 0x28000, 0x8000, CRC(9f820e8a) SHA1(2be0128d6861241f6a9c5a7032368dbc6d57b44e) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )
	ROM_LOAD( "up03_f5.rom", 0x00000, 0x10000, CRC(5b43fe9f) SHA1(28f803f633b83b17f9b10516d38c862f90d55ff3) )
	ROM_LOAD( "up03_g5.rom", 0x10000, 0x10000, CRC(aae30cd6) SHA1(9d0d2c0f947387a0924bf0ed73de9305c1625054) )
ROM_END

/***********************************************************************/

ROM_START( gwar )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "7g",  0x00000, 0x10000, CRC(5bcfa7dc) SHA1(1af2c36df287c9c84be8e7fc173b66f3dde5375e) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "g02",  0x00000, 0x10000, CRC(86d931bf) SHA1(8bf7c7a7c01561568973d01956e5398bbc9c3463) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )
	ROM_LOAD( "g03",  0x00000, 0x10000, CRC(eb544ab9) SHA1(433af63feb4c4ef0e3bd383f2f9bc19e436fb103) )

	ROM_REGION( 0x2400, REGION_PROMS, 0 )
	ROM_LOAD( "guprom.3",  0x0000, 0x0400, CRC(090236a3) SHA1(40d066e34291492c6baf8c120657e3d547274b59) ) /* red */
	ROM_LOAD( "guprom.2",  0x0400, 0x0400, CRC(9147de69) SHA1(e4b3b546e429c195e82f97322e2a295882e38a58) ) /* green */
	ROM_LOAD( "guprom.1",  0x0800, 0x0400, CRC(7f9c839e) SHA1(2fa60fa335f76891d961c9bd0066fa7f82f76779) ) /* blue */
	ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* h-decode */
	ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* v-decode */
	ROM_LOAD( "ls.bin",    0x1400, 0x1000, CRC(73df921d) SHA1(c0f765da3e0e80d104b0baaa7a83bdcc399254b3) ) /* ls-joystick encoder */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "g05",  0x0000, 0x08000, CRC(80f73e2e) SHA1(820824fb10f7dfec6247b46dde8ff7124bde3734) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "g06",  0x00000, 0x10000, CRC(f1dcdaef) SHA1(d9b65e7f4025787037628528d3bef699be2eb874) )
	ROM_LOAD( "g07",  0x10000, 0x10000, CRC(326e4e5e) SHA1(6935429925d748bb43072429db0d3b08ffdbc95d) )
	ROM_LOAD( "g08",  0x20000, 0x10000, CRC(0aa70967) SHA1(a6cbadbb960280b5e79660c0bbd43089ced39a44) )
	ROM_LOAD( "g09",  0x30000, 0x10000, CRC(b7686336) SHA1(d654d282862ff00488be38fb9c1302c8bb6f7e7c) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "g10",  0x00000, 0x10000, CRC(58600f7d) SHA1(3dcd25d1ed07e6f74f3316ebe41768eb155f4c45) )
	ROM_LOAD( "g11",  0x10000, 0x10000, CRC(a3f9b463) SHA1(ee83d18cf08972c792b05c277b1ca25d732e294d) )
	ROM_LOAD( "g12",  0x20000, 0x10000, CRC(092501be) SHA1(85d9a8922dde6824805a4b8e6c52b2a9ad092df9) )
	ROM_LOAD( "g13",  0x30000, 0x10000, CRC(25801ea6) SHA1(1aa61716d6be399a1eee2ee5079f13da0f1bd4e8) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "g20",  0x00000, 0x10000, CRC(2b46edff) SHA1(db97e042621dcbedfeed71937ead6d715899d4f7) )
	ROM_LOAD( "g21",  0x10000, 0x10000, CRC(be19888d) SHA1(bc7b1b6236d41685faacc2008d51ae2da9a82909) )
	ROM_LOAD( "g18",  0x20000, 0x10000, CRC(2d653f0c) SHA1(99eb7883822b10f61b6e922c0d0519aacac83732) )
	ROM_LOAD( "g19",  0x30000, 0x10000, CRC(ebbf3ba2) SHA1(bc3631c43058faf1ec6b21ed8017b744afee6f5d) )
	ROM_LOAD( "g16",  0x40000, 0x10000, CRC(aeb3707f) SHA1(58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5) )
	ROM_LOAD( "g17",  0x50000, 0x10000, CRC(0808f95f) SHA1(f67763cceb287a02e3b946ade52105a72161e540) )
	ROM_LOAD( "g14",  0x60000, 0x10000, CRC(8dfc7b87) SHA1(e3d75020aa1b90f12633f6515a0386f87441b225) )
	ROM_LOAD( "g15",  0x70000, 0x10000, CRC(06822aac) SHA1(630d438cbebe0b5af571948d0d3f4996f52aae1d) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "g04",  0x00000, 0x10000, CRC(2255f8dd) SHA1(fac31b617762d0fa39cf82a658be250b91ab73ce) )
ROM_END

ROM_START( gwara )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "gv3",  0x00000, 0x10000, CRC(24936d83) SHA1(33842322ead66e426946c6cfaa04e56afea90d78) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "gv4",  0x00000, 0x10000, CRC(26335a55) SHA1(de3e7d9e204a969745367aa37326d7b3e28c7424) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )
	ROM_LOAD( "gv2",  0x00000, 0x10000, CRC(896682dd) SHA1(dc2125c2378a01291197b2798a5eef6459cf5b99) )

	ROM_REGION( 0x2400, REGION_PROMS, 0 )
	ROM_LOAD( "guprom.3", 0x000, 0x400, CRC(090236a3) SHA1(40d066e34291492c6baf8c120657e3d547274b59) ) /* red */
	ROM_LOAD( "guprom.2", 0x400, 0x400, CRC(9147de69) SHA1(e4b3b546e429c195e82f97322e2a295882e38a58) ) /* green */
	ROM_LOAD( "guprom.1", 0x800, 0x400, CRC(7f9c839e) SHA1(2fa60fa335f76891d961c9bd0066fa7f82f76779) ) /* blue */
	ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* h-decode */
	ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* v-decode */
	ROM_LOAD( "ls.bin",    0x1400, 0x1000, CRC(73df921d) SHA1(c0f765da3e0e80d104b0baaa7a83bdcc399254b3) ) /* ls-joystick encoder */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "g05",  0x0000, 0x08000, CRC(80f73e2e) SHA1(820824fb10f7dfec6247b46dde8ff7124bde3734) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "g06",  0x00000, 0x10000, CRC(f1dcdaef) SHA1(d9b65e7f4025787037628528d3bef699be2eb874) )
	ROM_LOAD( "g07",  0x10000, 0x10000, CRC(326e4e5e) SHA1(6935429925d748bb43072429db0d3b08ffdbc95d) )
	ROM_LOAD( "g08",  0x20000, 0x10000, CRC(0aa70967) SHA1(a6cbadbb960280b5e79660c0bbd43089ced39a44) )
	ROM_LOAD( "g09",  0x30000, 0x10000, CRC(b7686336) SHA1(d654d282862ff00488be38fb9c1302c8bb6f7e7c) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "g10",  0x00000, 0x10000, CRC(58600f7d) SHA1(3dcd25d1ed07e6f74f3316ebe41768eb155f4c45) )
	ROM_LOAD( "g11",  0x10000, 0x10000, CRC(a3f9b463) SHA1(ee83d18cf08972c792b05c277b1ca25d732e294d) )
	ROM_LOAD( "g12",  0x20000, 0x10000, CRC(092501be) SHA1(85d9a8922dde6824805a4b8e6c52b2a9ad092df9) )
	ROM_LOAD( "g13",  0x30000, 0x10000, CRC(25801ea6) SHA1(1aa61716d6be399a1eee2ee5079f13da0f1bd4e8) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "g20",  0x00000, 0x10000, CRC(2b46edff) SHA1(db97e042621dcbedfeed71937ead6d715899d4f7) )
	ROM_LOAD( "g21",  0x10000, 0x10000, CRC(be19888d) SHA1(bc7b1b6236d41685faacc2008d51ae2da9a82909) )
	ROM_LOAD( "g18",  0x20000, 0x10000, CRC(2d653f0c) SHA1(99eb7883822b10f61b6e922c0d0519aacac83732) )
	ROM_LOAD( "g19",  0x30000, 0x10000, CRC(ebbf3ba2) SHA1(bc3631c43058faf1ec6b21ed8017b744afee6f5d) )
	ROM_LOAD( "g16",  0x40000, 0x10000, CRC(aeb3707f) SHA1(58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5) )
	ROM_LOAD( "g17",  0x50000, 0x10000, CRC(0808f95f) SHA1(f67763cceb287a02e3b946ade52105a72161e540) )
	ROM_LOAD( "g14",  0x60000, 0x10000, CRC(8dfc7b87) SHA1(e3d75020aa1b90f12633f6515a0386f87441b225) )
	ROM_LOAD( "g15",  0x70000, 0x10000, CRC(06822aac) SHA1(630d438cbebe0b5af571948d0d3f4996f52aae1d) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "g04",  0x00000, 0x10000, CRC(2255f8dd) SHA1(fac31b617762d0fa39cf82a658be250b91ab73ce) )
ROM_END

ROM_START( gwarj )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )
	ROM_LOAD( "7y3047",  0x00000, 0x10000, CRC(7f8a880c) SHA1(1eb1c3eb45aa933118e5bd116eb3f81f39063ae3) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )
	ROM_LOAD( "g02",  0x00000, 0x10000, CRC(86d931bf) SHA1(8bf7c7a7c01561568973d01956e5398bbc9c3463) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )
	ROM_LOAD( "g03",  0x00000, 0x10000, CRC(eb544ab9) SHA1(433af63feb4c4ef0e3bd383f2f9bc19e436fb103) )

	ROM_REGION( 0x2400, REGION_PROMS, 0 )
	ROM_LOAD( "guprom.3", 0x000, 0x400, CRC(090236a3) SHA1(40d066e34291492c6baf8c120657e3d547274b59) ) /* red */
	ROM_LOAD( "guprom.2", 0x400, 0x400, CRC(9147de69) SHA1(e4b3b546e429c195e82f97322e2a295882e38a58) ) /* green */
	ROM_LOAD( "guprom.1", 0x800, 0x400, CRC(7f9c839e) SHA1(2fa60fa335f76891d961c9bd0066fa7f82f76779) ) /* blue */
	ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* h-decode */
	ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* v-decode */
	ROM_LOAD( "ls.bin",    0x1400, 0x1000, CRC(73df921d) SHA1(c0f765da3e0e80d104b0baaa7a83bdcc399254b3) ) /* ls-joystick encoder */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "792001",  0x0000, 0x08000, CRC(99d7ddf3) SHA1(4e4bc400d184e1fb9d0af3a33cc6f6d099bb3bee) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "g06",  0x00000, 0x10000, CRC(f1dcdaef) SHA1(d9b65e7f4025787037628528d3bef699be2eb874) )
	ROM_LOAD( "g07",  0x10000, 0x10000, CRC(326e4e5e) SHA1(6935429925d748bb43072429db0d3b08ffdbc95d) )
	ROM_LOAD( "g08",  0x20000, 0x10000, CRC(0aa70967) SHA1(a6cbadbb960280b5e79660c0bbd43089ced39a44) )
	ROM_LOAD( "g09",  0x30000, 0x10000, CRC(b7686336) SHA1(d654d282862ff00488be38fb9c1302c8bb6f7e7c) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "g10",  0x00000, 0x10000, CRC(58600f7d) SHA1(3dcd25d1ed07e6f74f3316ebe41768eb155f4c45) )
	ROM_LOAD( "g11",  0x10000, 0x10000, CRC(a3f9b463) SHA1(ee83d18cf08972c792b05c277b1ca25d732e294d) )
	ROM_LOAD( "g12",  0x20000, 0x10000, CRC(092501be) SHA1(85d9a8922dde6824805a4b8e6c52b2a9ad092df9) )
	ROM_LOAD( "g13",  0x30000, 0x10000, CRC(25801ea6) SHA1(1aa61716d6be399a1eee2ee5079f13da0f1bd4e8) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "g20",  0x00000, 0x10000, CRC(2b46edff) SHA1(db97e042621dcbedfeed71937ead6d715899d4f7) )
	ROM_LOAD( "g21",  0x10000, 0x10000, CRC(be19888d) SHA1(bc7b1b6236d41685faacc2008d51ae2da9a82909) )
	ROM_LOAD( "g18",  0x20000, 0x10000, CRC(2d653f0c) SHA1(99eb7883822b10f61b6e922c0d0519aacac83732) )
	ROM_LOAD( "g19",  0x30000, 0x10000, CRC(ebbf3ba2) SHA1(bc3631c43058faf1ec6b21ed8017b744afee6f5d) )
	ROM_LOAD( "g16",  0x40000, 0x10000, CRC(aeb3707f) SHA1(58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5) )
	ROM_LOAD( "g17",  0x50000, 0x10000, CRC(0808f95f) SHA1(f67763cceb287a02e3b946ade52105a72161e540) )
	ROM_LOAD( "g14",  0x60000, 0x10000, CRC(8dfc7b87) SHA1(e3d75020aa1b90f12633f6515a0386f87441b225) )
	ROM_LOAD( "g15",  0x70000, 0x10000, CRC(06822aac) SHA1(630d438cbebe0b5af571948d0d3f4996f52aae1d) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "g04",  0x00000, 0x10000, CRC(2255f8dd) SHA1(fac31b617762d0fa39cf82a658be250b91ab73ce) )
ROM_END

ROM_START( gwarb )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "g01",  0x00000, 0x10000, CRC(ce1d3c80) SHA1(605ada3529d0b26425e6c573c31117249bb7a7db) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "g02",  0x00000, 0x10000, CRC(86d931bf) SHA1(8bf7c7a7c01561568973d01956e5398bbc9c3463) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "g03",  0x00000, 0x10000, CRC(eb544ab9) SHA1(433af63feb4c4ef0e3bd383f2f9bc19e436fb103) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "guprom.3", 0x000, 0x400, CRC(090236a3) SHA1(40d066e34291492c6baf8c120657e3d547274b59) ) /* red */ // up03_k1.rom
	ROM_LOAD( "guprom.2", 0x400, 0x400, CRC(9147de69) SHA1(e4b3b546e429c195e82f97322e2a295882e38a58) ) /* green */ // up03_l1.rom
	ROM_LOAD( "guprom.1", 0x800, 0x400, CRC(7f9c839e) SHA1(2fa60fa335f76891d961c9bd0066fa7f82f76779) ) /* blue */ // up03_k2.rom

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "g05",  0x0000, 0x08000, CRC(80f73e2e) SHA1(820824fb10f7dfec6247b46dde8ff7124bde3734) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
	ROM_LOAD( "g06",  0x00000, 0x10000, CRC(f1dcdaef) SHA1(d9b65e7f4025787037628528d3bef699be2eb874) )
	ROM_LOAD( "g07",  0x10000, 0x10000, CRC(326e4e5e) SHA1(6935429925d748bb43072429db0d3b08ffdbc95d) )
	ROM_LOAD( "g08",  0x20000, 0x10000, CRC(0aa70967) SHA1(a6cbadbb960280b5e79660c0bbd43089ced39a44) )
	ROM_LOAD( "g09",  0x30000, 0x10000, CRC(b7686336) SHA1(d654d282862ff00488be38fb9c1302c8bb6f7e7c) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "g10",  0x00000, 0x10000, CRC(58600f7d) SHA1(3dcd25d1ed07e6f74f3316ebe41768eb155f4c45) )
	ROM_LOAD( "g11",  0x10000, 0x10000, CRC(a3f9b463) SHA1(ee83d18cf08972c792b05c277b1ca25d732e294d) )
	ROM_LOAD( "g12",  0x20000, 0x10000, CRC(092501be) SHA1(85d9a8922dde6824805a4b8e6c52b2a9ad092df9) )
	ROM_LOAD( "g13",  0x30000, 0x10000, CRC(25801ea6) SHA1(1aa61716d6be399a1eee2ee5079f13da0f1bd4e8) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "g20",  0x00000, 0x10000, CRC(2b46edff) SHA1(db97e042621dcbedfeed71937ead6d715899d4f7) )
	ROM_LOAD( "g21",  0x10000, 0x10000, CRC(be19888d) SHA1(bc7b1b6236d41685faacc2008d51ae2da9a82909) )
	ROM_LOAD( "g18",  0x20000, 0x10000, CRC(2d653f0c) SHA1(99eb7883822b10f61b6e922c0d0519aacac83732) )
	ROM_LOAD( "g19",  0x30000, 0x10000, CRC(ebbf3ba2) SHA1(bc3631c43058faf1ec6b21ed8017b744afee6f5d) )
	ROM_LOAD( "g16",  0x40000, 0x10000, CRC(aeb3707f) SHA1(58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5) )
	ROM_LOAD( "g17",  0x50000, 0x10000, CRC(0808f95f) SHA1(f67763cceb287a02e3b946ade52105a72161e540) )
	ROM_LOAD( "g14",  0x60000, 0x10000, CRC(8dfc7b87) SHA1(e3d75020aa1b90f12633f6515a0386f87441b225) )
	ROM_LOAD( "g15",  0x70000, 0x10000, CRC(06822aac) SHA1(630d438cbebe0b5af571948d0d3f4996f52aae1d) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "g04",  0x00000, 0x10000, CRC(2255f8dd) SHA1(fac31b617762d0fa39cf82a658be250b91ab73ce) )
ROM_END

/*
pals
----
Fuse Plot - a6003-3
?

PAL16L8/A/A-2/A-4
*
DD PAL16L8/A/A-2/A-4*
QP20*
QF2048*
G0*
F0*
L0     11111111111111111111111111111111*
L32    11111110111111111111111111111111*
L64    11111111111111101111111111111011*
L96    11111111110111101111111111111111*
L128   00000000000000000000000000000000*
L160   00000000000000000000000000000000*
L192   00000000000000000000000000000000*
L224   00000000000000000000000000000000*
L256   11111111111111111111111111111111*
L288   11101111111111111111111111111111*
L320   10111111111111111111111111111111*
L352   11111011111111111111111111111111*
L384   11111111101111111111111111111111*
L416   00000000000000000000000000000000*
L448   00000000000000000000000000000000*
L480   00000000000000000000000000000000*
L512   11111111111111111111111111111111*
L544   11111111111111111111111111111110*
L576   11111111111111111111111111101111*
L608   11111111111111111111111011111111*
L640   11111111111111111110111111111111*
L672   00000000000000000000000000000000*
L704   00000000000000000000000000000000*
L736   00000000000000000000000000000000*
L768   11111111111111111111111111111111*
L800   11111111111110111111111111111111*
L832   11111111111111111011111111111111*
L864   11111111111111111111101111111111*
L896   11111111111111111111111110111111*
L928   00000000000000000000000000000000*
L960   00000000000000000000000000000000*
L992   00000000000000000000000000000000*
L1024  00000000000000000000000000000000*
L1056  00000000000000000000000000000000*
L1088  00000000000000000000000000000000*
L1120  00000000000000000000000000000000*
L1152  00000000000000000000000000000000*
L1184  00000000000000000000000000000000*
L1216  00000000000000000000000000000000*
L1248  00000000000000000000000000000000*
L1280  00000000000000000000000000000000*
L1312  00000000000000000000000000000000*
L1344  00000000000000000000000000000000*
L1376  00000000000000000000000000000000*
L1408  00000000000000000000000000000000*
L1440  00000000000000000000000000000000*
L1472  00000000000000000000000000000000*
L1504  00000000000000000000000000000000*
L1536  00000000000000000000000000000000*
L1568  00000000000000000000000000000000*
L1600  00000000000000000000000000000000*
L1632  00000000000000000000000000000000*
L1664  00000000000000000000000000000000*
L1696  00000000000000000000000000000000*
L1728  00000000000000000000000000000000*
L1760  00000000000000000000000000000000*
L1792  11111111111111111111111111111111*
L1824  11111110111111111111111111111111*
L1856  11111111111011111111111111110111*
L1888  11111111111001110111011101111111*
L1920  00000000000000000000000000000000*
L1952  00000000000000000000000000000000*
L1984  00000000000000000000000000000000*
L2016  00000000000000000000000000000000*
C57BE*
?


Fuse Plot - a6004-1
?

PAL16R6B-2/B-4
*
DD PAL16R6B-2/B-4*
QP20*
QF2048*
G0*
F0*
L0     11111111111111111111111111111111*
L32    11111111111111111111011111111111*
L64    11111110111111111111111111111111*
L96    00000000000000000000000000000000*
L128   00000000000000000000000000000000*
L160   00000000000000000000000000000000*
L192   00000000000000000000000000000000*
L224   00000000000000000000000000000000*
L256   01111111011111111111111111111111*
L288   00000000000000000000000000000000*
L320   00000000000000000000000000000000*
L352   00000000000000000000000000000000*
L384   00000000000000000000000000000000*
L416   00000000000000000000000000000000*
L448   00000000000000000000000000000000*
L480   00000000000000000000000000000000*
L512   11111111101111111111111111111111*
L544   00000000000000000000000000000000*
L576   00000000000000000000000000000000*
L608   00000000000000000000000000000000*
L640   00000000000000000000000000000000*
L672   00000000000000000000000000000000*
L704   00000000000000000000000000000000*
L736   00000000000000000000000000000000*
L768   11111110111101110111101111111111*
L800   00000000000000000000000000000000*
L832   00000000000000000000000000000000*
L864   00000000000000000000000000000000*
L896   00000000000000000000000000000000*
L928   00000000000000000000000000000000*
L960   00000000000000000000000000000000*
L992   00000000000000000000000000000000*
L1024  11111101111111110111101111111111*
L1056  00000000000000000000000000000000*
L1088  00000000000000000000000000000000*
L1120  00000000000000000000000000000000*
L1152  00000000000000000000000000000000*
L1184  00000000000000000000000000000000*
L1216  00000000000000000000000000000000*
L1248  00000000000000000000000000000000*
L1280  11111101111111111111101111111111*
L1312  00000000000000000000000000000000*
L1344  00000000000000000000000000000000*
L1376  00000000000000000000000000000000*
L1408  00000000000000000000000000000000*
L1440  00000000000000000000000000000000*
L1472  00000000000000000000000000000000*
L1504  00000000000000000000000000000000*
L1536  00000000000000000000000000000000*
L1568  00000000000000000000000000000000*
L1600  00000000000000000000000000000000*
L1632  00000000000000000000000000000000*
L1664  00000000000000000000000000000000*
L1696  00000000000000000000000000000000*
L1728  00000000000000000000000000000000*
L1760  00000000000000000000000000000000*
L1792  11111111111111111111111111111111*
L1824  11111101111111111111111110111111*
L1856  01110111011111111111111111111111*
L1888  01111111011111111111111110111111*
L1920  01110101011111111111111111111111*
L1952  00000000000000000000000000000000*
L1984  00000000000000000000000000000000*
L2016  00000000000000000000000000000000*
C311C*
?


Fuse Plot - a6004-2
?

PAL20L8A/A-2
*
DD PAL20L8A/A-2*
QP24*
QF2560*
G0*
F0*
L0     0000000000000000000000000000000000000000*
L40    0000000000000000000000000000000000000000*
L80    0000000000000000000000000000000000000000*
L120   0000000000000000000000000000000000000000*
L160   0000000000000000000000000000000000000000*
L200   0000000000000000000000000000000000000000*
L240   0000000000000000000000000000000000000000*
L280   0000000000000000000000000000000000000000*
L320   1111111111111111111111111111111111111111*
L360   1010011001111011111111111111111111111111*
L400   1010011010110111111111111111111111111111*
L440   1111110111111111101110110111011110111111*
L480   1111110111111111101110110111101101111111*
L520   0000000000000000000000000000000000000000*
L560   0000000000000000000000000000000000000000*
L600   0000000000000000000000000000000000000000*
L640   1111111111111111111111111111111111111111*
L680   1010011001110111111111111111111111111111*
L720   1111110111111111101110110111011101111111*
L760   0000000000000000000000000000000000000000*
L800   0000000000000000000000000000000000000000*
L840   0000000000000000000000000000000000000000*
L880   0000000000000000000000000000000000000000*
L920   0000000000000000000000000000000000000000*
L960   1111111111111111111111111111111111111111*
L1000  1010101010110111111111111111111111111111*
L1040  1111110111111111101110111011101101111111*
L1080  0000000000000000000000000000000000000000*
L1120  0000000000000000000000000000000000000000*
L1160  0000000000000000000000000000000000000000*
L1200  0000000000000000000000000000000000000000*
L1240  0000000000000000000000000000000000000000*
L1280  1111111111111111111111111111111111111111*
L1320  1111111011111111111111111111111111111011*
L1360  1111110111111111111111111111111111111110*
L1400  0000000000000000000000000000000000000000*
L1440  0000000000000000000000000000000000000000*
L1480  0000000000000000000000000000000000000000*
L1520  0000000000000000000000000000000000000000*
L1560  0000000000000000000000000000000000000000*
L1600  1111111111111111111111111111111111111111*
L1640  1010101001111011111111111111111111111111*
L1680  1010101001110111111111111111111111111111*
L1720  1111110111111111101110111011011110111111*
L1760  1111110111111111101110111011011101111111*
L1800  0000000000000000000000000000000000000000*
L1840  0000000000000000000000000000000000000000*
L1880  0000000000000000000000000000000000000000*
L1920  1111111111111111111111111111111111111111*
L1960  1010011010111011111111111111111111111111*
L2000  1111110111111111101110110111101110111111*
L2040  0000000000000000000000000000000000000000*
L2080  0000000000000000000000000000000000000000*
L2120  0000000000000000000000000000000000000000*
L2160  0000000000000000000000000000000000000000*
L2200  0000000000000000000000000000000000000000*
L2240  0000000000000000000000000000000000000000*
L2280  0000000000000000000000000000000000000000*
L2320  0000000000000000000000000000000000000000*
L2360  0000000000000000000000000000000000000000*
L2400  0000000000000000000000000000000000000000*
L2440  0000000000000000000000000000000000000000*
L2480  0000000000000000000000000000000000000000*
L2520  0000000000000000000000000000000000000000*
C63C0*
?
*/
/***********************************************************************/

ROM_START( bermudat )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "bt_p1.rom",  0x0000, 0x10000,  CRC(43dec5e9) SHA1(2b29016d4af2a0a6be87f440f235a6a76f8a52a0) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "bt_p2.rom",  0x00000, 0x10000, CRC(0e193265) SHA1(765ad63d1f752920d3d7829747e8f2808670ee84) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "bt_p3.rom",  0x00000, 0x10000, CRC(53a82e50) SHA1(ce1e72f0ddc5e19c2d8a6a545ce205c7c39da2dd) )    /* YM3526 */

	ROM_REGION( 0x1400, REGION_PROMS, 0 )
	ROM_LOAD( "btj_01r.prm", 0x0000, 0x0400, CRC(f4b54d06) SHA1(620ea513dbf3219844cdb36ea5d7e2a1b13e3198) ) /* red */
	ROM_LOAD( "btj_02g.prm", 0x0400, 0x0400, CRC(baac139e) SHA1(c951c9a2d8bb1af178de63c6e2cb716dcb2ac57c) ) /* green */
	ROM_LOAD( "btj_03b.prm", 0x0800, 0x0400, CRC(2edf2e0b) SHA1(b430ec934399909e6e1f27c7bf47bbacf01f266f) ) /* blue */
	ROM_LOAD( "btj_h.prm",   0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
	ROM_LOAD( "btj_v.prm",   0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "bt_p10.rom", 0x0000, 0x8000,  CRC(d3650211) SHA1(cc7cfe05c5903caf33f8f02c416f68e6d2f6baa7) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "bt_p22.rom", 0x00000, 0x10000, CRC(8daf7df4) SHA1(c6b5157821f3751bc70411ba0e1ea43d223ad0f6) )
	ROM_LOAD( "bt_p21.rom", 0x10000, 0x10000, CRC(b7689599) SHA1(ffa35b480efbc55948e5d0202e7a7ab6446db905) )
	ROM_LOAD( "bt_p20.rom", 0x20000, 0x10000, CRC(ab6217b7) SHA1(fb4b0fcd9ff1f04cf772a46b6727d3de531beb0e) )
	ROM_LOAD( "bt_p19.rom", 0x30000, 0x10000, CRC(8ed759a0) SHA1(cd039ed9cb4127729bd29c6232dcbb77b85a4159) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "bt_p6.rom",  0x00000, 0x8000, CRC(8ffdf969) SHA1(68672dc74156ebbf59316dfeae25b155d699d0eb) )
	ROM_LOAD( "bt_p7.rom",  0x10000, 0x8000, CRC(268d10df) SHA1(6a297bbd7b4248306d8756a80f4403c45d833eb3) )
	ROM_LOAD( "bt_p8.rom",  0x20000, 0x8000, CRC(3e39e9dd) SHA1(394c85841113a1b2bdd744445e3e4e3acc7099c6) )
	ROM_LOAD( "bt_p9.rom",  0x30000, 0x8000, CRC(bf56da61) SHA1(855687b6a0a4cef3b8294ca359abe14b11ad5749) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "bt_p11.rom", 0x00000, 0x10000, CRC(aae7410e) SHA1(19dcd13fc53c05bac05d2242965129ab1e3a4a88) )
	ROM_LOAD( "bt_p12.rom", 0x10000, 0x10000, CRC(18914f70) SHA1(2c4e7db8b6e70dffb27d10032f750932c7379a66) )
	ROM_LOAD( "bt_p13.rom", 0x20000, 0x10000, CRC(cd79ce81) SHA1(00f205f8a97f839e2592bdfb624fe6b902ce5a93) )
	ROM_LOAD( "bt_p14.rom", 0x30000, 0x10000, CRC(edc57117) SHA1(899a524973f407c3be1de9dac50f3d373bccb2e5) )
	ROM_LOAD( "bt_p15.rom", 0x40000, 0x10000, CRC(448bf9f4) SHA1(0f880ba3e97a57c937afdce29a1461bc310196eb) )
	ROM_LOAD( "bt_p16.rom", 0x50000, 0x10000, CRC(119999eb) SHA1(0030121239c3ef07c093a7e2146c4027e1b544ac) )
	ROM_LOAD( "bt_p17.rom", 0x60000, 0x10000, CRC(b5462139) SHA1(9af190cf5fabcc017d707be43bd141dc6db12827) )
	ROM_LOAD( "bt_p18.rom", 0x70000, 0x10000, CRC(cb416227) SHA1(aba0b5a0c93713c676a59e8d3c36d780a4e01894) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )
	ROM_LOAD( "bt_p4.rom",  0x00000, 0x10000, CRC(4bc83229) SHA1(b58d08ebed0b02279385a7ac2f385e62443e3de6) )
	ROM_LOAD( "bt_p5.rom",  0x10000, 0x10000, CRC(817bd62c) SHA1(d3ee2ff01a4da8b928728b2fd4948fabd2b04420) )
ROM_END

ROM_START( bermudao )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "btj_p01.bin", 0x0000, 0x10000,  CRC(eda75f36) SHA1(d6fcb46dc45007a77bf6a8ca7aa53aefedcecf92) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "bt_p2.rom",   0x00000, 0x10000, CRC(0e193265) SHA1(765ad63d1f752920d3d7829747e8f2808670ee84) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "btj_p03.bin", 0x00000, 0x10000, CRC(fea8a096) SHA1(593e34a20ab6f5bae9d74415af5a834646d2444e) )    /* YM3526 */

	ROM_REGION( 0x1400, REGION_PROMS, 0 )
	ROM_LOAD( "btj_01r.prm", 0x0000, 0x0400, CRC(f4b54d06) SHA1(620ea513dbf3219844cdb36ea5d7e2a1b13e3198) ) /* red */
	ROM_LOAD( "btj_02g.prm", 0x0400, 0x0400, CRC(baac139e) SHA1(c951c9a2d8bb1af178de63c6e2cb716dcb2ac57c) ) /* green */
	ROM_LOAD( "btj_03b.prm", 0x0800, 0x0400, CRC(2edf2e0b) SHA1(b430ec934399909e6e1f27c7bf47bbacf01f266f) ) /* blue */
	ROM_LOAD( "btj_h.prm",   0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
	ROM_LOAD( "btj_v.prm",   0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "bt_p10.rom",  0x0000, 0x8000,  CRC(d3650211) SHA1(cc7cfe05c5903caf33f8f02c416f68e6d2f6baa7) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "bt_p22.rom",  0x00000, 0x10000, CRC(8daf7df4) SHA1(c6b5157821f3751bc70411ba0e1ea43d223ad0f6) )
	ROM_LOAD( "bt_p21.rom",  0x10000, 0x10000, CRC(b7689599) SHA1(ffa35b480efbc55948e5d0202e7a7ab6446db905) )
	ROM_LOAD( "bt_p20.rom",  0x20000, 0x10000, CRC(ab6217b7) SHA1(fb4b0fcd9ff1f04cf772a46b6727d3de531beb0e) )
	ROM_LOAD( "bt_p19.rom",  0x30000, 0x10000, CRC(8ed759a0) SHA1(cd039ed9cb4127729bd29c6232dcbb77b85a4159) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "bt_p6.rom",   0x00000, 0x8000, CRC(8ffdf969) SHA1(68672dc74156ebbf59316dfeae25b155d699d0eb) )
	ROM_LOAD( "bt_p7.rom",   0x10000, 0x8000, CRC(268d10df) SHA1(6a297bbd7b4248306d8756a80f4403c45d833eb3) )
	ROM_LOAD( "bt_p8.rom",   0x20000, 0x8000, CRC(3e39e9dd) SHA1(394c85841113a1b2bdd744445e3e4e3acc7099c6) )
	ROM_LOAD( "bt_p9.rom",   0x30000, 0x8000, CRC(bf56da61) SHA1(855687b6a0a4cef3b8294ca359abe14b11ad5749) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "bt_p11.rom",  0x00000, 0x10000, CRC(aae7410e) SHA1(19dcd13fc53c05bac05d2242965129ab1e3a4a88) )
	ROM_LOAD( "bt_p12.rom",  0x10000, 0x10000, CRC(18914f70) SHA1(2c4e7db8b6e70dffb27d10032f750932c7379a66) )
	ROM_LOAD( "bt_p13.rom",  0x20000, 0x10000, CRC(cd79ce81) SHA1(00f205f8a97f839e2592bdfb624fe6b902ce5a93) )
	ROM_LOAD( "bt_p14.rom",  0x30000, 0x10000, CRC(edc57117) SHA1(899a524973f407c3be1de9dac50f3d373bccb2e5) )
	ROM_LOAD( "bt_p15.rom",  0x40000, 0x10000, CRC(448bf9f4) SHA1(0f880ba3e97a57c937afdce29a1461bc310196eb) )
	ROM_LOAD( "bt_p16.rom",  0x50000, 0x10000, CRC(119999eb) SHA1(0030121239c3ef07c093a7e2146c4027e1b544ac) )
	ROM_LOAD( "bt_p17.rom",  0x60000, 0x10000, CRC(b5462139) SHA1(9af190cf5fabcc017d707be43bd141dc6db12827) )
	ROM_LOAD( "bt_p18.rom",  0x70000, 0x10000, CRC(cb416227) SHA1(aba0b5a0c93713c676a59e8d3c36d780a4e01894) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )
	ROM_LOAD( "btj_p04.bin", 0x00000, 0x10000, CRC(b2e01129) SHA1(b47ffbcbd9a70f74dfd6906d4f9386db24a7294f) )
	ROM_LOAD( "btj_p05.bin", 0x10000, 0x10000, CRC(924c24f7) SHA1(7a2dafbdaa748121fc6279677f6bffd9e10b1a54) )
ROM_END

ROM_START( worldwar )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "ww4.bin",  0x0000, 0x10000,  CRC(bc29d09f) SHA1(9bd5a47565934590347b7152457869331ae94375) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "ww5.bin",  0x00000, 0x10000, CRC(8dc15909) SHA1(dc0f0e969c36469cc91ecfb1a98cfdb1020972eb) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "ww3.bin",  0x00000, 0x10000, CRC(8b74c951) SHA1(f4560380f16bcd396d08f48541c65f7be5b290d0) )

	ROM_REGION( 0x1400, REGION_PROMS, 0 )
	ROM_LOAD( "ww_r.bin",    0x0000, 0x0400, CRC(b88e95f0) SHA1(621c4bf716134d758dae2b3bc519f0a890a11fdb) ) /* red */
	ROM_LOAD( "ww_g.bin",    0x0400, 0x0400, CRC(5e1616b2) SHA1(f2df8f06e717f16c689a941a3a1762dfeb377c83) ) /* green */
	ROM_LOAD( "ww_b.bin",    0x0800, 0x0400, CRC(e9770796) SHA1(2d3001650e781ba7c92a1b3ad0cb9d8c59166e5e) ) /* blue */
	ROM_LOAD( "btj_h.prm",   0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
	ROM_LOAD( "btj_v.prm",   0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "ww6.bin", 0x0000, 0x8000,  CRC(d57570ab) SHA1(98997de12225d177be4916c7f2e6a7a2df24b8f2) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "ww11.bin", 0x00000, 0x10000, CRC(603ddcb5) SHA1(766d477672f7936a2b12d3aef435b59aaa77886d) )
	ROM_LOAD( "ww12.bin", 0x10000, 0x10000, CRC(388093ff) SHA1(b449031c8225b10d7e27e3a2a0636cfd8cb4e03d) )
	ROM_LOAD( "ww13.bin", 0x20000, 0x10000, CRC(83a7ef62) SHA1(692be1db8b0b0ff518ffe6e000fa8eb0ca7d8b06) )
	ROM_LOAD( "ww14.bin", 0x30000, 0x10000, CRC(04c784be) SHA1(1a485eeb65dee295c791006d58e4e7305bdcf490) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "ww7.bin",  0x30000, 0x08000, CRC(53c4b24e) SHA1(5f72848f585dcee857715d6ca0020237dd23abc3) )
	ROM_LOAD( "ww8.bin",  0x20000, 0x08000, CRC(0ec15086) SHA1(6f5fb4a0f96b3ab745f402c04c2cdc2bacaf4844) )
	ROM_LOAD( "ww9.bin",  0x10000, 0x08000, CRC(d9d35911) SHA1(74c23f2967be76ced82522a67291de233528b099) )
	ROM_LOAD( "ww10.bin", 0x00000, 0x08000, CRC(f68a2d51) SHA1(bf3bfcb7fcb77f4605472775025dc69e979155c8) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "ww15.bin", 0x40000, 0x10000, CRC(d55ce063) SHA1(c0845db7e928e735746822ab94e5f148f38e73cc) )
	ROM_LOAD( "ww16.bin", 0x50000, 0x10000, CRC(a2d19ce5) SHA1(ec1e22c8aa1d24b24fa97015c43e651aebb5a3bb) )
	ROM_LOAD( "ww17.bin", 0x60000, 0x10000, CRC(a9a6b128) SHA1(bd09fcf91211739a304771f633f04235d32b057d) )
	ROM_LOAD( "ww18.bin", 0x70000, 0x10000, CRC(c712d24c) SHA1(59858d446491e63f8bd0fd1f8aa20262fa0522ef) )
	ROM_LOAD( "ww19.bin", 0x20000, 0x10000, CRC(c39ac1a7) SHA1(9f8048250306ee23c6c66c751b64f19168123ff3) )
	ROM_LOAD( "ww20.bin", 0x30000, 0x10000, CRC(8504170f) SHA1(e9970d006dbc63640234bb4baa76a10d84f22bcd) )
	ROM_LOAD( "ww21.bin", 0x00000, 0x10000, CRC(be974fbe) SHA1(bcfafb85ad858fc0a3dceb2d5fe319d812df50fc) )
	ROM_LOAD( "ww22.bin", 0x10000, 0x10000, CRC(9914972a) SHA1(57a27173bc525b18f42699eab9300d4c8652a7c6) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
	ROM_LOAD( "bt_p4.rom",  0x00000, 0x10000, CRC(4bc83229) SHA1(b58d08ebed0b02279385a7ac2f385e62443e3de6) )
	ROM_LOAD( "bt_p5.rom",  0x10000, 0x10000, CRC(817bd62c) SHA1(d3ee2ff01a4da8b928728b2fd4948fabd2b04420) )
ROM_END

ROM_START( bermudaa )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "4",  0x0000, 0x10000,  CRC(4de39d01) SHA1(4312660c6658079c2d148c07d24f741804f3e45c) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "5",  0x00000, 0x10000, CRC(76158e94) SHA1(221e59b3fd87c6193755753d6ac6a96807e23120) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "3",  0x00000, 0x10000, CRC(c79134a8) SHA1(247459d31022f1491978ba7fcc62dd71983c9057) )

	ROM_REGION( 0x1400, REGION_PROMS, 0 )
	ROM_LOAD( "mb7122e.1k",  0x0000, 0x0400, CRC(1e8fc4c3) SHA1(21b26e6a046c10bab57d2fa986082b7e45a6c4de) ) /* red */
	ROM_LOAD( "mb7122e.2l",  0x0400, 0x0400, CRC(23ce9707) SHA1(c83ef6c3324770c756f1daf01c22214e5dde161e) ) /* green */
	ROM_LOAD( "mb7122e.1l",  0x0800, 0x0400, CRC(26caf985) SHA1(113629bf2e2309dea23a39bc9206e228639d16f3) ) /* blue */
	ROM_LOAD( "btj_h.prm",   0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
	ROM_LOAD( "btj_v.prm",   0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "6", 0x0000, 0x8000,  CRC(a0e6710c) SHA1(28010eaed046681295661b6fa3e76090ba86592b) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "ww11.bin", 0x00000, 0x10000, CRC(603ddcb5) SHA1(766d477672f7936a2b12d3aef435b59aaa77886d) )
	ROM_LOAD( "ww12.bin", 0x10000, 0x10000, CRC(388093ff) SHA1(b449031c8225b10d7e27e3a2a0636cfd8cb4e03d) )
	ROM_LOAD( "ww13.bin", 0x20000, 0x10000, CRC(83a7ef62) SHA1(692be1db8b0b0ff518ffe6e000fa8eb0ca7d8b06) )
	ROM_LOAD( "ww14.bin", 0x30000, 0x10000, CRC(04c784be) SHA1(1a485eeb65dee295c791006d58e4e7305bdcf490) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "ww7.bin",  0x30000, 0x08000, CRC(53c4b24e) SHA1(5f72848f585dcee857715d6ca0020237dd23abc3) )
	ROM_LOAD( "ww8.bin",  0x20000, 0x08000, CRC(0ec15086) SHA1(6f5fb4a0f96b3ab745f402c04c2cdc2bacaf4844) )
	ROM_LOAD( "ww9.bin",  0x10000, 0x08000, CRC(d9d35911) SHA1(74c23f2967be76ced82522a67291de233528b099) )
	ROM_LOAD( "ww10.bin", 0x00000, 0x08000, CRC(f68a2d51) SHA1(bf3bfcb7fcb77f4605472775025dc69e979155c8) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "ww15.bin", 0x40000, 0x10000, CRC(d55ce063) SHA1(c0845db7e928e735746822ab94e5f148f38e73cc) )
	ROM_LOAD( "ww16.bin", 0x50000, 0x10000, CRC(a2d19ce5) SHA1(ec1e22c8aa1d24b24fa97015c43e651aebb5a3bb) )
	ROM_LOAD( "ww17.bin", 0x60000, 0x10000, CRC(a9a6b128) SHA1(bd09fcf91211739a304771f633f04235d32b057d) )
	ROM_LOAD( "ww18.bin", 0x70000, 0x10000, CRC(c712d24c) SHA1(59858d446491e63f8bd0fd1f8aa20262fa0522ef) )
	ROM_LOAD( "ww19.bin", 0x20000, 0x10000, CRC(c39ac1a7) SHA1(9f8048250306ee23c6c66c751b64f19168123ff3) )
	ROM_LOAD( "ww20.bin", 0x30000, 0x10000, CRC(8504170f) SHA1(e9970d006dbc63640234bb4baa76a10d84f22bcd) )
	ROM_LOAD( "ww21.bin", 0x00000, 0x10000, CRC(be974fbe) SHA1(bcfafb85ad858fc0a3dceb2d5fe319d812df50fc) )
	ROM_LOAD( "ww22.bin", 0x10000, 0x10000, CRC(9914972a) SHA1(57a27173bc525b18f42699eab9300d4c8652a7c6) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
	ROM_LOAD( "bt_p4.rom",  0x00000, 0x10000, CRC(4bc83229) SHA1(b58d08ebed0b02279385a7ac2f385e62443e3de6) )
	ROM_LOAD( "bt_p5.rom",  0x10000, 0x10000, CRC(817bd62c) SHA1(d3ee2ff01a4da8b928728b2fd4948fabd2b04420) )
ROM_END

/***********************************************************************/

ROM_START( psychos )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "p7",  0x00000, 0x10000, CRC(562809f4) SHA1(71d2a0fbfbe953e2bc4169d3c0a4f259911f04c3) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "up03_m8.rom",  0x00000, 0x10000, CRC(5f426ddb) SHA1(d4b2215122b23066ba2b231992f0f27057259ded) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "p5",  0x0000, 0x10000,  CRC(64503283) SHA1(e380164ac4268eda1d9ca2404b3dddc5fd3f9dcc) )

	ROM_REGION( 0x1400, REGION_PROMS, 0 )
	ROM_LOAD( "up03_k1.rom",  0x00000, 0x00400, CRC(27b8ca8c) SHA1(a2dbc22ca10c2c2c874bf766fe64981f9be75aba) ) /* red */
	ROM_LOAD( "up03_l1.rom",  0x00400, 0x00400, CRC(40e78c9e) SHA1(779c84e5a40365d36088a018d9d1a3524f53844a) ) /* green */
	ROM_LOAD( "up03_k2.rom",  0x00800, 0x00400, CRC(d845d5ac) SHA1(e1e0954c44264456a02aebe5e3b0bba6031b837b) ) /* blue */
	ROM_LOAD( "mb7122e.8j",   0x0c00, 0x400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
	ROM_LOAD( "mb7122e.8k",   0x1000, 0x400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "up02_a3.rom",  0x0000, 0x8000,  CRC(11a71919) SHA1(ffb8c54ad5162ea5040508ccb9244b7cd087c047) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "up01_f1.rom",  0x00000, 0x10000, CRC(167e5765) SHA1(5deb66255278e1891c344e0e9665c6f0fda59391) )
	ROM_LOAD( "up01_d1.rom",  0x10000, 0x10000, CRC(8b0fe8d0) SHA1(30b24878e0e333a635dae475b6527b03b9e0302c) )
	ROM_LOAD( "up01_c1.rom",  0x20000, 0x10000, CRC(f4361c50) SHA1(59d0915c4c4d07e26d205ffee95d7628f8eefb6d) )
	ROM_LOAD( "up01_a1.rom",  0x30000, 0x10000, CRC(e4b0b95e) SHA1(8e35138f9d1fc6c1d787cf09ec17a900710db375) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "up02_f3.rom",  0x00000, 0x8000, CRC(f96f82db) SHA1(8062721431762dfcf7cc499a1f050e4cbe0fc793) )
	ROM_LOAD( "up02_e3.rom",  0x10000, 0x8000, CRC(2b007733) SHA1(7b808a134a9aa70aef1cf2a503b7ea786fd05275) )
	ROM_LOAD( "up02_c3.rom",  0x20000, 0x8000, CRC(efa830e1) SHA1(0a41a764a751a6566b9bb58086a417cfb7925d50) )
	ROM_LOAD( "up02_b3.rom",  0x30000, 0x8000, CRC(24559ee1) SHA1(ca2166558a8dffba9042349db2f85f9111bd8d93) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "up01_f10.rom",  0x00000, 0x10000, CRC(2bac250e) SHA1(aaf424fb9663e14c19d4063a402fb3c4c5c5b059) )
	ROM_LOAD( "up01_h10.rom",  0x10000, 0x10000, CRC(5e1ba353) SHA1(1219cd11d5837c6680f6cbbf91cfece6564cacaa) )
	ROM_LOAD( "up01_j10.rom",  0x20000, 0x10000, CRC(9ff91a97) SHA1(064047800f3d7cb6eaf35988e0db0dc4dfa7e10f) )
	ROM_LOAD( "up01_l10.rom",  0x30000, 0x10000, CRC(ae1965ef) SHA1(7da6f14fa46f0443da8502f61e9f7d4aa603a19b) )
	ROM_LOAD( "up01_m10.rom",  0x40000, 0x10000, CRC(df283b67) SHA1(92650d3517efdef1358f5c9b9ee30d48a3bcc45a) )
	ROM_LOAD( "up01_n10.rom",  0x50000, 0x10000, CRC(914f051f) SHA1(743aa05ce1b4a9a49e9515e6c56c721bebd2bd2c) )
	ROM_LOAD( "up01_r10.rom",  0x60000, 0x10000, CRC(c4488472) SHA1(98540ca924cc20e82859b7bb88e521ff3f9f3b37) )
	ROM_LOAD( "up01_s10.rom",  0x70000, 0x10000, CRC(8ec7fe18) SHA1(65697058fe557066921072df691f3aa19f54968c) )

	ROM_REGION( 0x40000, REGION_SOUND1, 0 )
	ROM_LOAD( "p1",  0x00000, 0x10000, CRC(58f1683f) SHA1(8b713b2806d1a56794c990ed221ce016bb881082) )
	ROM_LOAD( "p2",  0x10000, 0x10000, CRC(da3abda1) SHA1(aeafe8f41c0ea2f93791abce01a53d8e417d1216) )
	ROM_LOAD( "p3",  0x20000, 0x10000, CRC(f3683ae8) SHA1(a2e77995f835eaa211ea7d384382cf6a5a121490) )
	ROM_LOAD( "p4",  0x30000, 0x10000, CRC(437d775a) SHA1(355c227b22ae34f47e2bb27d4b5440ccaedf2eea) )
ROM_END

ROM_START( psychosj )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "up03_m4.rom",  0x0000, 0x10000,  CRC(05dfb409) SHA1(e6c378c86689c7ab9190908c8e4aa2d4563c3774) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "up03_m8.rom",  0x00000, 0x10000, CRC(5f426ddb) SHA1(d4b2215122b23066ba2b231992f0f27057259ded) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "up03_j6.rom",  0x00000, 0x10000, CRC(bbd0a8e3) SHA1(ea8ca9de8f6042cf14ebfc83bc956751358f9521) )

	ROM_REGION( 0x1400, REGION_PROMS, 0 )
	ROM_LOAD( "up03_k1.rom",  0x00000, 0x00400, CRC(27b8ca8c) SHA1(a2dbc22ca10c2c2c874bf766fe64981f9be75aba) ) /* red */
	ROM_LOAD( "up03_l1.rom",  0x00400, 0x00400, CRC(40e78c9e) SHA1(779c84e5a40365d36088a018d9d1a3524f53844a) ) /* green */
	ROM_LOAD( "up03_k2.rom",  0x00800, 0x00400, CRC(d845d5ac) SHA1(e1e0954c44264456a02aebe5e3b0bba6031b837b) ) /* blue */
	ROM_LOAD( "mb7122e.8j",   0x0c00, 0x400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
	ROM_LOAD( "mb7122e.8k",   0x1000, 0x400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "up02_a3.rom",  0x0000, 0x8000,  CRC(11a71919) SHA1(ffb8c54ad5162ea5040508ccb9244b7cd087c047) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "up01_f1.rom",  0x00000, 0x10000, CRC(167e5765) SHA1(5deb66255278e1891c344e0e9665c6f0fda59391) )
	ROM_LOAD( "up01_d1.rom",  0x10000, 0x10000, CRC(8b0fe8d0) SHA1(30b24878e0e333a635dae475b6527b03b9e0302c) )
	ROM_LOAD( "up01_c1.rom",  0x20000, 0x10000, CRC(f4361c50) SHA1(59d0915c4c4d07e26d205ffee95d7628f8eefb6d) )
	ROM_LOAD( "up01_a1.rom",  0x30000, 0x10000, CRC(e4b0b95e) SHA1(8e35138f9d1fc6c1d787cf09ec17a900710db375) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "up02_f3.rom",  0x00000, 0x8000, CRC(f96f82db) SHA1(8062721431762dfcf7cc499a1f050e4cbe0fc793) )
	ROM_LOAD( "up02_e3.rom",  0x10000, 0x8000, CRC(2b007733) SHA1(7b808a134a9aa70aef1cf2a503b7ea786fd05275) )
	ROM_LOAD( "up02_c3.rom",  0x20000, 0x8000, CRC(efa830e1) SHA1(0a41a764a751a6566b9bb58086a417cfb7925d50) )
	ROM_LOAD( "up02_b3.rom",  0x30000, 0x8000, CRC(24559ee1) SHA1(ca2166558a8dffba9042349db2f85f9111bd8d93) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "up01_f10.rom",  0x00000, 0x10000, CRC(2bac250e) SHA1(aaf424fb9663e14c19d4063a402fb3c4c5c5b059) )
	ROM_LOAD( "up01_h10.rom",  0x10000, 0x10000, CRC(5e1ba353) SHA1(1219cd11d5837c6680f6cbbf91cfece6564cacaa) )
	ROM_LOAD( "up01_j10.rom",  0x20000, 0x10000, CRC(9ff91a97) SHA1(064047800f3d7cb6eaf35988e0db0dc4dfa7e10f) )
	ROM_LOAD( "up01_l10.rom",  0x30000, 0x10000, CRC(ae1965ef) SHA1(7da6f14fa46f0443da8502f61e9f7d4aa603a19b) )
	ROM_LOAD( "up01_m10.rom",  0x40000, 0x10000, CRC(df283b67) SHA1(92650d3517efdef1358f5c9b9ee30d48a3bcc45a) )
	ROM_LOAD( "up01_n10.rom",  0x50000, 0x10000, CRC(914f051f) SHA1(743aa05ce1b4a9a49e9515e6c56c721bebd2bd2c) )
	ROM_LOAD( "up01_r10.rom",  0x60000, 0x10000, CRC(c4488472) SHA1(98540ca924cc20e82859b7bb88e521ff3f9f3b37) )
	ROM_LOAD( "up01_s10.rom",  0x70000, 0x10000, CRC(8ec7fe18) SHA1(65697058fe557066921072df691f3aa19f54968c) )

	ROM_REGION( 0x40000, REGION_SOUND1, 0 )
	ROM_LOAD( "up03_b5.rom",  0x00000, 0x10000, CRC(0f8e8276) SHA1(8894ccccaf67ae3cfea926725c114f8e5607e4b2) )
	ROM_LOAD( "up03_c5.rom",  0x10000, 0x10000, CRC(34e41dfb) SHA1(cdc4cb47a31c4f6eee8bc804389ee62af5173c15) )
	ROM_LOAD( "up03_d5.rom",  0x20000, 0x10000, CRC(aa583c5e) SHA1(8433517d789c6b30938bfef366b44a0412dd5e7e) )
	ROM_LOAD( "up03_f5.rom",  0x30000, 0x10000, CRC(7e8bce7a) SHA1(dd482045332719c76e598110d7285997b337352a) )
ROM_END

/***********************************************************************/

ROM_START( chopper )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "kk_01.rom",  0x0000, 0x10000,  CRC(8fa2f839) SHA1(13cfdbeb433aa3e1dc7e7927c00690e02ed08274) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "kk_04.rom",  0x00000, 0x10000, CRC(004f7d9a) SHA1(4d1c830f69dbf2f1523f9ad7da9b3275fd6b5dfb) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "kk_03.rom",  0x00000, 0x10000, CRC(dbaafb87) SHA1(e7d7f68250bda217230560481ba51da335fc05d7) )   /* YM3526 */

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up03_k1.rom",  0x0000, 0x0400, CRC(7f07a45c) SHA1(f751d01d9c25609195b19643395290dab8b8bc5c) ) /* red */
	ROM_LOAD( "up03_l1.rom",  0x0400, 0x0400, CRC(15359fc3) SHA1(4ced674fb18b80ebe5fd6459e0fb9542461dbc74) ) /* green */
	ROM_LOAD( "up03_k2.rom",  0x0800, 0x0400, CRC(79b50f7d) SHA1(41579e498046570a6a74309310b5341fcde9c7de) ) /* blue */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "kk_05.rom",  0x0000, 0x8000, CRC(defc0987) SHA1(ea8eca852aadce90857eb8e65d78631409faac01) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "kk_10.rom",  0x00000, 0x10000, CRC(5cf4d22b) SHA1(b66864740898478becb188d7dd34d61187926e4d) )
	ROM_LOAD( "kk_11.rom",  0x10000, 0x10000, CRC(9af4cad0) SHA1(dd8c1a76e6a90661c5442c0a096cb9ffe496d12a) )
	ROM_LOAD( "kk_12.rom",  0x20000, 0x10000, CRC(02fec778) SHA1(477a3e22f913cc7783d6cbfce86f98fea9eaf3ec) )
	ROM_LOAD( "kk_13.rom",  0x30000, 0x10000, CRC(2756817d) SHA1(acde21454ddf843425deff3357c9e3a7e7a2baec) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "kk_09.rom",  0x00000, 0x08000, CRC(653c4342) SHA1(aacb3a7772dcea4c88f0010b3654f4159cfb6a8b) )
	ROM_LOAD( "kk_08.rom",  0x10000, 0x08000, CRC(2da45894) SHA1(09f1ac544a119c9d3a9eeb0606f35585d35c2d1d) )
	ROM_LOAD( "kk_07.rom",  0x20000, 0x08000, CRC(a0ebebdf) SHA1(83d8a9ba7b7ffd42e50afb017e4d0d40fe3e2739) )
	ROM_LOAD( "kk_06.rom",  0x30000, 0x08000, CRC(284fad9e) SHA1(7bb572d7d5983a514e8381954ac89a720b86e9ba) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "kk_18.rom",  0x00000, 0x10000, CRC(6abbff36) SHA1(8dde3163e454876a4b666b25c81c09b0740143b5) )
	ROM_LOAD( "kk_19.rom",  0x10000, 0x10000, CRC(5283b4d3) SHA1(980f74d3f468203cf9c1a5f3bc256139975035f3) )
	ROM_LOAD( "kk_20.rom",  0x20000, 0x10000, CRC(6403ddf2) SHA1(54a044d9a1ba89fec3bea0e771f75fcc532e7aad) )
	ROM_LOAD( "kk_21.rom",  0x30000, 0x10000, CRC(9f411940) SHA1(73b0bd360a76ab183f8c7b41f78e930e49e2600c) )
	ROM_LOAD( "kk_14.rom",  0x40000, 0x10000, CRC(9bad9e25) SHA1(0eb1e23dc7084172dd19927a1b084101d10b5137) )
	ROM_LOAD( "kk_15.rom",  0x50000, 0x10000, CRC(89faf590) SHA1(876fc6dac48fef396670522470c41fc9d9b6a0b2) )
	ROM_LOAD( "kk_16.rom",  0x60000, 0x10000, CRC(efb1fb6c) SHA1(12edd64e29472f3c6822f957b23547c64dab65d2) )
	ROM_LOAD( "kk_17.rom",  0x70000, 0x10000, CRC(6b7fb0a5) SHA1(805ee6f439d9e921e1ece27438ba9c00b870e305) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "kk_02.rom",  0x00000, 0x10000, CRC(06169ae0) SHA1(2690ce7cb28cf5c6d37886ce5fbe444067c08403) )

	ROM_REGION( 0x0200, REGION_PLDS, ROMREGION_DISPOSE )
	ROM_LOAD( "pal16r6b.2c", 0x0000, 0x0104, CRC(311e5ae6) SHA1(8a3799e1611ac4086dda2755c5ad44c0dc16ff5b) )
ROM_END

ROM_START( choppera )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "1a.rom",  0x0000, 0x10000,  CRC(dc325860) SHA1(89391897e6f31d9c1d3b7f27618f63fe8018d42a) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "4a.rom",  0x00000, 0x10000, CRC(56d10ba3) SHA1(345a80239fd425c7fe1dfec9385c99a307511e00) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "kk_03.rom",  0x00000, 0x10000, CRC(dbaafb87) SHA1(e7d7f68250bda217230560481ba51da335fc05d7) )   /* YM3526 */

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up03_k1.rom",  0x0000, 0x0400, CRC(7f07a45c) SHA1(f751d01d9c25609195b19643395290dab8b8bc5c) ) /* red */
	ROM_LOAD( "up03_l1.rom",  0x0400, 0x0400, CRC(15359fc3) SHA1(4ced674fb18b80ebe5fd6459e0fb9542461dbc74) ) /* green */
	ROM_LOAD( "up03_k2.rom",  0x0800, 0x0400, CRC(79b50f7d) SHA1(41579e498046570a6a74309310b5341fcde9c7de) ) /* blue */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "kk_05.rom",  0x0000, 0x8000, CRC(defc0987) SHA1(ea8eca852aadce90857eb8e65d78631409faac01) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "kk_10.rom",  0x00000, 0x10000, CRC(5cf4d22b) SHA1(b66864740898478becb188d7dd34d61187926e4d) )
	ROM_LOAD( "11a.rom",  	0x10000, 0x10000, CRC(881ac259) SHA1(6cce41878c9d9712996d4987a9a578f1301b8feb) )
	ROM_LOAD( "12a.rom",  	0x20000, 0x10000, CRC(de96b331) SHA1(725cfe739f7ed0f37eb620d9566bfda1369f4d50) )
	ROM_LOAD( "kk_13.rom",  0x30000, 0x10000, CRC(2756817d) SHA1(acde21454ddf843425deff3357c9e3a7e7a2baec) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "9a.rom",  0x00000, 0x08000, CRC(106c2dcc) SHA1(919497757664c92e9955db50f5096ac81cec33c3) )
	ROM_LOAD( "8a.rom",  0x10000, 0x08000, CRC(d4f88f62) SHA1(ac89ffa83e0e207acce39711b93d94affc61c1cc) )
	ROM_LOAD( "7a.rom",  0x20000, 0x08000, CRC(28ae39f9) SHA1(7d51489b824b76710f6d4434a77f5f2833fcc532) )
	ROM_LOAD( "6a.rom",  0x30000, 0x08000, CRC(16774a36) SHA1(d1207513f790a30eef8802e63cfeeb10321d6ff7) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "kk_18.rom",  0x00000, 0x10000, CRC(6abbff36) SHA1(8dde3163e454876a4b666b25c81c09b0740143b5) )
	ROM_LOAD( "kk_19.rom",  0x10000, 0x10000, CRC(5283b4d3) SHA1(980f74d3f468203cf9c1a5f3bc256139975035f3) )
	ROM_LOAD( "kk_20.rom",  0x20000, 0x10000, CRC(6403ddf2) SHA1(54a044d9a1ba89fec3bea0e771f75fcc532e7aad) )
	ROM_LOAD( "kk_21.rom",  0x30000, 0x10000, CRC(9f411940) SHA1(73b0bd360a76ab183f8c7b41f78e930e49e2600c) )
	ROM_LOAD( "kk_14.rom",  0x40000, 0x10000, CRC(9bad9e25) SHA1(0eb1e23dc7084172dd19927a1b084101d10b5137) )
	ROM_LOAD( "kk_15.rom",  0x50000, 0x10000, CRC(89faf590) SHA1(876fc6dac48fef396670522470c41fc9d9b6a0b2) )
	ROM_LOAD( "kk_16.rom",  0x60000, 0x10000, CRC(efb1fb6c) SHA1(12edd64e29472f3c6822f957b23547c64dab65d2) )
	ROM_LOAD( "kk_17.rom",  0x70000, 0x10000, CRC(6b7fb0a5) SHA1(805ee6f439d9e921e1ece27438ba9c00b870e305) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "kk_02.rom",  0x00000, 0x10000, CRC(06169ae0) SHA1(2690ce7cb28cf5c6d37886ce5fbe444067c08403) )

	ROM_REGION( 0x0200, REGION_PLDS, ROMREGION_DISPOSE )
	ROM_LOAD( "pal16r6b.2c", 0x0000, 0x0104, CRC(311e5ae6) SHA1(8a3799e1611ac4086dda2755c5ad44c0dc16ff5b) )
ROM_END

ROM_START( chopperb )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "chpri-1.bin",  0x0000, 0x10000,  CRC(a4e6e978) SHA1(dafc2a3da3725344023a09f5bdaedd0e8e1dbbe2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "chpri-4.bin",  0x00000, 0x10000, CRC(56d10ba3) SHA1(345a80239fd425c7fe1dfec9385c99a307511e00) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "kk_03.rom",  0x00000, 0x10000, CRC(dbaafb87) SHA1(e7d7f68250bda217230560481ba51da335fc05d7) )   /* YM3526 */

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up03_k1.rom",  0x0000, 0x0400, CRC(7f07a45c) SHA1(f751d01d9c25609195b19643395290dab8b8bc5c) ) /* red */
	ROM_LOAD( "up03_l1.rom",  0x0400, 0x0400, CRC(15359fc3) SHA1(4ced674fb18b80ebe5fd6459e0fb9542461dbc74) ) /* green */
	ROM_LOAD( "up03_k2.rom",  0x0800, 0x0400, CRC(79b50f7d) SHA1(41579e498046570a6a74309310b5341fcde9c7de) ) /* blue */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "kk_05.rom",  0x0000, 0x8000, CRC(defc0987) SHA1(ea8eca852aadce90857eb8e65d78631409faac01) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "kk_10.rom",    0x00000, 0x10000, CRC(5cf4d22b) SHA1(b66864740898478becb188d7dd34d61187926e4d) )
	ROM_LOAD( "chpri-11.bin", 0x10000, 0x10000, CRC(881ac259) SHA1(6cce41878c9d9712996d4987a9a578f1301b8feb) )
	ROM_LOAD( "chpri-12.bin", 0x20000, 0x10000, CRC(de96b331) SHA1(725cfe739f7ed0f37eb620d9566bfda1369f4d50) )
	ROM_LOAD( "kk_13.rom",    0x30000, 0x10000, CRC(2756817d) SHA1(acde21454ddf843425deff3357c9e3a7e7a2baec) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "chpri-9.bin",  0x00000, 0x08000, CRC(106c2dcc) SHA1(919497757664c92e9955db50f5096ac81cec33c3) )
	ROM_LOAD( "chpri-8.bin",  0x10000, 0x08000, CRC(d4f88f62) SHA1(ac89ffa83e0e207acce39711b93d94affc61c1cc) )
	ROM_LOAD( "chpri-7.bin",  0x20000, 0x08000, CRC(28ae39f9) SHA1(7d51489b824b76710f6d4434a77f5f2833fcc532) )
	ROM_LOAD( "chpri-6.bin",  0x30000, 0x08000, CRC(16774a36) SHA1(d1207513f790a30eef8802e63cfeeb10321d6ff7) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "kk_18.rom",  0x00000, 0x10000, CRC(6abbff36) SHA1(8dde3163e454876a4b666b25c81c09b0740143b5) )
	ROM_LOAD( "kk_19.rom",  0x10000, 0x10000, CRC(5283b4d3) SHA1(980f74d3f468203cf9c1a5f3bc256139975035f3) )
	ROM_LOAD( "kk_20.rom",  0x20000, 0x10000, CRC(6403ddf2) SHA1(54a044d9a1ba89fec3bea0e771f75fcc532e7aad) )
	ROM_LOAD( "kk_21.rom",  0x30000, 0x10000, CRC(9f411940) SHA1(73b0bd360a76ab183f8c7b41f78e930e49e2600c) )
	ROM_LOAD( "kk_14.rom",  0x40000, 0x10000, CRC(9bad9e25) SHA1(0eb1e23dc7084172dd19927a1b084101d10b5137) )
	ROM_LOAD( "kk_15.rom",  0x50000, 0x10000, CRC(89faf590) SHA1(876fc6dac48fef396670522470c41fc9d9b6a0b2) )
	ROM_LOAD( "kk_16.rom",  0x60000, 0x10000, CRC(efb1fb6c) SHA1(12edd64e29472f3c6822f957b23547c64dab65d2) )
	ROM_LOAD( "kk_17.rom",  0x70000, 0x10000, CRC(6b7fb0a5) SHA1(805ee6f439d9e921e1ece27438ba9c00b870e305) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "kk_02.rom",  0x00000, 0x10000, CRC(06169ae0) SHA1(2690ce7cb28cf5c6d37886ce5fbe444067c08403) )

	ROM_REGION( 0x0200, REGION_PLDS, ROMREGION_DISPOSE )
	ROM_LOAD( "pal16r6b.2c", 0x0000, 0x0104, CRC(311e5ae6) SHA1(8a3799e1611ac4086dda2755c5ad44c0dc16ff5b) )
ROM_END

ROM_START( legofair ) /* ChopperI (Japan) */
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "up03_m4.rom",  0x0000, 0x10000,  CRC(79a485c0) SHA1(bbf51e7321656b6a04223909d4958ceb4892193a) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "up03_m8.rom",  0x00000, 0x10000, CRC(96d3a4d9) SHA1(e23a06e6117eca14b24de2d6fd48f5aa2a26d3bb) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "kk_03.rom",  0x00000, 0x10000, CRC(dbaafb87) SHA1(e7d7f68250bda217230560481ba51da335fc05d7) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up03_k1.rom",  0x0000, 0x0400, CRC(7f07a45c) SHA1(f751d01d9c25609195b19643395290dab8b8bc5c) ) /* red */
	ROM_LOAD( "up03_l1.rom",  0x0400, 0x0400, CRC(15359fc3) SHA1(4ced674fb18b80ebe5fd6459e0fb9542461dbc74) ) /* green */
	ROM_LOAD( "up03_k2.rom",  0x0800, 0x0400, CRC(79b50f7d) SHA1(41579e498046570a6a74309310b5341fcde9c7de) ) /* blue */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "kk_05.rom",  0x0000, 0x8000, CRC(defc0987) SHA1(ea8eca852aadce90857eb8e65d78631409faac01) )

	ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "kk_10.rom",  0x00000, 0x10000, CRC(5cf4d22b) SHA1(b66864740898478becb188d7dd34d61187926e4d) )
	ROM_LOAD( "kk_11.rom",  0x10000, 0x10000, CRC(9af4cad0) SHA1(dd8c1a76e6a90661c5442c0a096cb9ffe496d12a) )
	ROM_LOAD( "kk_12.rom",  0x20000, 0x10000, CRC(02fec778) SHA1(477a3e22f913cc7783d6cbfce86f98fea9eaf3ec) )
	ROM_LOAD( "kk_13.rom",  0x30000, 0x10000, CRC(2756817d) SHA1(acde21454ddf843425deff3357c9e3a7e7a2baec) )

	ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
	ROM_LOAD( "kk_09.rom",  0x00000, 0x08000, CRC(653c4342) SHA1(aacb3a7772dcea4c88f0010b3654f4159cfb6a8b) )
	ROM_LOAD( "kk_08.rom",  0x10000, 0x08000, CRC(2da45894) SHA1(09f1ac544a119c9d3a9eeb0606f35585d35c2d1d) )
	ROM_LOAD( "kk_07.rom",  0x20000, 0x08000, CRC(a0ebebdf) SHA1(83d8a9ba7b7ffd42e50afb017e4d0d40fe3e2739) )
	ROM_LOAD( "kk_06.rom",  0x30000, 0x08000, CRC(284fad9e) SHA1(7bb572d7d5983a514e8381954ac89a720b86e9ba) )

	ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "kk_18.rom",  0x00000, 0x10000, CRC(6abbff36) SHA1(8dde3163e454876a4b666b25c81c09b0740143b5) )
	ROM_LOAD( "kk_19.rom",  0x10000, 0x10000, CRC(5283b4d3) SHA1(980f74d3f468203cf9c1a5f3bc256139975035f3) )
	ROM_LOAD( "kk_20.rom",  0x20000, 0x10000, CRC(6403ddf2) SHA1(54a044d9a1ba89fec3bea0e771f75fcc532e7aad) )
	ROM_LOAD( "kk_21.rom",  0x30000, 0x10000, CRC(9f411940) SHA1(73b0bd360a76ab183f8c7b41f78e930e49e2600c) )
	ROM_LOAD( "kk_14.rom",  0x40000, 0x10000, CRC(9bad9e25) SHA1(0eb1e23dc7084172dd19927a1b084101d10b5137) )
	ROM_LOAD( "kk_15.rom",  0x50000, 0x10000, CRC(89faf590) SHA1(876fc6dac48fef396670522470c41fc9d9b6a0b2) )
	ROM_LOAD( "kk_16.rom",  0x60000, 0x10000, CRC(efb1fb6c) SHA1(12edd64e29472f3c6822f957b23547c64dab65d2) )
	ROM_LOAD( "kk_17.rom",  0x70000, 0x10000, CRC(6b7fb0a5) SHA1(805ee6f439d9e921e1ece27438ba9c00b870e305) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "kk_02.rom",  0x00000, 0x10000, CRC(06169ae0) SHA1(2690ce7cb28cf5c6d37886ce5fbe444067c08403) )
ROM_END

/***********************************************************************/

ROM_START( fsoccer )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for cpuA code */
	ROM_LOAD( "fs3_ver4.bin",  0x00000, 0x10000, CRC(94c3f918) SHA1(7c8343556d6c3897e72f8b41c6fbdc5c58e78b8c) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for cpuB code */
	ROM_LOAD( "fs1_ver4.bin",  0x00000, 0x10000, CRC(97830108) SHA1(dab241baf8d889c768e1fbe25f1e5059b3cbbab6) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )     /* 64k for sound code */
	ROM_LOAD( "fs2.bin",  0x00000, 0x10000, CRC(9ee54ea1) SHA1(4e3bbacaa0e247eb8c4043f394e763817a4f9a28) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "prom2.bin", 0x000, 0x400, CRC(bf4ac706) SHA1(b5015563d88dbd93ba2838f01b189812958f142b) ) /* red */
	ROM_LOAD( "prom1.bin", 0x400, 0x400, CRC(1bac8010) SHA1(16854b1b6f3d1be48a247796d65aeb90547099b6) ) /* green */
	ROM_LOAD( "prom3.bin", 0x800, 0x400, CRC(dbeddb14) SHA1(6053b587a3c8272aefe728a7198a15aa7fb9b2fa) ) /* blue */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "fs13.bin",  0x0000, 0x08000, CRC(0de7b7ad) SHA1(4fa54b2acf83f03d09d16fc054ad6623cafe0f4a) )

	ROM_REGION( 0x50000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
	ROM_LOAD( "fs14.bin",  0x00000, 0x10000, CRC(38c38b40) SHA1(c4580add0946720441f5ef751d0d4a944cd92ad5) )
	ROM_LOAD( "fs15.bin",  0x10000, 0x10000, CRC(a614834f) SHA1(d73930e4bd780915e1b0d7f3fe7cbeaad19c233f) )

//  ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "fs5.bin",  0x10000, 0x10000, CRC(def2f1d8) SHA1(b72e4dec3306d8afe461ac812b2de67ee85f9dd9) )
	ROM_LOAD( "fs6.bin",  0x00000, 0x10000, CRC(588d14b3) SHA1(c0489b061503677a38e4c5800ea8be17aabf4039) )

	ROM_LOAD( "fs7.bin",  0x30000, 0x10000, CRC(d584964b) SHA1(7c806fc40dcce700ed0c268abbd2704938b65ff2) )
	ROM_LOAD( "fs8.bin",  0x20000, 0x10000, CRC(11156a7d) SHA1(f298a54fa4c118bf8e7c7cccb6c95a4b97daf4d4) )

	ROM_LOAD( "fs9.bin",  0x50000, 0x10000, CRC(d8112aa6) SHA1(575dd6dff2f00901603768f2c121eb0ea5afa444) )
	ROM_LOAD( "fs10.bin",  0x40000, 0x10000, CRC(e42864d8) SHA1(fe18f58e5507676780fe181e2fb0e0e9d72e276e) )

	ROM_LOAD( "fs11.bin",  0x70000, 0x10000, CRC(022f3e96) SHA1(57aa423b8f62015566bc3021300ac7e9682ed500) )
	ROM_LOAD( "fs12.bin",  0x60000, 0x10000, CRC(b2442c30) SHA1(ba9331810659726389494ddc7c94c5a02ba80747) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "fs4.bin",  0x00000, 0x10000, CRC(435c3716) SHA1(42053741f60594e7ae8516b3ba600f5badb3620f) )
ROM_END

ROM_START( fsoccerb )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )     /* 64k for cpuA code */
	ROM_LOAD( "ft-003.bin",  0x00000, 0x10000, CRC(649d4448) SHA1(876a4cf3ce3211ee19390deb17a661ec52b419d2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )     /* 64k for cpuB code */
	ROM_LOAD( "ft-001.bin",  0x00000, 0x10000, CRC(2f68e38b) SHA1(0cbf2de24a5a5ae2134eb6f1e1404691554192bc) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )     /* 64k for sound code */
	ROM_LOAD( "fs2.bin",  0x00000, 0x10000, CRC(9ee54ea1) SHA1(4e3bbacaa0e247eb8c4043f394e763817a4f9a28) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "prom2.bin", 0x000, 0x400, CRC(bf4ac706) SHA1(b5015563d88dbd93ba2838f01b189812958f142b) ) /* red */
	ROM_LOAD( "prom1.bin", 0x400, 0x400, CRC(1bac8010) SHA1(16854b1b6f3d1be48a247796d65aeb90547099b6) ) /* green */
	ROM_LOAD( "prom3.bin", 0x800, 0x400, CRC(dbeddb14) SHA1(6053b587a3c8272aefe728a7198a15aa7fb9b2fa) ) /* blue */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "fs13.bin",  0x0000, 0x08000, CRC(0de7b7ad) SHA1(4fa54b2acf83f03d09d16fc054ad6623cafe0f4a) )

	ROM_REGION( 0x50000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
	ROM_LOAD( "fs14.bin",  0x00000, 0x10000, CRC(38c38b40) SHA1(c4580add0946720441f5ef751d0d4a944cd92ad5) )
	ROM_LOAD( "fs15.bin",  0x10000, 0x10000, CRC(a614834f) SHA1(d73930e4bd780915e1b0d7f3fe7cbeaad19c233f) )

//  ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "fs5.bin",  0x10000, 0x10000, CRC(def2f1d8) SHA1(b72e4dec3306d8afe461ac812b2de67ee85f9dd9) )
	ROM_LOAD( "fs6.bin",  0x00000, 0x10000, CRC(588d14b3) SHA1(c0489b061503677a38e4c5800ea8be17aabf4039) )

	ROM_LOAD( "fs7.bin",  0x30000, 0x10000, CRC(d584964b) SHA1(7c806fc40dcce700ed0c268abbd2704938b65ff2) )
	ROM_LOAD( "fs8.bin",  0x20000, 0x10000, CRC(11156a7d) SHA1(f298a54fa4c118bf8e7c7cccb6c95a4b97daf4d4) )

	ROM_LOAD( "fs9.bin",  0x50000, 0x10000, CRC(d8112aa6) SHA1(575dd6dff2f00901603768f2c121eb0ea5afa444) )
	ROM_LOAD( "fs10.bin",  0x40000, 0x10000, CRC(e42864d8) SHA1(fe18f58e5507676780fe181e2fb0e0e9d72e276e) )

	ROM_LOAD( "fs11.bin",  0x70000, 0x10000, CRC(022f3e96) SHA1(57aa423b8f62015566bc3021300ac7e9682ed500) )
	ROM_LOAD( "fs12.bin",  0x60000, 0x10000, CRC(b2442c30) SHA1(ba9331810659726389494ddc7c94c5a02ba80747) )

	ROM_REGION( 0x10000, REGION_SOUND1, 0 )
	ROM_LOAD( "fs4.bin",  0x00000, 0x10000, CRC(435c3716) SHA1(42053741f60594e7ae8516b3ba600f5badb3620f) )
ROM_END

/***********************************************************************/

ROM_START( tdfever ) /* USA set */
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "td2-ver3.6c",  0x0000, 0x10000,  CRC(92138fe4) SHA1(17a2bc12f516cdbea3cc5e283b0a8a2d101dfa47) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "td1-ver3.2c",  0x00000, 0x10000, CRC(798711f5) SHA1(a67d6b71c08df00592cf1a18806ed1c2ee757066) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "td3-ver3.3j",  0x00000, 0x10000, CRC(5d13e0b1) SHA1(a8d8d7cbc4f5be1c0bf10bceff54104d421758c2) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up03_e8.rom",  0x000, 0x00400, CRC(67bdf8a0) SHA1(7a0dc9bf56d607516638d38761aa99211d536d9f) )
	ROM_LOAD( "up03_d8.rom",  0x400, 0x00400, CRC(9c4a9198) SHA1(2d9be23c6a622eba5d3fb0d9912bad03658e563b) )
	ROM_LOAD( "up03_e9.rom",  0x800, 0x00400, CRC(c93c18e8) SHA1(9d4ca20c44bd35aabccab5f94cb45057361ccd99) )

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "td14ver3.4n",  0x0000, 0x8000,  CRC(e841bf1a) SHA1(ba93163b00e973eb5da9ddc64becce2bbe9ede05) )

	ROM_REGION( 0x50000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "up01_d8.rom",  0x00000, 0x10000, CRC(ad6e0927) SHA1(dd1c346fbf908af7b3e314f416937f48ade6af4c) )
	ROM_LOAD( "up01_e8.rom",  0x10000, 0x10000, CRC(181db036) SHA1(2c5ed172950fce1467517490a8ab3b7ac6594121) )
	ROM_LOAD( "up01_f8.rom",  0x20000, 0x10000, CRC(c5decca3) SHA1(12aff8adc0ad2bf903122ad065d182692d32fb7a) )
	ROM_LOAD( "td18ver2.8gh", 0x30000, 0x10000, CRC(3924da37) SHA1(6100eb438fb090f74639739ddcc2844f5daa7180) )
	ROM_LOAD( "up01_j8.rom",  0x40000, 0x10000, CRC(bc17ea7f) SHA1(5c3fe43c7fc204d33b5b2a71f22da00e2ba7fbdf) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "up01_k2.rom",  0x00000, 0x10000, CRC(72a5590d) SHA1(d8bd664702af9c66a2bda756d8417d1b69b0cab8) )
	ROM_LOAD( "up01_j2.rom",  0x10000, 0x10000, CRC(9b6d4053) SHA1(3d91358b08ed648f48369147441d77a7528d3356) )
	ROM_LOAD( "up01_n2.rom",  0x20000, 0x10000, CRC(a8979657) SHA1(ec2f61a24b04437a9abd0a306923ae2aeee3eba9) )
	ROM_LOAD( "up01_l2.rom",  0x30000, 0x10000, CRC(28f49182) SHA1(3ee06d7d1bac8719d2b05613a7ffc1bc82ddcdae) )
	ROM_LOAD( "up01_r2.rom",  0x40000, 0x10000, CRC(a0d53fbd) SHA1(a49f29b3f07ec833651aa0e37b0e87f3f72e0e3a) )
	ROM_LOAD( "up01_p2.rom",  0x50000, 0x10000, CRC(c8c71c7b) SHA1(7988e9e86c2dfebb0f1b5a8c42c97993a530e780) )
	ROM_LOAD( "up01_t2.rom",  0x60000, 0x10000, CRC(88e2e819) SHA1(6d5529792dbd2ba63a1bc470e9d3ea63b876cfd8) )
	ROM_LOAD( "up01_s2.rom",  0x70000, 0x10000, CRC(f6f83d63) SHA1(15780a2c1fc7c8456fe073c372f2f4828125e800) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )
	ROM_LOAD( "up02_p6.rom",  0x00000, 0x10000, CRC(04794557) SHA1(94f476e88b089ad98a133e7356fd271601119fdf) )
	ROM_LOAD( "up02_n6.rom",  0x10000, 0x10000, CRC(155e472e) SHA1(722b4625e6ab796e129daf903386b5b6b1a945cd) )
ROM_END

ROM_START( tdfeverj )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "up02_c6.rom",  0x0000, 0x10000,  CRC(88d88ec4) SHA1(774de920290b5c787b0f3d0076883dda106364be) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "up02_c2.rom",  0x00000, 0x10000, CRC(191e6442) SHA1(6a4d0d7efea734443eef538e99562ce4e2949a84) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "up02_j3.rom",  0x00000, 0x10000, CRC(4e4d71c7) SHA1(93744c7d4822ab1750a50ab895a83f77dfcb4bb3) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up03_e8.rom",  0x000, 0x00400, CRC(67bdf8a0) SHA1(7a0dc9bf56d607516638d38761aa99211d536d9f) ) /* red */
	ROM_LOAD( "up03_d8.rom",  0x400, 0x00400, CRC(9c4a9198) SHA1(2d9be23c6a622eba5d3fb0d9912bad03658e563b) ) /* green */
	ROM_LOAD( "up03_e9.rom",  0x800, 0x00400, CRC(c93c18e8) SHA1(9d4ca20c44bd35aabccab5f94cb45057361ccd99) ) /* blue */

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "up01_n4.rom",  0x0000, 0x8000,  CRC(af9bced5) SHA1(ec8b9c0649d33e4b0ed4f7d84530016581370278) )

	ROM_REGION( 0x50000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "up01_d8.rom",  0x00000, 0x10000, CRC(ad6e0927) SHA1(dd1c346fbf908af7b3e314f416937f48ade6af4c) )
	ROM_LOAD( "up01_e8.rom",  0x10000, 0x10000, CRC(181db036) SHA1(2c5ed172950fce1467517490a8ab3b7ac6594121) )
	ROM_LOAD( "up01_f8.rom",  0x20000, 0x10000, CRC(c5decca3) SHA1(12aff8adc0ad2bf903122ad065d182692d32fb7a) )
	ROM_LOAD( "up01_g8.rom",  0x30000, 0x10000, CRC(4512cdfb) SHA1(f9e57804801962e85fdd3412e6e3774e75160535) )
	ROM_LOAD( "up01_j8.rom",  0x40000, 0x10000, CRC(bc17ea7f) SHA1(5c3fe43c7fc204d33b5b2a71f22da00e2ba7fbdf) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "up01_k2.rom",  0x00000, 0x10000, CRC(72a5590d) SHA1(d8bd664702af9c66a2bda756d8417d1b69b0cab8) )
	ROM_LOAD( "up01_j2.rom",  0x10000, 0x10000, CRC(9b6d4053) SHA1(3d91358b08ed648f48369147441d77a7528d3356) )
	ROM_LOAD( "up01_n2.rom",  0x20000, 0x10000, CRC(a8979657) SHA1(ec2f61a24b04437a9abd0a306923ae2aeee3eba9) )
	ROM_LOAD( "up01_l2.rom",  0x30000, 0x10000, CRC(28f49182) SHA1(3ee06d7d1bac8719d2b05613a7ffc1bc82ddcdae) )
	ROM_LOAD( "up01_t2.rom",  0x40000, 0x10000, CRC(88e2e819) SHA1(6d5529792dbd2ba63a1bc470e9d3ea63b876cfd8) )
	ROM_LOAD( "up01_s2.rom",  0x50000, 0x10000, CRC(f6f83d63) SHA1(15780a2c1fc7c8456fe073c372f2f4828125e800) )
	ROM_LOAD( "up01_r2.rom",  0x60000, 0x10000, CRC(a0d53fbd) SHA1(a49f29b3f07ec833651aa0e37b0e87f3f72e0e3a) )
	ROM_LOAD( "up01_p2.rom",  0x70000, 0x10000, CRC(c8c71c7b) SHA1(7988e9e86c2dfebb0f1b5a8c42c97993a530e780) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )
	ROM_LOAD( "up02_p6.rom",  0x00000, 0x10000, CRC(04794557) SHA1(94f476e88b089ad98a133e7356fd271601119fdf) )
	ROM_LOAD( "up02_n6.rom",  0x10000, 0x10000, CRC(155e472e) SHA1(722b4625e6ab796e129daf903386b5b6b1a945cd) )
ROM_END

ROM_START( tdfever2 )
	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for cpuA code */
	ROM_LOAD( "tdmain.6c",	  0x0000,  0x10000, CRC(9e3eaed8) SHA1(4a591767b22a46605747740a1e1de9aada2893fe) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for cpuB code */
	ROM_LOAD( "tdsub.1c",	  0x00000, 0x10000, CRC(0ec294c0) SHA1(b16656e5fef1c78310f20633d25cda6d6018bf52) )

	ROM_REGION( 0x10000, REGION_CPU3, 0 )	/* 64k for sound code */
	ROM_LOAD( "td03.2j",	  0x00000, 0x10000, CRC(4092f16c) SHA1(0821a8afc91862e95e742546367724a862fc6c9f) )

	ROM_REGION( 0x0c00, REGION_PROMS, 0 )
	ROM_LOAD( "up03_e82.rom", 0x000,   0x00400, CRC(1593c302) SHA1(46008b03c76547d57e3c8658f5f00321c2463cd5) )
	ROM_LOAD( "up03_d82.rom", 0x400,   0x00400, CRC(ac9df947) SHA1(214855e1015f7b519e336159c6ea62ab1f576353) )
	ROM_LOAD( "up03_e92.rom", 0x800,   0x00400, CRC(73cdf192) SHA1(63d1aa1b00035bbfe5bebd9bc9992a5d6f5abd10) )

	ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
	ROM_LOAD( "td06.3n",	  0x0000,  0x8000,  CRC(d6521b0d) SHA1(79aba420b2f039d580892fa34de5d63be1a4f222) )

	ROM_REGION( 0x60000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
	ROM_LOAD( "up01_d8.rom",  0x00000, 0x10000, CRC(ad6e0927) SHA1(dd1c346fbf908af7b3e314f416937f48ade6af4c) )
	ROM_LOAD( "up01_e8.rom",  0x10000, 0x10000, CRC(181db036) SHA1(2c5ed172950fce1467517490a8ab3b7ac6594121) )
	ROM_LOAD( "up01_f8.rom",  0x20000, 0x10000, CRC(c5decca3) SHA1(12aff8adc0ad2bf903122ad065d182692d32fb7a) )
	ROM_LOAD( "td18.8g",	  0x30000, 0x10000, CRC(1a5a2200) SHA1(178f3850fd23d888a3e7d14f44cba3426a16bc94) )
	ROM_LOAD( "td19.8j",	  0x40000, 0x10000, CRC(f1081329) SHA1(efcc210d50923a8c9125227c741ba4b71cd9f688) )
	ROM_LOAD( "td20.8k",	  0x50000, 0x10000, CRC(86cbb2e6) SHA1(77ecd6eefc7bb1933374ecd21a5b46798bdbb94d) )

	ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
	ROM_LOAD( "up01_k2.rom",  0x00000, 0x10000, CRC(72a5590d) SHA1(d8bd664702af9c66a2bda756d8417d1b69b0cab8) )
	ROM_LOAD( "td08.2j",	  0x10000, 0x10000, CRC(4845e78b) SHA1(360df759a761f28df93250f3a2e4e9366d627240) )
	ROM_LOAD( "up01_n2.rom",  0x20000, 0x10000, CRC(a8979657) SHA1(ec2f61a24b04437a9abd0a306923ae2aeee3eba9) )
	ROM_LOAD( "td10.2l",	  0x30000, 0x10000, CRC(c93b6cd3) SHA1(e528d62e998f5682b497e864818c1b50ba314944) )
	ROM_LOAD( "up01_r2.rom",  0x40000, 0x10000, CRC(a0d53fbd) SHA1(a49f29b3f07ec833651aa0e37b0e87f3f72e0e3a) )
	ROM_LOAD( "td12.2p",	  0x50000, 0x10000, CRC(d43abc81) SHA1(8d635dfaa7a99863f133cf599b99f2a6afcfc8a6) )
	ROM_LOAD( "up01_t2.rom",  0x60000, 0x10000, CRC(88e2e819) SHA1(6d5529792dbd2ba63a1bc470e9d3ea63b876cfd8) )
	ROM_LOAD( "td14.2s",	  0x70000, 0x10000, CRC(c9bb9138) SHA1(955101e343e643320b29a29116bea556a25d696f) )

	ROM_REGION( 0x40000, REGION_SOUND1, 0 )
	ROM_LOAD( "td05.6p",	  0x00000, 0x10000, CRC(e332e41f) SHA1(3fe41e35c5abbd8f8b9cff91bf85815275c62776) )
	ROM_LOAD( "td04.6n",	  0x10000, 0x10000, CRC(98af6d2d) SHA1(0f41f53d4143ec54b8e84cd480e3ab34c3e7ea20) )
	ROM_LOAD( "td22.6l",	  0x20000, 0x10000, CRC(34b4bce9) SHA1(bf9b000995dcbb27450c0ad1a8ef1bcc4feee080) )
	ROM_LOAD( "td21.6k",	  0x30000, 0x10000, CRC(f5a96d8e) SHA1(33bb2c41426449179fc27ee88b2c8db27b4ed1da) )
ROM_END

/***********************************************************************/

#define SNK_JOY1_PORT \
	PORT_START_TAG("IN1") \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12) \

#define SNK_JOY2_PORT \
	PORT_START_TAG("IN2") \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12)

#define SNK_JOY1_NODIAL_PORT \
	PORT_START_TAG("IN1") \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) \

#define SNK_JOY2_NODIAL_PORT \
	PORT_START_TAG("IN2") \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )

#define SNK_BUTTON_PORT \
	PORT_START_TAG("IN3") \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

#define SNK_COINAGE \
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) ) \
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) ) \
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) ) \
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) ) \
	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) \
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_2C ) ) \
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_3C ) ) \
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) ) \
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_6C ) )

static INPUT_PORTS_START( ikari )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	SNK_JOY1_PORT

	SNK_JOY2_PORT

	SNK_BUTTON_PORT

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, "Allow killing each other" )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, "P1 & P2 Fire Buttons" )
	PORT_DIPSETTING(    0x02, "Separate" )
	PORT_DIPSETTING(    0x00, "Common" )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x04, "1st & every 2nd" )
	PORT_DIPSETTING(    0x00, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x08, "Demo Sounds On" )
	PORT_DIPSETTING(    0x04, "Freeze" )
	PORT_DIPSETTING(    0x00, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "60k 120k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40 ,0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x80, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
INPUT_PORTS_END

static INPUT_PORTS_START( ikarijp )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW,IPT_UNKNOWN ) /* sound CPU status */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tilt? */

	SNK_JOY1_PORT

	SNK_JOY2_PORT

	SNK_BUTTON_PORT

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, "Allow killing each other" )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, "P1 & P2 Fire Buttons" )
	PORT_DIPSETTING(    0x02, "Separate" )
	PORT_DIPSETTING(    0x00, "Common" )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x04, "1st & every 2nd" )
	PORT_DIPSETTING(    0x00, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x08, "Demo Sounds On" )
	PORT_DIPSETTING(    0x04, "Freeze" )
	PORT_DIPSETTING(    0x00, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "60k 120k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40 ,0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END


static INPUT_PORTS_START( ikarijpb )
	PORT_INCLUDE(ikarijp)

	PORT_MODIFY("IN1") \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
	PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(8) PORT_WRAPS PORT_REMAP_TABLE(dial_8_gray) PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_FULL_TURN_COUNT(8) \

	PORT_MODIFY("IN2") \
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
	PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(8) PORT_WRAPS PORT_REMAP_TABLE(dial_8_gray) PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_FULL_TURN_COUNT(8)
INPUT_PORTS_END


static INPUT_PORTS_START( victroad )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) 	/* sound related ??? */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	SNK_JOY1_PORT

	SNK_JOY2_PORT

	SNK_BUTTON_PORT

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, "Kill friend & walk everywhere (Cheat)")
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, "P1 & P2 Fire Buttons" )
	PORT_DIPSETTING(    0x02, "Separate" )
	PORT_DIPSETTING(    0x00, "Common" )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x04, "1st & every 2nd" )
	PORT_DIPSETTING(    0x00, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x08, "Demo Sounds On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "60k 120k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40 ,0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
INPUT_PORTS_END


static INPUT_PORTS_START( dogosokj )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) 	/* sound related ??? */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	SNK_JOY1_NODIAL_PORT

	SNK_JOY2_NODIAL_PORT

	SNK_BUTTON_PORT

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, "Kill friend & walk everywhere (Cheat)")
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, "P1 & P2 Fire Buttons" )
	PORT_DIPSETTING(    0x02, "Separate" )
	PORT_DIPSETTING(    0x00, "Common" )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x04, "1st & every 2nd" )
	PORT_DIPSETTING(    0x00, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x08, "Demo Sounds On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "60k 120k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40 ,0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
INPUT_PORTS_END


static INPUT_PORTS_START( gwar )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) 	/* sound related ??? */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )	/* causes reset */
	PORT_SERVICE_NO_TOGGLE(0x08, IP_ACTIVE_LOW)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	SNK_JOY1_PORT

	SNK_JOY2_PORT

	SNK_BUTTON_PORT

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x04, "1st & 2nd only" )
	PORT_DIPSETTING(    0x00, "1st & every 2nd" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Freeze" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "30k 60k" )
	PORT_DIPSETTING(    0x20, "40k 80k" )
	PORT_DIPSETTING(    0x10, "50k 100k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40 ,0x40, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( athena )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound CPU status */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) /* Listed as "Unused" in the manual */
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x04, "1st & every 2nd" )
	PORT_DIPSETTING(    0x00, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Freeze" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "80k 160k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) /* Listed as "Unused" in the manual */
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Energy" )
	PORT_DIPSETTING(    0x80, "12" )
	PORT_DIPSETTING(    0x00, "14" )
INPUT_PORTS_END

static INPUT_PORTS_START( tnk3 )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0xf0, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X)

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
	PORT_BIT( 0xf0, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2)

	PORT_START_TAG("IN3")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, "Walk everywhere (Cheat)")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x04, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) )
	/* 0x08 and 0x10: 1 Coin/1 Credit */
	PORT_DIPSETTING(    0x20, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0xc0, "20k 60k" )
	PORT_DIPSETTING(    0x80, "40k 90k" )
	PORT_DIPSETTING(    0x40, "50k 120k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x01, 0x01, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x01, "1st & every 2nd" )
	PORT_DIPSETTING(    0x00, "1st & 2nd only" )
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x06, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x18, 0x10, "Game Mode" )
	PORT_DIPSETTING(    0x18, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x10, "Demo Sounds On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x08, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) // unused in manual
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x80, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
INPUT_PORTS_END

static INPUT_PORTS_START( bermudat )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tile? */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	SNK_JOY1_PORT

	SNK_JOY2_PORT

	SNK_BUTTON_PORT

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x04, "1st & every 2nd" )
	PORT_DIPSETTING(    0x00, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x08, "Demo Sounds On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "60k 120k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0xc0, 0xc0, "Game Style" )
	PORT_DIPSETTING(    0xc0, "Normal without continue" )
	PORT_DIPSETTING(    0x80, "Normal with continue" )
	PORT_DIPSETTING(    0x40, "Time attack 3 minutes" )
	PORT_DIPSETTING(    0x00, "Time attack 5 minutes" )
INPUT_PORTS_END

#define BERMWW_COMMON\
	PORT_START_TAG("IN0")\
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */\
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )\
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tile? */\
	PORT_SERVICE_NO_TOGGLE(0x08, IP_ACTIVE_LOW)\
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )\
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )\
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )\
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )\
	SNK_JOY1_PORT\
	SNK_JOY2_PORT\
	SNK_BUTTON_PORT\
	PORT_START_TAG("DSW1")\
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) )\
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )\
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )\
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )\
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )\
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )\
	PORT_DIPSETTING(    0x04, "1st & every 2nd" )\
	PORT_DIPSETTING(    0x00, "1st & 2nd only" )\
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )\
	PORT_DIPSETTING(    0x08, "3" )\
	PORT_DIPSETTING(    0x00, "5" )\
	SNK_COINAGE


static INPUT_PORTS_START( bermudaa )
	BERMWW_COMMON

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x08, "Demo Sounds On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "25k 50k" )
	PORT_DIPSETTING(    0x20, "35k 70k" )
	PORT_DIPSETTING(    0x10, "50K 100k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

/* Same as Bermudaa, but has different Bonus Life */
static INPUT_PORTS_START( worldwar )
	BERMWW_COMMON

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x08, "Demo Sounds On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "80k 160k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( psychos )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound related */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* reset */
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY

	SNK_BUTTON_PORT

	PORT_START_TAG("DSW1")
	PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x00, "1st & every 2nd" )
	PORT_DIPSETTING(    0x04, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x08, "Freeze" )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50K 100K" )
	PORT_DIPSETTING(    0x20, "60K 120K" )
	PORT_DIPSETTING(    0x10, "100K 200K" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( legofair )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound CPU status */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )  /* Reset */
	PORT_SERVICE_NO_TOGGLE(0x08, 0x08 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x00, "1st & every 2nd" )
	PORT_DIPSETTING(    0x04, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
	PORT_DIPSETTING(    0x08, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "75k 150k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( choppera )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound CPU status */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )  /* Reset */
	PORT_SERVICE_NO_TOGGLE(0x08, 0x08)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	SNK_JOY1_NODIAL_PORT

	SNK_JOY2_NODIAL_PORT

	SNK_BUTTON_PORT

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
	PORT_DIPSETTING(    0x00, "1st & every 2nd" )
	PORT_DIPSETTING(    0x04, "1st & 2nd only" )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x00, "5" )
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
	PORT_DIPSETTING(    0x08, "Demo Sounds Off" )
	PORT_DIPSETTING(    0x0c, "Demo Sounds On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Infinite Lives (Cheat)")
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x30, "50k 100k" )
	PORT_DIPSETTING(    0x20, "75k 150k" )
	PORT_DIPSETTING(    0x10, "100k 200k" )
	PORT_DIPSETTING(    0x00, DEF_STR( None ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( fitegolf )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound related? */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) /* Version */
	PORT_DIPSETTING(    0x01, DEF_STR( English ) )  /* Over Sea */
	PORT_DIPSETTING(    0x00, DEF_STR( Japanese ) ) /* Domestic */
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_6C ) )

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x01, 0x01, "Shot Time" )
	PORT_DIPSETTING(    0x00, "Short (10 sec)" )
	PORT_DIPSETTING(    0x01, "Long (12 sec)" )
	PORT_DIPNAME( 0x02, 0x02, "Bonus Holes" )
	PORT_DIPSETTING(    0x02, "5 (Par 1,Birdie 2,Eagle 3)" )
	PORT_DIPSETTING(    0x00, "3 (Par 0,Birdie 1,Eagle 2)" )
	PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
	PORT_DIPSETTING(    0x08, "Endless Game (Cheat)")
	PORT_DIPSETTING(    0x0c, "Demo Sound On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Demo Sound Off" )
	PORT_DIPNAME( 0x30, 0x30, "Play Holes" )
	PORT_DIPSETTING(    0x30, "2" )
	PORT_DIPSETTING(    0x20, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Test Mode" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( countryc )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound related? */
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x7f, 0x00, IPT_TRACKBALL_X  ) PORT_SENSITIVITY(50) PORT_KEYDELTA(30) PORT_REVERSE
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x7f, 0x00, IPT_TRACKBALL_Y  ) PORT_SENSITIVITY(50) PORT_KEYDELTA(30)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) /* NOT showed in Test Mode/Manual */
	PORT_DIPSETTING(    0x01, DEF_STR( English ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Japanese ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )  /* Trackball */
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )  /* 1 System */
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) ) /* 2 Systems */
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_4C ) )

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x01, 0x01, "Shot Time" )
	PORT_DIPSETTING(    0x00, "Short (10 sec)" )
	PORT_DIPSETTING(    0x01, "Long (12 sec)" )
	PORT_DIPNAME( 0x02, 0x02, "Bonus Holes" )
	PORT_DIPSETTING(    0x02, "5 (Par 1,Birdie 2,Eagle 3)" )
	PORT_DIPSETTING(    0x00, "3 (Par 0,Birdie 1,Eagle 2)" )
	PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
	PORT_DIPSETTING(    0x08, "Endless Game (Cheat)")
	PORT_DIPSETTING(    0x0c, "Demo Sound On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Demo Sound Off" )
	PORT_DIPNAME( 0x30, 0x30, "Play Holes" )
	PORT_DIPSETTING(    0x30, "2" )
	PORT_DIPSETTING(    0x20, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x00, "5" )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Test Mode" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

static INPUT_PORTS_START( fsoccer )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound CPU status */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Game A")
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Start Game B")

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)

	PORT_START_TAG("IN3")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Start Game E")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)

	PORT_START_TAG("IN4")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)

	PORT_START_TAG("IN5")	/* Only used in the "test mode" in this version */
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_PLAYER(1)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN6")	/* Only used in the "test mode" in this version */
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN7")	/* Only used in the "test mode" in this version */
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN8")	/* Only used in the "test mode" in this version */
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(4)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x03, "Upright (With VS)" )
	PORT_DIPSETTING(    0x02, "Upright (Without VS)" )
	PORT_DIPSETTING(    0x00, "Cocktail (2 Players)" )
	PORT_DIPSETTING(    0x01, "Cocktail (4 Players)" )
	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Version ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Europe ) )
	PORT_DIPSETTING(    0x00, DEF_STR( USA ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Japan ) )
/*  PORT_DIPSETTING(    0x0c, DEF_STR( Europe ) ) */
	SNK_COINAGE

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
	PORT_DIPSETTING(    0x08, "Demo Sound Off" )
	PORT_DIPSETTING(    0x0c, "Demo Sound On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Win Match Against CPU (Cheat)")
	PORT_DIPNAME( 0x70, 0x70, DEF_STR( Game_Time ) )	/* See notes */
	PORT_DIPSETTING(    0x10, "1:00" )
	PORT_DIPSETTING(    0x60, "1:10" )
	PORT_DIPSETTING(    0x50, "1:20" )
	PORT_DIPSETTING(    0x40, "1:30" )
	PORT_DIPSETTING(    0x30, "1:40" )
	PORT_DIPSETTING(    0x20, "1:50" )
	PORT_DIPSETTING(    0x70, "2:00" )
	PORT_DIPSETTING(    0x00, "2:10" )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START_TAG("IN11")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START3 ) PORT_NAME("Start Game C")
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_START4 ) PORT_NAME("Start Game D")
INPUT_PORTS_END

static INPUT_PORTS_START( tdfever )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound CPU status */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Game A")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Start Game B")

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)

	PORT_START_TAG("IN3")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Start Game E")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)

	PORT_START_TAG("IN4")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)

	PORT_START_TAG("IN5")
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN6")
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN7")
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN8")
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(4)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x02, "2 Player Upright" )
	PORT_DIPSETTING(    0x00, "4 Player Cocktail" )
	PORT_DIPNAME( 0x0c, 0x00, "1st Down Bonus Time" )
	PORT_DIPSETTING(    0x00, "Every 1st Down" )
	PORT_DIPSETTING(    0x04, "Every 4 1st Downs" )
	PORT_DIPSETTING(    0x08, "Every 6 1st Downs" )
	PORT_DIPSETTING(    0x0c, "Every 8 1st Downs" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )	/* Manual shows these two as blank */
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sound Off" )
	PORT_DIPSETTING(    0x08, "Demo Sound On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Never Finish (Cheat)")
	PORT_DIPNAME( 0x70, 0x70, "Play Time" )
	PORT_DIPSETTING(    0x70, "1:00" )
	PORT_DIPSETTING(    0x60, "1:10" )
	PORT_DIPSETTING(    0x50, "1:20" )
	PORT_DIPSETTING(    0x40, "1:30" )
	PORT_DIPSETTING(    0x30, "1:40" )
	PORT_DIPSETTING(    0x20, "1:50" )
	PORT_DIPSETTING(    0x10, "2:00" )
	PORT_DIPSETTING(    0x00, "2:10" )
/*
Actual Play Times listed in manual based on Players & cabinet type:

                Upright/Cocktail     Cocktail Only
 Dip Switch       A       B         C      D      E    <-- Start button "MODE"
 SW6 SW7 SW8    1PvsCPU 2PvsCPU   1Pvs2P 2Pvs1P 2Pvs2P
 OFF OFF OFF     1:00    1:10      2:00   2:10   3:00
 ON  OFF OFF     1:10    1:20      2:10   2:20   3:10
 OFF ON  OFF     1:20    1:30      2:20   2:30   3:20
 ON  ON  OFF     1:30    1:40      2:30   2:40   3:30
 OFF OFF ON      1:40    1:50      2:40   2:50   3:40
 ON  OFF ON      1:50    2:00      2:50   3:00   3:50
 OFF ON  ON      2:00    2:10      3:00   3:10   4:00
 ON  ON  ON      2:10    2:20      3:10   3:20   4:10
*/
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN11")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START3 ) PORT_NAME("Start Game C")
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_START4 ) PORT_NAME("Start Game D")
INPUT_PORTS_END

static INPUT_PORTS_START( tdfeverj )
	PORT_START_TAG("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )  /* sound CPU status */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Game A")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Start Game B")

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)

	PORT_START_TAG("IN3")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Start Game E")
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)

	PORT_START_TAG("IN4")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)

	PORT_START_TAG("IN5")
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN6")
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN7")
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(3)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("IN8")
	PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(4)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START_TAG("DSW1")
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(    0x01, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, "2 Player Upright" )
	PORT_DIPSETTING(    0x02, "4 Player Cocktail" )
	PORT_DIPNAME( 0x0c, 0x00, "1st Down Bonus Time" )
	PORT_DIPSETTING(    0x00, "Every 1st Down" )
	PORT_DIPSETTING(    0x04, "Every 4 1st Downs" )
	PORT_DIPSETTING(    0x08, "Every 6 1st Downs" )
	PORT_DIPSETTING(    0x0c, "Every 8 1st Downs" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )	/* Manual shows these two as blank */
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
	PORT_DIPSETTING(    0x0c, "Demo Sound Off" )
	PORT_DIPSETTING(    0x08, "Demo Sound On" )
	PORT_DIPSETTING(    0x00, "Freeze" )
	PORT_DIPSETTING(    0x04, "Never Finish (Cheat)")
	PORT_DIPNAME( 0x70, 0x70, "Play Time" )
	PORT_DIPSETTING(    0x70, "1:00" )
	PORT_DIPSETTING(    0x60, "1:10" )
	PORT_DIPSETTING(    0x50, "1:20" )
	PORT_DIPSETTING(    0x40, "1:30" )
	PORT_DIPSETTING(    0x30, "1:40" )
	PORT_DIPSETTING(    0x20, "1:50" )
	PORT_DIPSETTING(    0x10, "2:00" )
	PORT_DIPSETTING(    0x00, "2:10" )
/*
Actual Play Times listed in manual based on Players & cabinet type:

                Upright/Cocktail     Cocktail Only
 Dip Switch       A       B         C      D      E    <-- Start button "MODE"
 SW6 SW7 SW8    1PvsCPU 2PvsCPU   1Pvs2P 2Pvs1P 2Pvs2P
 OFF OFF OFF     1:00    1:10      2:00   2:10   3:00
 ON  OFF OFF     1:10    1:20      2:10   2:20   3:10
 OFF ON  OFF     1:20    1:30      2:20   2:30   3:20
 ON  ON  OFF     1:30    1:40      2:30   2:40   3:30
 OFF OFF ON      1:40    1:50      2:40   2:50   3:40
 ON  OFF ON      1:50    2:00      2:50   3:00   3:50
 OFF ON  ON      2:00    2:10      3:00   3:10   4:00
 ON  ON  ON      2:10    2:20      3:10   3:20   4:10
*/
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN11")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START3 ) PORT_NAME("Start Game C")
	PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_START4 ) PORT_NAME("Start Game D")
INPUT_PORTS_END

/***********************************************************************/

/* input port configuration */

static const SNK_INPUT_PORT_TYPE athena_io[SNK_MAX_INPUT_PORTS] = {
	/* c000 */ SNK_INP0,
	/* c100 */ SNK_INP1,	SNK_UNUSED,
	/* c200 */ SNK_INP2,	SNK_UNUSED,
	/* c300 */ SNK_UNUSED,	SNK_UNUSED,
	/* c400 */ SNK_UNUSED,	SNK_UNUSED,
	/* c500 */ SNK_INP3,	SNK_UNUSED,
	/* c600 */ SNK_INP4,
	/* c080 */ SNK_UNUSED
};

static const SNK_INPUT_PORT_TYPE ikari_io[SNK_MAX_INPUT_PORTS] = {
	/* c000 */ SNK_INP0,
	/* c100 */ SNK_ROT_PLAYER1,	SNK_UNUSED,
	/* c200 */ SNK_ROT_PLAYER2,	SNK_UNUSED,
	/* c300 */ SNK_INP3,	SNK_UNUSED,
	/* c400 */ SNK_UNUSED,	SNK_UNUSED,
	/* c500 */ SNK_INP4,	SNK_UNUSED,
	/* c600 */ SNK_INP5,
	/* c080 */ SNK_UNUSED
};

static const SNK_INPUT_PORT_TYPE choppera_io[SNK_MAX_INPUT_PORTS] = {
	/* c000 */ SNK_INP0,
	/* c100 */ SNK_INP1,	SNK_UNUSED,
	/* c200 */ SNK_INP2,	SNK_UNUSED,
	/* c300 */ SNK_INP3,	SNK_UNUSED,
	/* c400 */ SNK_UNUSED,	SNK_UNUSED,
	/* c500 */ SNK_INP4,	SNK_UNUSED,
	/* c600 */ SNK_INP5,
	/* c080 */ SNK_UNUSED
};

static const SNK_INPUT_PORT_TYPE fsoccer_io[SNK_MAX_INPUT_PORTS] = {
	/* c000 */ SNK_INP0,
	/* c100 */ SNK_INP1, SNK_INP2, SNK_INP3, SNK_INP4, /* joy1..joy4 */
	/* c300 */ SNK_INP5, SNK_INP6, SNK_INP7, SNK_INP8, /* aim1..aim4 */
	/* c500 */ SNK_UNUSED,
	/* c580 */ SNK_INP9,	/* DSW1 */
	/* c600 */ SNK_INP10,	/* DSW2 */
	/* c080 */ SNK_INP11	/* Start games type C & D */
};

static const SNK_INPUT_PORT_TYPE tdfever_io[SNK_MAX_INPUT_PORTS] = {
	/* c000 */ SNK_INP0,
	/* c100 */ SNK_INP1, SNK_INP2, SNK_INP3, SNK_INP4, /* joy1..joy4 */
	/* c300 */ SNK_INP5, SNK_INP6, SNK_INP7, SNK_INP8, /* aim1..aim4 */
	/* c500 */ SNK_UNUSED,
	/* c580 */ SNK_INP9,	/* DSW1 */
	/* c600 */ SNK_INP10,	/* DSW2 */
	/* c080 */ SNK_INP11	/* Start games type C & D */
};

static DRIVER_INIT( ikari ){
	UINT8 *RAM = memory_region(REGION_CPU1);
	/*  Hack ROM test */
	RAM[0x11a6] = 0x00;
	RAM[0x11a7] = 0x00;
	RAM[0x11a8] = 0x00;

	/* Hack Incorrect port value */
	RAM[0x1003] = 0xc3;
	RAM[0x1004] = 0x02;
	RAM[0x1005] = 0x10;

	snk_sound_busy_bit = 0x01;
	snk_io = ikari_io;
	hard_flags = 1;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 1;
}

static DRIVER_INIT( ikarijp ){
	UINT8 *RAM = memory_region(REGION_CPU1);
	RAM[0x190b] = 0xc9; /* faster test */

	snk_sound_busy_bit = 0x20;
	snk_io = ikari_io;
	hard_flags = 1;
	videoram = snk_rambase + 0x000;
	snk_gamegroup = 1;
}

static DRIVER_INIT( ikarijpb ){
	UINT8 *RAM = memory_region(REGION_CPU1);
	RAM[0x190b] = 0xc9; /* faster test */

	snk_sound_busy_bit = 0x20;
	snk_io = ikari_io;
	hard_flags = 1;
	videoram = snk_rambase + 0x000;
	snk_gamegroup = 1;
}

static DRIVER_INIT( victroad ){
	UINT8 *RAM = memory_region(REGION_CPU1);
	/* Hack ROM test */
	RAM[0x17bd] = 0x00;
	RAM[0x17be] = 0x00;
	RAM[0x17bf] = 0x00;

	/* Hack Incorrect port value */
	RAM[0x161a] = 0xc3;
	RAM[0x161b] = 0x19;
	RAM[0x161c] = 0x16;

	snk_sound_busy_bit = 0x01;
	snk_io = ikari_io;
	hard_flags = 1;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 1;
}

static DRIVER_INIT( dogosoke ){
	UINT8 *RAM = memory_region(REGION_CPU1);
	/* Hack ROM test */
	RAM[0x179f] = 0x00;
	RAM[0x17a0] = 0x00;
	RAM[0x17a1] = 0x00;

	/* Hack Incorrect port value */
	RAM[0x15fc] = 0xc3;
	RAM[0x15fd] = 0xfb;
	RAM[0x15fe] = 0x15;

	snk_sound_busy_bit = 0x01;
	snk_io = ikari_io;
	hard_flags = 1;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 1;
}

static DRIVER_INIT( gwar ){
	snk_sound_busy_bit = 0x01;
	snk_io = ikari_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 2;
	use_input_cp_hack = 1;
}

static DRIVER_INIT( gwara ){
	snk_sound_busy_bit = 0x01;
	snk_io = ikari_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 4;
	use_input_cp_hack = 1;
}

static DRIVER_INIT( chopper ){
	snk_sound_busy_bit = 0x01;
	snk_io = athena_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 0;
}

static DRIVER_INIT( choppera ){
	snk_sound_busy_bit = 0x01;
	snk_io = choppera_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 2;
}

static DRIVER_INIT( bermudat ){
	UINT8 *RAM = memory_region(REGION_CPU1);

	// Patch "Turbo Error"
	RAM[0x127e] = 0xc9;
	RAM[0x118d] = 0x00;
	RAM[0x118e] = 0x00;

	snk_sound_busy_bit = 0x01;
	snk_io = ikari_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 0;
}

static DRIVER_INIT( worldwar ){
	snk_sound_busy_bit = 0x01;
	snk_io = ikari_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 0;
}

static DRIVER_INIT( tdfever ){
	snk_sound_busy_bit = 0x08;
	snk_io = tdfever_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = (!strcmp(machine->gamedrv->name,"tdfeverj")) ? 5 : 3;
	snk_irq_delay = 1000;
}

static DRIVER_INIT( tdfever2 ){
	snk_sound_busy_bit = 0x08;
	snk_io = tdfever_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = (!strcmp(machine->gamedrv->name,"tdfeverj")) ? 5 : 3;
	snk_irq_delay = 1000;
}

static DRIVER_INIT( fsoccer ){
	snk_sound_busy_bit = 0x08;
	snk_io = fsoccer_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 7;
}

static DRIVER_INIT( tnk3 ){
	snk_sound_busy_bit = 0x20;
	snk_io = ikari_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 1;
}

static DRIVER_INIT( athena ){
	snk_sound_busy_bit = 0x01;
	snk_io = athena_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 1;
}

static DRIVER_INIT( fitegolf ){
	snk_sound_busy_bit = 0x01;
	snk_io = athena_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 1;
}

static DRIVER_INIT( psychos ){
	snk_sound_busy_bit = 0x01;
	snk_io = athena_io;
	hard_flags = 0;
	videoram = snk_rambase + 0x800;
	snk_gamegroup = 0;
}

/*          rom       parent    machine   inp       init */
GAME( 1985, tnk3,     0,        tnk3,     tnk3,     tnk3,     ROT270, "SNK", "T.N.K. III (US)", GAME_NO_COCKTAIL )
GAME( 1985, tnk3j,    tnk3,     tnk3,     tnk3,     tnk3,     ROT270, "SNK", "T.A.N.K. (Japan)", GAME_NO_COCKTAIL )
GAME( 1986, athena,   0,        athena,   athena,   athena,   ROT0,   "SNK", "Athena", GAME_NO_COCKTAIL )
GAME( 1988, fitegolf, 0,        athena,   fitegolf, fitegolf, ROT0,   "SNK", "Fighting Golf (World?)", GAME_NO_COCKTAIL )
GAME( 1988, fitegol2, fitegolf, athena,   fitegolf, fitegolf, ROT0,   "SNK", "Fighting Golf (US)", GAME_NO_COCKTAIL )
GAME( 1988, countryc, fitegolf, athena,   countryc, fitegolf, ROT0,   "SNK", "Country Club", GAME_NO_COCKTAIL )
GAME( 1986, ikari,    0,        ikari,    ikari,    ikari,    ROT270, "SNK", "Ikari Warriors (US)", GAME_NO_COCKTAIL )
GAME( 1986, ikarijp,  ikari,    ikari,    ikarijp,  ikarijp,  ROT270, "SNK", "Ikari (Japan)", GAME_NO_COCKTAIL )
GAME( 1986, ikarijpb, ikari,    ikari,    ikarijpb, ikarijpb, ROT270, "bootleg", "Ikari (Japan bootleg)", GAME_NO_COCKTAIL )
GAME( 1986, victroad, 0,        victroad, victroad, victroad, ROT270, "SNK", "Victory Road", GAME_NO_COCKTAIL )
GAME( 1986, dogosoke, victroad, victroad, victroad, dogosoke, ROT270, "SNK", "Dogou Souken", GAME_NO_COCKTAIL )
GAME( 1986, dogosokj, victroad, victroad, dogosokj, dogosoke, ROT270, "bootleg", "Dogou Souken (Joystick hack bootleg)", GAME_NO_COCKTAIL )
GAME( 1987, gwar,     0,        gwar,     gwar,     gwar,     ROT270, "SNK", "Guerrilla War (US)", GAME_NO_COCKTAIL )
GAME( 1987, gwarj,    gwar,     gwar,     gwar,     gwar,     ROT270, "SNK", "Guevara (Japan)", GAME_NO_COCKTAIL )
GAME( 1987, gwara,    gwar,     gwar,     gwar,     gwara,    ROT270, "SNK", "Guerrilla War (Version 1)", GAME_NO_COCKTAIL )
GAME( 1987, gwarb,    gwar,     gwar,     gwar,     gwar,     ROT270, "bootleg", "Guerrilla War (bootleg)", GAME_NO_COCKTAIL )
GAME( 1987, bermudat, 0,        bermudat, bermudat, bermudat, ROT270, "SNK", "Bermuda Triangle (Japan)", GAME_NO_COCKTAIL )
GAME( 1987, bermudao, bermudat, bermudat, bermudat, bermudat, ROT270, "SNK", "Bermuda Triangle (Japan old version)", GAME_NO_COCKTAIL )
GAME( 1987, bermudaa, bermudat, bermudat, bermudaa, worldwar, ROT270, "SNK", "Bermuda Triangle (US older version)", GAME_NO_COCKTAIL )
GAME( 1987, worldwar, bermudat, bermudat, worldwar, worldwar, ROT270, "SNK", "World Wars (World)", GAME_NO_COCKTAIL )
GAME( 1987, psychos,  0,        psychos,  psychos,  psychos,  ROT0,   "SNK", "Psycho Soldier (US)", GAME_NO_COCKTAIL )
GAME( 1987, psychosj, psychos,  psychos,  psychos,  psychos,  ROT0,   "SNK", "Psycho Soldier (Japan)", GAME_NO_COCKTAIL )
GAME( 1988, chopper,  0,        chopper1, legofair, chopper,  ROT270, "SNK", "Chopper I (US set 1)", GAME_NO_COCKTAIL )
GAME( 1988, choppera, chopper,  chopper1, choppera, choppera, ROT270, "SNK", "Chopper I (US set 2)", GAME_NO_COCKTAIL )
GAME( 1988, chopperb, chopper,  chopper1, legofair, chopper,  ROT270, "SNK", "Chopper I (US set 3)", GAME_NO_COCKTAIL )
GAME( 1988, legofair, chopper,  chopper1, legofair, chopper,  ROT270, "SNK", "Koukuu Kihei Monogatari - The Legend of Air Cavalry (Japan)", GAME_NO_COCKTAIL )
GAME( 1987, tdfever,  0,        tdfever,  tdfever,  tdfever,  ROT270, "SNK", "TouchDown Fever", GAME_NO_COCKTAIL )
GAME( 1987, tdfeverj, tdfever,  tdfever,  tdfeverj,  tdfever, ROT270, "SNK", "TouchDown Fever (Japan)", GAME_NO_COCKTAIL )
GAME( 1988, tdfever2, tdfever,  tdfever2, tdfever,  tdfever2, ROT270, "SNK", "TouchDown Fever 2", GAME_NO_COCKTAIL ) /* upgrade kit for Touchdown Fever */
GAME( 1988, fsoccer,  0,        fsoccer,  fsoccer,  fsoccer,  ROT0,   "SNK", "Fighting Soccer (version 4)", GAME_NO_COCKTAIL )
GAME( 1988, fsoccerb, fsoccer,  fsoccer,  fsoccer,  fsoccer,  ROT0,   "bootleg", "Fighting Soccer (joystick hack bootleg)", GAME_NO_COCKTAIL )

