/*
Halley's Comet, 1986 Taito

    Halley's Comet was created by Fukio Mitsuji (MTJ),
    who also created Bubble Bobble, Rainbow Islands, Syvalion, etc.

  Issues:
    - Status reads from blitter RAM aren't well understood.
      They probably includes both completion and collision flags.
    - The blitter is missing many features, in particular certain sprites aren't
      erased properly.
    - It isn't known how many independent planes of graphics the blitter manages.
      The starfield, for example, probably involves at least two additional planes
      orthogonal to the sprites and scroll layer.
    - Background tiles inside the comet have wrong coordinates.
    - Score digits have wrong colors.
    - Blitter functions, especially those capable of screen warping, are unoptimized.
    - The starfields can probably be represented and rendered by two simple lists
      instead of costly bitmaps.
    - Ben Bero Beh has collision problems with the falling fireballs and a minor
      priority glitch with the "Elevator Action" baddies.

    * Halley's Comet's undocumented DIP switches only work if the player1 start button
      is depressed during boot-up.


    Special thanks to Phil Stroffolino for the creation of a solid framework,
    Jarek Burczynski for adding sound and providing awesome hand-drawn schematics,
    Jason MacFarlane for his continuous and selfless support. I'd never have come
    all this way without the invaluable videos and screen shots sent by Jason.

    To the Columbia crew and the forerunners who gave their lives to science and space exploration.
    Your bravery and devotion will not be forgotten.


CPU:    MC68B09EP Z80A(SOUND)
Sound:  YM2149F x 4
OSC:    19.968MHz 6MHz

J1100021    sound daughterboard

Z80A    6MHz
2016
A62-13
A62-14
YM2149
YM2149
YM2149

J1100018

      sw1       sw2  sw3  sw4

          A62-2  A62-15
68B09EP   A62-1
                 A62-4
                 2016    YM2149
                 2016

J1100020

 4116 4116 4116 4116     MB15511
 4116 4116 4116 4116
 4116 4116 4116 4116
 4116 4116 4116 4116
 4116 4116 4116 4116     MB15512
 4116 4116 4116 4116
 4116 4116 4116 4116
 4116 4116 4116 4116

 MB15510  MB15510
                          2016
                          2016

J1100019


                 A62-9  A62-10
 A26-13          A62-11 A62-12
 A26-13          A62-5  A62-16
 A26-13          A62-7  A62-8



                                 HALLEY'S COMET
                                   Taito 1986

                          Pinout and DIP switch settings
                    typed in by Pelle Einarsson, pelle@mensa.se

NOTE: I had to guess the meaning of some Japanese text concerning the DIP
      switch settings, but I think I got it right.

      * = default settings


              T                                       G
    PARTS          SOLDER                  PARTS              SOLDER
----------------------------------    ---------------------------------------
       GND   1 A   GND                         GND   1 A   GND
       GND   2 B   GND                               2 B
       GND   3 C   GND                               3 C
       GND   4 D   GND                               4 D
 Video GND   5 E   Video GND            Sound out+   5 E   Sound Out -
Video sync   6 F   Video sync                 Post   6 F   Post
      Post   7 H   Post                              7 H   Power on reset
   Video R   8 J   Video R               Coin sw A   8 J   Coin sw B
   Video G   9 K   Video G          Coin counter A   9 K   Coin counter B
   Video B  10 L   Video B          Coin lockout A  10 L   Coin lockout B
       -5V  11 M   -5V                  Service sw  11 M   Tilt sw
       -5V  12 N   -5V                    Select 1  12 N   Select 2
      +12V  13 P   +12V                      1P up  13 P   2P up
      +12V  14 R   +12V                    1P down  14 R   2P down
       +5V  15 S   +5V                    1P right  15 S   2P right
       +5V  16 T   +5V                     1P left  16 T   2P left
       +5V  17 U   +5V                              17 U
       +5V  18 V   +5V                              18 V
                                                    19 W
                                                    20 X
      H                                   1P shoot  21 Y   2p shoot
   --------                          1P hyperspace  22 Z   2P hyperspace
    1  GND
    2  GND
    3  GND
    4  GND
    5  +5V
    6  +5V
    7  +5V
    8  -5V
    9  +13V (a typo?)            DIP switch 1                Option    1-5   6
    10  Post                     ----------------------------------------------
    11  +12V                     (single/dual controls?)    *1-way     off  on
    12  +12V                                                 2-way          off



  color test layout:             (0,0) *ROT90
     +------+-------+------+------+
     |      |       |      |      |
     | White| Blue  |Green | Red  | 1 (brightest)
     |      |       |      |      |
     +------+-------+------+------+
     |      |       |      |      |
     |      |       |      |      | 2
     |      |       |      |      |
     +------+-------+------+------+
     |      |       |      |      |
     |      |       |      |      | 3
     |      |       |      |      |
     +------+-------+------+------+
     |      |       |      |      |
     |      |       |      |      | 4 (darkest)
     |      |       |      |      |
     +------+-------+------+------+
*/

//**************************************************************************
// Compiler Directives

#include "driver.h"
#include "cpu/m6809/m6809.h"
#include "sound/ay8910.h"

#define HALLEYS_DEBUG 0


//**************************************************************************
// Driver Constants and Variables

#define GAME_BENBEROB 0
#define GAME_HALLEYS  1

/* CAUTION: SENSITIVE VALUES */
#define SCREEN_WIDTH_L2 8
#define SCREEN_HEIGHT 256
#define VIS_MINX      0
#define VIS_MAXX      255
#define VIS_MINY      8
#define VIS_MAXY      (255-8)

#define MAX_LAYERS    6
#define MAX_SPRITES   256
#define MAX_SOUNDS    16

#define SP_2BACK     0x100
#define SP_ALPHA     0x200
#define SP_COLLD     0x300

#define BG_MONO      0x400
#define BG_RGB       0x500

#define PALETTE_SIZE 0x600

#define SCREEN_WIDTH        (1 << SCREEN_WIDTH_L2)
#define SCREEN_SIZE         (SCREEN_HEIGHT << SCREEN_WIDTH_L2)
#define SCREEN_BYTEWIDTH_L2 (SCREEN_WIDTH_L2 + 1)
#define SCREEN_BYTEWIDTH    (1 << SCREEN_BYTEWIDTH_L2)
#define SCREEN_BYTESIZE     (SCREEN_HEIGHT << SCREEN_BYTEWIDTH_L2)
#define CLIP_SKIP           (VIS_MINY * SCREEN_WIDTH + VIS_MINX)
#define CLIP_W              (VIS_MAXX - VIS_MINX + 1)
#define CLIP_H              (VIS_MAXY - VIS_MINY + 1)
#define CLIP_BYTEW          (CLIP_W << 1)

static UINT16 *render_layer[MAX_LAYERS];
static UINT8 sound_fifo[MAX_SOUNDS];
static UINT8 *gfx_plane02, *gfx_plane13, *collision_list;
static UINT8 *scrolly0, *scrollx0, *scrolly1, *scrollx1;
static UINT32 *internal_palette, *alpha_table;

static UINT8 *cpu1_base, *gfx1_base, *blitter_ram, *io_ram;
static size_t blitter_ramsize, io_ramsize;

static int game_id, blitter_busy, collision_count, stars_enabled, bgcolor, ffcount, ffhead, fftail;
static int mVectorType, sndnmi_mask, firq_level;
static emu_timer *blitter_reset_timer;

static offs_t halleys_collision_detection;


//**************************************************************************
// MB1551x Blitter Functions

static void blit(int offset)
{
/*
    The render layers can be converted to standard MAME bitmaps but
    I am not taking chances as long as the blitter has unknown draw
    modes which may go beyond MAME's capability.

    The function has grown tremendously as more features were added
    and become rather difficult to maintain.
*/

// status attributes
#define ACTIVE 0x02
#define DECAY  0x10
#define RETIRE 0x80

// mode attributes
#define IGNORE_0 0x01
#define MODE_02  0x02
#define COLOR_ON 0x04
#define MIRROR_X 0x08
#define MIRROR_Y 0x10
#define MODE_40  0x40
#define GROUP    0x80

// color attributes
#define PENCOLOR 0x0f
#define BANKBIT1 0x80

// code attributes
#define COMMAND  0x0f
#define BGLAYER  0x10
#define BANKBIT0 0x40
#define PLANE    0x80

// special draw commands
#define EFX1      0x8 // draws to back??
#define HORIZBAR  0xe // draws 8-bit RGB horizontal bars
#define STARPASS1 0x3 // draws the stars
#define STARPASS2 0xd // modifies stars color
#define TILEPASS1 0x5 // draws tiles(s1: embedded 8-bit RGB, s2: bit-packed pixel data)
#define TILEPASS2 0xb // modifies tiles color/alpha

// user flags
#define FLIP_X     0x0100
#define FLIP_Y     0x0200
#define SINGLE_PEN 0x0400
#define RGB_MASK   0x0800
#define AD_HIGH    0x1000
#define SY_HIGH    0x2000
#define S1_IDLE    0x4000
#define S1_REV     0x8000
#define S2_IDLE    0x10000
#define S2_REV     0x20000
#define BACKMODE   0x40000
#define ALPHAMODE  0x80000
#define PPCD_ON    0x100000

// hard-wired defs and interfaces
#define HALLEYS_SPLIT   0xf4
#define COLLISION_PORTA 0x67
#define COLLISION_PORTB 0x8b

// short cuts
#define XMASK (SCREEN_WIDTH-1)
#define YMASK (SCREEN_HEIGHT-1)

	static const UINT8 penxlat[16]={0x03,0x07,0x0b,0x0f,0x02,0x06,0x0a,0x0e,0x01,0x05,0x09,0x0d,0x00,0x04,0x08,0x0c};
	static const UINT8 rgbmask[16]={0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfc,0xff,0xff,0xff,0xff,0xff};
	static const UINT8 tyremap[ 8]={ 0, 5, 9,13,16,20,24,28};

	UINT8 *param, *src_base;
	UINT16 *dst_base;
	int stptr, mode, color, code, y, x, h, w, src1, src2;
	int status, flags, group, command, bank, layer, pen0, pen1;
	int yclip, xclip, src_yskip, src_xskip, dst_skip, hclip, wclip, src_dy, src_dx;
	UINT32 *pal_ptr;
	UINT8 *src1_ptr, *src2_ptr; // esi alias, ebx alias
	UINT16 *dst_ptr;             // edi alias
	void *edi;                 // scratch
	int eax, ebx, ecx, edx;    // scratch
	UINT16 ax; UINT8 al, ah;      // partial regs


	param = blitter_ram + offset;


#if HALLEYS_DEBUG
if (0) {
	logerror("%04x:[%04x]", activecpu_get_pc(), offset);
	for (ecx=0; ecx<16; ecx++) logerror(" %02x", param[ecx]);
	logerror("\n"); }
#endif


	// init blitter controls
	stptr = (int)param[0x2]<<8 | (int)param[0x3];
	mode  = (int)param[0x5];
	color = (int)param[0x6];
	code  = (int)param[0x7];


	// update sprite status
	layer = (code>>3 & 2) | (code>>7 & 1);
	offset >>= 4;
	status = (stptr) ? cpu1_base[stptr] : ACTIVE;
	flags = mode;
	group = mode & GROUP;
	command = code & COMMAND;
	if (game_id == GAME_HALLEYS)
	{
		if (!layer) flags |= PPCD_ON;
		if (offset >= HALLEYS_SPLIT) flags |= AD_HIGH; else
		if (offset & 1) memcpy(param-0x10, param, 0x10); else group = param[0x15] & GROUP;

		// HACK: force engine flame in group zero to increase collision accuracy
		if (offset == 0x1a || offset == 0x1b) group = 0;
	}
	else if (offset & 1) memcpy(param-0x10, param, 0x10);


	// init draw parameters
	y = (int)param[0x8];
	x = (int)param[0x9];
	h = (int)param[0xa];
	w = (int)param[0xb] + 1;
	if (!h) return;


	// translate source addresses
	src1 = (int)param[0xc]<<8 | (int)param[0xd];
	src2 = (int)param[0xe]<<8 | (int)param[0xf];
	flags |= src1 & (S1_IDLE | S1_REV);
	flags |= src2<<2 & (S2_IDLE | S2_REV);
	src1 &= 0x3fff;
	src2 &= 0x3fff;
	bank = ((code & BANKBIT0) | (color & BANKBIT1)) << 8;
	pal_ptr = internal_palette;


	// the crossroad of fate
	if (code & BGLAYER || command & 7) goto COMMAND_MODE;


	// reject off-screen objects
	if (flags & MIRROR_Y) { flags |= FLIP_Y; y -= (h - 1); }
	if (flags & MIRROR_X) { flags |= FLIP_X; x -= (w - 1); }
	if (y > VIS_MAXY || (y + h) <= VIS_MINY) return;
	if (x > VIS_MAXX || (x + w) <= VIS_MINX) return;


	// clip objects against the visible area
	yclip = y; xclip = x; hclip = h; wclip = w;
	src_yskip = src_xskip = dst_skip = 0;
	if (yclip < VIS_MINY) { src_yskip = VIS_MINY - yclip; yclip = VIS_MINY; hclip -= src_yskip; }
	if (yclip + hclip > VIS_MAXY+1) { hclip = VIS_MAXY+1 - yclip; }
	if (xclip < VIS_MINX) { src_xskip = VIS_MINX - xclip; xclip = VIS_MINX; wclip -= src_xskip; }
	if (xclip + wclip > VIS_MAXX+1) { wclip = VIS_MAXX+1 - xclip; }
	dst_skip = (yclip << SCREEN_WIDTH_L2) + xclip;


	// adjust orientations
	eax = 0;
	if (flags & (S1_REV | S2_REV)) { flags ^= FLIP_Y | FLIP_X; eax -= w * h - 8; }

	if (flags & FLIP_Y)
	{
		eax += w * (h - 1);
		src_yskip = -src_yskip;
		src_dy = (flags & FLIP_X) ? -w + wclip : -w - wclip;

	}
	else src_dy = (flags & FLIP_X) ? w + wclip : w - wclip;

	if (flags & FLIP_X)
	{
		eax += w - 1;
		src_xskip = -src_xskip;
		src_dx = -1;
	}
	else src_dx = 1;


	// calculate entry points and loop constants
	src1_ptr = gfx_plane02 + ((bank + src1)<<3) + eax;
	src2_ptr = gfx_plane13 + ((bank + src2)<<3) + eax;

	if (!(flags & (S1_IDLE | S2_IDLE)))
	{
		eax = src_yskip * w + src_xskip;
		src1_ptr += eax;
		src2_ptr += eax;
	}
	else src_dy = src_dx = 0;

	dst_ptr = render_layer[layer] + dst_skip;


	// look up pen values and set rendering flags
	pen0 = code>>3 & 0x10;
	pen1 = 0;
	if (command == EFX1) { flags |= BACKMODE; pen0 |= SP_2BACK; }
	if (src1 == src2)
	{
		flags |= SINGLE_PEN;
		eax = (UINT32)penxlat[color & PENCOLOR];
		if (eax) pen1 = pen0 + eax;
	}
	else if (color & PENCOLOR) flags |= RGB_MASK;


//--------------------------------------------------------------------------

#define BLOCK_WIPE_COMMON { \
	eax = wclip<<1; \
	ecx = hclip; \
	edi = dst_ptr; \
	do { memset((UINT8*)edi, 0, eax); edi = (UINT8*)edi + SCREEN_BYTEWIDTH; } while (--ecx); }

//--------------------------------------------------------------------------

	// multi-pen block or transparent blit
	if ((flags & (SINGLE_PEN | RGB_MASK | COLOR_ON)) == COLOR_ON)
	{
		if (!(flags & IGNORE_0)) BLOCK_WIPE_COMMON

		dst_ptr += wclip;
		ecx = wclip = -wclip;
		edx = src_dx;

		if (flags & PPCD_ON) goto COLLISION_MODE;

		al = ah = (UINT8)pen0;

		if (!(flags & BACKMODE))
		{
			do {
				do {
					al |= *src1_ptr;
					src1_ptr += edx;
					al |= *src2_ptr;
					src2_ptr += edx;
					if (al & 0xf) { dst_ptr[ecx] = (UINT16)al;  al = ah;}
				}
				while (++ecx);
				ecx = wclip; src1_ptr += src_dy; src2_ptr += src_dy; dst_ptr += SCREEN_WIDTH;
			}
			while (--hclip);
		}
		else
		{
			do {
				do {
					al |= *src1_ptr;
					src1_ptr += edx;
					al |= *src2_ptr;
					src2_ptr += edx;
					if (al & 0xf) { dst_ptr[ecx] = (UINT16)al | SP_2BACK;  al = ah; }
				}
				while (++ecx);
				ecx = wclip; src1_ptr += src_dy; src2_ptr += src_dy; dst_ptr += SCREEN_WIDTH;
			}
			while (--hclip);
		}
		return;


		COLLISION_MODE:

		ax = 0;
		if (group)
		{
			do {
				do {
					al = *src1_ptr;
					src1_ptr += edx;
					al |= *src2_ptr;
					src2_ptr += edx;
					if (al & 0xf) { dst_ptr[ecx] = (UINT16)al | SP_COLLD; } // set collision flag on group one pixels
				}
				while (++ecx);
				ecx = wclip; src1_ptr += src_dy; src2_ptr += src_dy; dst_ptr += SCREEN_WIDTH;
			}
			while (--hclip);
		}
		else
		{
			do {
				do {
					al = *src1_ptr;
					src1_ptr += edx;
					al |= *src2_ptr;
					src2_ptr += edx;
					if (al & 0xf) { ax |= dst_ptr[ecx]; dst_ptr[ecx] = (UINT16)al; } // combine collision flags in ax
				}
				while (++ecx);
				ecx = wclip; src1_ptr += src_dy; src2_ptr += src_dy; dst_ptr += SCREEN_WIDTH;
			}
			while (--hclip);
		}

		// update collision list if object collided with the other group
		if (status & ACTIVE && ax & SP_COLLD)
		{
			collision_list[collision_count & (MAX_SPRITES-1)] = offset;
			collision_count++;

			#if HALLEYS_DEBUG
				popmessage("ID:%02x CC:%3d", offset, collision_count);
			#endif
		}

	} else

//--------------------------------------------------------------------------

	// multi-pen, RGB masked block or transparent blit
	if ((flags & (RGB_MASK | COLOR_ON)) == RGB_MASK + COLOR_ON)
	{
		if (!(flags & IGNORE_0)) BLOCK_WIPE_COMMON

		dst_ptr += wclip;
		ecx = wclip = -wclip;
		al = ah = (UINT8)pen0;
		ebx = rgbmask[color & PENCOLOR] | 0xffffff00;

		do {
			do {
				al |= *src1_ptr;
				src1_ptr += src_dx;
				al |= *src2_ptr;
				src2_ptr += src_dx;
				if (al & 0xf) { edx = (UINT32)al;  al = ah;  dst_ptr[ecx] = pal_ptr[edx] & ebx; }
			}
			while (++ecx);
			ecx = wclip; src1_ptr += src_dy; src2_ptr += src_dy; dst_ptr += SCREEN_WIDTH;
		}
		while (--hclip);

	} else

//--------------------------------------------------------------------------

	// single-pen block or transparent blit
	if ((flags & (SINGLE_PEN | COLOR_ON)) == SINGLE_PEN + COLOR_ON)
	{
		if (!(flags & IGNORE_0)) BLOCK_WIPE_COMMON

		dst_ptr += wclip;
		ebx = hclip;
		ecx = wclip = -wclip;
		edx = src_dx;
		ax = (UINT16)pen1;

		do {
			do {
				if (*src1_ptr) dst_ptr[ecx] = ax;
				src1_ptr += edx;
			}
			while (++ecx);

			ecx = wclip;
			src1_ptr += src_dy;
			dst_ptr  += SCREEN_WIDTH;
		}
		while (--ebx);

	} else

//--------------------------------------------------------------------------

	// transparent wipe
	if ((flags & (IGNORE_0 | COLOR_ON)) == IGNORE_0)
	{
		dst_ptr += wclip;
		wclip = -wclip;
		ecx = wclip;
		edx = src_dx;

		if (flags & PPCD_ON && !group)
		{
			// preserve collision flags when wiping group zero objects
			do {
				do {
					al = *src1_ptr;
					ah = *src2_ptr;
					src1_ptr += edx;
					src2_ptr += edx;
					if (al | ah) dst_ptr[ecx] &= SP_COLLD;
				}
				while (++ecx);

				ecx = wclip;
				src1_ptr += src_dy;
				src2_ptr += src_dy;
				dst_ptr  += SCREEN_WIDTH;
			}
			while (--hclip);
		}
		else
		{
			do {
				do {
					al = *src1_ptr;
					ah = *src2_ptr;
					src1_ptr += edx;
					src2_ptr += edx;
					if (al | ah) dst_ptr[ecx] = 0;
				}
				while (++ecx);

				ecx = wclip;
				src1_ptr += src_dy;
				src2_ptr += src_dy;
				dst_ptr  += SCREEN_WIDTH;
			}
			while (--hclip);
		}

	} else

//--------------------------------------------------------------------------

	// block wipe
	if ((flags & (IGNORE_0 | COLOR_ON)) == 0) BLOCK_WIPE_COMMON

//--------------------------------------------------------------------------

	// End of Standard Mode
	return;

//--------------------------------------------------------------------------


COMMAND_MODE:

#define GFX_HI 0x10000


	// reject illegal blits and adjust parameters
	if (command)
	{
		if (h > 8) return;
		if (y >= 0xf8) { y -= 0xf8; flags |= SY_HIGH; } else
		if (y >= 8) return;
		if (command != TILEPASS1) { h <<= 5; y <<= 5; }
	}


	// calculate entry points and loop constants
	if (flags & S1_IDLE) src_dx = 0; else src_dx = 1;
	if (flags & S1_REV ) src_dx = -src_dx;

	src_base = gfx1_base + bank;

	if (command == STARPASS1 || command == STARPASS2) layer = (layer & 1) + 4;
	dst_base = render_layer[layer];


//--------------------------------------------------------------------------

#define WARP_WIPE_COMMON { \
	ebx = y + h; \
	ecx = (x + w - SCREEN_WIDTH) << 1; \
	for (edx=y; edx<ebx; edx++) { \
		dst_ptr = dst_base + ((edx & YMASK) << SCREEN_WIDTH_L2); \
		if (ecx > 0) { memset(dst_ptr, 0, ecx); eax = SCREEN_WIDTH - x; } else eax = w; \
		memset(dst_ptr+x, 0, eax<<1); } }

//--------------------------------------------------------------------------

	// specialized block wipe
	if ((flags & (IGNORE_0 | COLOR_ON)) == 0)
	{
		// wipe star layer when the following conditions are met:
		if (!command && y == 0xff && h == 1)
		{
			y = 0; h = SCREEN_HEIGHT;
			dst_base = render_layer[(layer&1)+4];
			WARP_WIPE_COMMON

			stars_enabled = ~layer & 1;
		}

		// wipe background and chain-wipe corresponding sprite layer when the command is zero
		else
		{
			WARP_WIPE_COMMON
			if (!command) { dst_base = render_layer[layer&1]; WARP_WIPE_COMMON }
		}

	} else

//--------------------------------------------------------------------------

	// gray shaded star map with 16x16 cells
	if (command == STARPASS1 && flags & COLOR_ON)
	{
		/*
            Each star map is generated by two data sets pointed by the second source
            address. The first 256-byte set has scattered bits to reflect the star
            population while the second 256-byte set appears to have random values.
            When the game runs the the star fields are updated a small portion at a
            time by a third data set containing gradient patterns which may indicate
            gray shades or alpha levels.

            Halley's Comet draws and clears the two star fields as if they are
            independent from the backgrounds, making it a total of four scrollable
            layers. However, only two pairs of scroll registers are in use and they
            affect the stars and the backgrounds together - possibly afterthoughts
            on the original Ben Bero Beh hardware.

            This algorithm is based on speculation and deemed inaccurate.
        */
		#define RORB(R,N) ( ((R>>N)|(R<<(8-N))) & 0xff )
		#define C2S(X,Y,O) ( (((Y+(O>>4))&YMASK)<<SCREEN_WIDTH_L2) + ((X+(O&0xf))&XMASK) )

		src2_ptr = src_base + src2 + GFX_HI;

		for (yclip=y+h; y<yclip; y+=16)
		for (xclip=x+w; x<xclip; x+=16)
		{
			edx = (UINT32)*src2_ptr;
			src2_ptr++;
			if (edx)
			{
				ax = (UINT16)*(src2_ptr-0x100 -1);
				ebx = (UINT32)ax;
				ax |= BG_MONO;
				if (edx & 0x01) {                    dst_base[C2S(x,y,ebx)] = ax; }
				if (edx & 0x02) { ecx = RORB(ebx,1); dst_base[C2S(x,y,ecx)] = ax; }
				if (edx & 0x04) { ecx = RORB(ebx,2); dst_base[C2S(x,y,ecx)] = ax; }
				if (edx & 0x08) { ecx = RORB(ebx,3); dst_base[C2S(x,y,ecx)] = ax; }
				if (edx & 0x10) { ecx = RORB(ebx,4); dst_base[C2S(x,y,ecx)] = ax; }
				if (edx & 0x20) { ecx = RORB(ebx,5); dst_base[C2S(x,y,ecx)] = ax; }
				if (edx & 0x40) { ecx = RORB(ebx,6); dst_base[C2S(x,y,ecx)] = ax; }
				if (edx & 0x80) { ecx = RORB(ebx,7); dst_base[C2S(x,y,ecx)] = ax; }
			}
		}

		stars_enabled = layer & 1;

		#undef RORB
		#undef C2S

	} else

//--------------------------------------------------------------------------

	// stars color modifier
	if (command == STARPASS2 && flags & COLOR_ON)
	{
		edx = SCREEN_WIDTH - x - w;
		w = -w;

		ax = (UINT16)(~src_base[src2] & 0xff);

		for (yclip=y+h; y<yclip; y++)
		{
			edi = dst_base + ((y & YMASK) << SCREEN_WIDTH_L2);

			if (edx < 0)
			{
				ecx = edx;
				dst_ptr = (UINT16*)edi - edx;
				do { if (dst_ptr[ecx]) dst_ptr[ecx] ^= ax; } while (++ecx);
				ecx = x - SCREEN_WIDTH;
			} else ecx = w;

			dst_ptr = (UINT16*)edi + x - ecx;
			do { if (dst_ptr[ecx]) dst_ptr[ecx] ^= ax; } while (++ecx);
		}

	} else

//--------------------------------------------------------------------------

	// RGB 8x8 bit-packed transparent tile
	if (command == TILEPASS1 && flags & COLOR_ON)
	{
		/*
            Tile positioning in this mode is very cryptic and different from
            others. The coordinate system seems banked and influenced by layer
            number and whether the blit code is written to the upper or lower
            off-screen area. These conditions may also imply height-doubling,
            Y-flipping and draw-from-bottom attributes.

            Pixel and color information is embedded but the game draws a
            second pass at the same location with zeroes. In addition the
            X and Y values passed to the blitter do not reflect the tiles true
            locations. For example, tiles near the top or bottom of the screen
            are positioned resonably close but those in the middle are oddly
            shifted toward either side. The tiles also resemble predefined
            patterns but I don't know if there are supposed to be lookup tables
            in ROM or hard-wired to the blitter chips.
        */
		if (y & 1) x -= 8;
		y = tyremap[y] << 3;

		if (flags & SY_HIGH) y += 8;
		if (y > 0xf8) return;

		if (code & PLANE) return; /* WARNING: UNEMULATED */


		if (flags & IGNORE_0) { w=8; h=8; WARP_WIPE_COMMON }

		src1_ptr = src_base + src1;
		dst_ptr = render_layer[2] + (y << SCREEN_WIDTH_L2);

		src1_ptr += 8;
		edx = -8;
		if (x <= 0xf8)
		{
			dst_ptr += x;
			do {
				ax = (UINT16)src1_ptr[edx];
				al = src1_ptr[edx+0x10000];
				ax |= BG_RGB;
				if (al & 0x01) *dst_ptr   = ax;
				if (al & 0x02) dst_ptr[1] = ax;
				if (al & 0x04) dst_ptr[2] = ax;
				if (al & 0x08) dst_ptr[3] = ax;
				if (al & 0x10) dst_ptr[4] = ax;
				if (al & 0x20) dst_ptr[5] = ax;
				if (al & 0x40) dst_ptr[6] = ax;
				if (al & 0x80) dst_ptr[7] = ax;
				dst_ptr += SCREEN_WIDTH;
			} while (++edx);
		}
		else
		{
			#define WARPMASK ((SCREEN_WIDTH<<1)-1)
			do {
				ecx = x & WARPMASK;
				ax = (UINT16)src1_ptr[edx];
				al = src1_ptr[edx+0x10000];
				ax |= BG_RGB;
				if (al & 0x01) dst_ptr[ecx] = ax;  ecx++; ecx &= WARPMASK;
				if (al & 0x02) dst_ptr[ecx] = ax;  ecx++; ecx &= WARPMASK;
				if (al & 0x04) dst_ptr[ecx] = ax;  ecx++; ecx &= WARPMASK;
				if (al & 0x08) dst_ptr[ecx] = ax;  ecx++; ecx &= WARPMASK;
				if (al & 0x10) dst_ptr[ecx] = ax;  ecx++; ecx &= WARPMASK;
				if (al & 0x20) dst_ptr[ecx] = ax;  ecx++; ecx &= WARPMASK;
				if (al & 0x40) dst_ptr[ecx] = ax;  ecx++; ecx &= WARPMASK;
				if (al & 0x80) dst_ptr[ecx] = ax;
				dst_ptr += SCREEN_WIDTH;
			} while (++edx);
			#undef WARPMASK
		}

	} else

//--------------------------------------------------------------------------

	// RGB horizontal bar(foreground only)
	if (command == HORIZBAR && flags & COLOR_ON && !(layer & 1))
	{
		#define WARP_LINE_COMMON { \
			if (ecx & 1) { ecx--; *dst_ptr = (UINT16)eax; dst_ptr++; } \
			dst_ptr += ecx; ecx = -ecx; \
			while (ecx) { *(UINT32*)(dst_ptr+ecx) = eax; ecx += 2; } }

		src1_ptr = src_base + src1;
		src2_ptr = src_base + src2;
		hclip = y + h;

		if (!(flags & S2_IDLE))
		{
			// double source mode
			src2_ptr += GFX_HI;
			wclip = x + w;
			w = 32;
		}
		else
		{
			// single source mode
			if (color & 4) src1_ptr += GFX_HI;
			wclip = 32;
		}

		for (xclip=x; xclip<wclip; xclip+=32)
		{
			xclip &= XMASK;
			edx = xclip + w - SCREEN_WIDTH;

			for (yclip=y; yclip<hclip; yclip++)
			{
				eax = (UINT32)*src1_ptr;
				src1_ptr += src_dx;
				if (!eax) continue;
				eax = eax | (eax<<16) | ((BG_RGB<<16)|BG_RGB);
				edi = dst_base + ((yclip & YMASK) << SCREEN_WIDTH_L2);

				if (edx > 0)
				{
					ecx = edx;
					dst_ptr = (UINT16*)edi;
					WARP_LINE_COMMON
					ecx = SCREEN_WIDTH - xclip;
				} else ecx = w;

				dst_ptr = (UINT16*)edi + xclip;
				WARP_LINE_COMMON
			}

			edi = src1_ptr; src1_ptr = src2_ptr; src2_ptr = (UINT8*)edi;
		}

		#undef WARP_LINE_COMMON
	}


//--------------------------------------------------------------------------

} // end of blit()


// draws Ben Bero Beh's color backdrop(verification required)
static WRITE8_HANDLER( bgtile_w )
{
	int yskip, xskip, ecx;
	UINT16 *edi;
	UINT16 ax;

	cpu1_base[0x1f00+offset] = data;
	offset -= 0x18;

	if (offset >= 191) return;
	yskip = offset / 48;
	xskip = offset % 48;
	if (xskip > 43) return;

	yskip = yskip * 48 + 24;
	xskip = xskip * 5 + 2;

	edi = render_layer[2] + (yskip<<SCREEN_WIDTH_L2) + xskip + (48<<SCREEN_WIDTH_L2);
	ecx = -(48<<SCREEN_WIDTH_L2);
	ax = (UINT16)data | BG_RGB;

	do { edi[ecx] = edi[ecx+1] = edi[ecx+2] = edi[ecx+3] = edi[ecx+4] = ax; } while (ecx += SCREEN_WIDTH);
}


static READ8_HANDLER( blitter_status_r )
{
	if (game_id==GAME_HALLEYS && activecpu_get_pc()==0x8017) return(0x55); // HACK: trick SRAM test on startup

	return(0);
}


static READ8_HANDLER( blitter_r )
{
	int i = offset & 0xf;

	if (i==0 || i==4) return(1);

	return(blitter_ram[offset]);
}


static TIMER_CALLBACK( blitter_reset )
{
	blitter_busy = 0;
}


static WRITE8_HANDLER( blitter_w )
{
	int i = offset & 0xf;

	blitter_ram[offset] = data;

	if (i==0) blit(offset);

	if (game_id == GAME_BENBEROB)
	{
		if (i==0 || (i==4 && !data))
		{
			blitter_busy = 0;
			if (firq_level) cpunum_set_input_line(0, M6809_FIRQ_LINE, ASSERT_LINE); // make up delayed FIRQ's
		}
		else
		{
			blitter_busy = 1;
			timer_adjust(blitter_reset_timer, ATTOTIME_IN_CYCLES(100, 0), 0, attotime_zero); // free blitter if no updates in 100 cycles
		}
	}
}


static READ8_HANDLER( collision_id_r )
{
/*
    Collision detection abstract:

    The blitter hardware does per-pixel comparison between two sprite groups.
    When a collision occurs the ID's(memory offsets/16) of the intersecting pair
    are written to ff8b(certain) and ff67(?). Then the blitter causes an alternate
    IRQ to alert the CPU and a second check is performed in software to verify the
    collision.

    The trial emulation of the above was painfully slow and inaccurate because
    collisions are not verified immediately during IRQ. Instead, a dedicated loop
    is run between game logic and VBLANK to constantly check whether new collision
    ID's have been reported. The blitter somehow knows to IRQ at the right moment
    but I couldn't find any clear-cut triggers within the register area.

    It is possible to bypass blitter-side collision altogether by feeding a redundant
    sprite list to the main CPU, given that the processor is fast enough. This method
    works reliably at 5MHz or above and will certainly break under 4MHz.

    UPDATE: re-implemented pixel collision to accompany the hack method.
*/

	if (game_id==GAME_HALLEYS && activecpu_get_pc()==halleys_collision_detection) // HACK: collision detection bypass
	{
		if (collision_count) { collision_count--; return(collision_list[collision_count]); }

		return(0);
	}

	return(io_ram[0x66]);
}


//**************************************************************************
// Video Initializations and Updates

static PALETTE_INIT( halleys )
{
	UINT32 d, r, g, b, i, j, count;
	UINT32 *pal_ptr = internal_palette;

	for (count=0; count<1024; count++)
	{
		pal_ptr[count] = 0;
		palette_set_color(machine, count, MAKE_RGB(0, 0, 0));
	}

	// 00-31: palette RAM(ffc0-ffdf)

	// 32-63: colors decoded through unknown PROMs

	// 64-255: unused

	// 256-1023: palette mirrors

	// 1024-1279: gray shades
	for (i=0; i<16; i++)
	{
		d = (i<<6&0xc0) | (i<<2&0x30) | (i&0x0c) | (i>>2&0x03) | BG_RGB;
		for (count=0; count<16; count++)
		{
			r = i << 4;
			g = r + count + BG_MONO;
			r += i;
			pal_ptr[g] = d;
			palette_set_color(machine, g, MAKE_RGB(r, r, r));
		}
	}

	// 1280-1535: RGB
	for (d=0; d<256; d++)
	{
		j = d + BG_RGB;
		pal_ptr[j] = j;

		i = d>>6 & 0x03;
		r = d>>2 & 0x0c; r |= i;
		g = d    & 0x0c; g |= i;
		b = d<<2 & 0x0c; b |= i;

		palette_set_color_rgb(machine, j, pal4bit(r), pal4bit(g), pal4bit(b));
	}
}

static void halleys_decode_rgb(UINT32 *r, UINT32 *g, UINT32 *b, int addr, int data)
{
/*
    proms contain:
        00 00 00 00 c5 0b f3 17 fd cf 1f ef df bf 7f ff
        00 00 00 00 01 61 29 26 0b f5 e2 17 57 fb cf f7
*/
	int latch1_273, latch2_273;
	UINT8 *sram_189;
	UINT8 *prom_6330;

	int bit0, bit1, bit2, bit3, bit4;

	// the four 16x4-bit SN74S189 SRAM chips are assumed be the game's 32-byte palette RAM
	sram_189 = paletteram;

	// each of the three 32-byte 6330 PROM is wired to an RGB component output
	prom_6330 = memory_region(REGION_PROMS);

	// latch1 holds 8 bits from the selected palette RAM address
	latch1_273 = sram_189[addr];

	// latch2 holds another 8 bits from somewhere on the data bus in a bit-swapped manner(inaccurate)
	latch2_273 = (data>>4 & 0x0f)|(data<<1 & 0x10)|(data<<3 & 0x20)|(data<<5 & 0x40)|(data<<7 & 0x80);

	// data from latch1 and 2 are combined and then decoded through PROMs to form three 8-bit tripplets
	bit0 = latch1_273>>5 & 0x01;
	bit1 = latch1_273>>3 & 0x02;

	bit2 = latch1_273>>5 & 0x04;
	bit3 = latch1_273>>3 & 0x08;
	bit4 = latch2_273>>2 & 0x10;
	*r = prom_6330[0x00 + (bit0|bit1|bit2|bit3|bit4)];

	bit2 = latch1_273>>0 & 0x04;
	bit3 = latch1_273>>0 & 0x08;
	bit4 = latch2_273>>3 & 0x10;
	*g = prom_6330[0x20 + (bit0|bit1|bit2|bit3|bit4)];

	bit2 = latch1_273<<2 & 0x04;
	bit3 = latch1_273<<2 & 0x08;
	bit4 = latch2_273<<1 & 0x10;
	*b = prom_6330[0x40 + (bit0|bit1|bit2|bit3|bit4)];
}

static WRITE8_HANDLER( halleys_paletteram_IIRRGGBB_w )
{
	UINT32 d, r, g, b, i, j;
	UINT32 *pal_ptr = internal_palette;

	paletteram[offset] = data;
	d = (UINT32)data;
	j = d | BG_RGB;
	pal_ptr[offset] = j;
	pal_ptr[offset+SP_2BACK] = j;
	pal_ptr[offset+SP_ALPHA] = j;
	pal_ptr[offset+SP_COLLD] = j;

	// 8-bit RGB format: IIRRGGBB
	i = d>>6 & 0x03;
	r = d>>2 & 0x0c; r |= i;  r = r<<4 | r;
	g = d    & 0x0c; g |= i;  g = g<<4 | g;
	b = d<<2 & 0x0c; b |= i;  b = b<<4 | b;

	palette_set_color(Machine, offset, MAKE_RGB(r, g, b));
	palette_set_color(Machine, offset+SP_2BACK, MAKE_RGB(r, g, b));
	palette_set_color(Machine, offset+SP_ALPHA, MAKE_RGB(r, g, b));
	palette_set_color(Machine, offset+SP_COLLD, MAKE_RGB(r, g, b));

	halleys_decode_rgb(&r, &g, &b, offset, 0);
	palette_set_color(Machine, offset+0x20, MAKE_RGB(r, g, b));
}


static VIDEO_START( halleys )
{
#define HALLEYS_Y0  0x8e
#define HALLEYS_X0  0x9a
#define HALLEYS_Y1  0xa2
#define HALLEYS_X1  0xa3

	int dst, src, c;

	// create short cuts to scroll registers
	scrolly0 = io_ram + HALLEYS_Y0;
	scrollx0 = io_ram + HALLEYS_X0;
	scrolly1 = io_ram + HALLEYS_Y1;
	scrollx1 = io_ram + HALLEYS_X1;

	// fill alpha table
	for (src=0; src<256; src++)
	for (dst=0; dst<256; dst++)
	{
		c  = (((src&0xc0)+(dst&0xc0))>>1) & 0xc0;
		c += (((src&0x30)+(dst&0x30))>>1) & 0x30;
		c += (((src&0x0c)+(dst&0x0c))>>1) & 0x0c;
		c += (((src&0x03)+(dst&0x03))>>1) & 0x03;

		alpha_table[(src<<8)+dst] = c | BG_RGB;
	}
}


static void copy_scroll_op(mame_bitmap *bitmap, UINT16 *source, int sx, int sy)
{

//--------------------------------------------------------------------------

#define OPCOPY_COMMON { \
	memcpy(edi, esi+sx, rcw); \
	memcpy((UINT8*)edi+rcw, esi, CLIP_BYTEW-rcw); \
	esi += SCREEN_WIDTH; \
	edi += edx; }

//--------------------------------------------------------------------------

	UINT16 *esi, *edi;
	int rcw, bch, ecx, edx;

	sx = -sx & 0xff;
	sy = -sy & 0xff;

	if ((rcw = CLIP_W - sx) < 0) rcw = 0; else rcw <<= 1;
	if ((bch = CLIP_H - sy) < 0) bch = 0;

	esi = source + CLIP_SKIP + (sy << SCREEN_WIDTH_L2);
	edi = BITMAP_ADDR16(bitmap, VIS_MINY, VIS_MINX);
	edx = bitmap->rowpixels;

	// draw top split
	for (ecx=bch; ecx; ecx--) OPCOPY_COMMON

	esi = source + CLIP_SKIP;

	// draw bottom split
	for (ecx=CLIP_H-bch; ecx; ecx--) OPCOPY_COMMON

#undef OPCOPY_COMMON
}


static void copy_scroll_xp(mame_bitmap *bitmap, UINT16 *source, int sx, int sy)
{

//--------------------------------------------------------------------------

#define XCOPY_COMMON \
	if (ecx) { \
		if (ecx & 1) { ecx--; ax = *esi; esi++; if (ax) *edi = ax; edi++; } \
		esi += ecx; edi += ecx; ecx = -ecx; \
		while (ecx) { \
			ax = esi[ecx]; \
			bx = esi[ecx+1]; \
			if (ax) edi[ecx] = ax; \
			if (bx) edi[ecx+1] = bx; \
			ecx += 2; } }

//--------------------------------------------------------------------------

#define YCOPY_COMMON { \
	esi = src_base + sx; ecx = rcw; XCOPY_COMMON \
	esi = src_base; ecx = CLIP_W - rcw; XCOPY_COMMON \
	src_base += SCREEN_WIDTH; \
	edi += dst_adv; }

//--------------------------------------------------------------------------

	int rcw, bch, dst_adv;

	UINT16 *src_base, *esi, *edi;
	int ecx, edx;
	UINT16 ax, bx;

	sx = -sx & 0xff;
	sy = -sy & 0xff;

	if ((rcw = CLIP_W - sx) < 0) rcw = 0;
	if ((bch = CLIP_H - sy) < 0) bch = 0;

	src_base = source + CLIP_SKIP + (sy << SCREEN_WIDTH_L2);
	edi = BITMAP_ADDR16(bitmap, VIS_MINY, VIS_MINX);
	dst_adv = bitmap->rowpixels - CLIP_W;

	// draw top split
	for (edx=bch; edx; edx--) YCOPY_COMMON

	src_base = source + CLIP_SKIP;

	// draw bottom split
	for (edx=CLIP_H-bch; edx; edx--) YCOPY_COMMON

#undef XCOPY_COMMON
#undef YCOPY_COMMON
}



static void copy_fixed_xp(mame_bitmap *bitmap, UINT16 *source)
{
	UINT16 *esi, *edi;
	int dst_pitch, ecx, edx;
	UINT16 ax, bx;

	esi = source + CLIP_SKIP + CLIP_W;
	edi = BITMAP_ADDR16(bitmap, VIS_MINY, VIS_MINX + CLIP_W);
	dst_pitch = bitmap->rowpixels;
	ecx = -CLIP_W;
	edx = CLIP_H;

	do {
		do {
			ax = esi[ecx];
			bx = esi[ecx+1];
			if (ax) edi[ecx  ] = ax; ax = esi[ecx+2];
			if (bx) edi[ecx+1] = bx; bx = esi[ecx+3];
			if (ax) edi[ecx+2] = ax; ax = esi[ecx+4];
			if (bx) edi[ecx+3] = bx; bx = esi[ecx+5];
			if (ax) edi[ecx+4] = ax; ax = esi[ecx+6];
			if (bx) edi[ecx+5] = bx; bx = esi[ecx+7];
			if (ax) edi[ecx+6] = ax;
			if (bx) edi[ecx+7] = bx;
		}
		while (ecx += 8);

		ecx = -CLIP_W;
		esi += SCREEN_WIDTH;
		edi += dst_pitch;
	}
	while (--edx);
}


static void copy_fixed_2b(mame_bitmap *bitmap, UINT16 *source)
{
	UINT16 *esi, *edi;
	int dst_pitch, ecx, edx;
	UINT16 ax, bx;

	esi = source + CLIP_SKIP + CLIP_W;
	edi = BITMAP_ADDR16(bitmap, VIS_MINY, VIS_MINX + CLIP_W);
	dst_pitch = bitmap->rowpixels;
	ecx = -CLIP_W;
	edx = CLIP_H;

	do {
		do {
			ax = esi[ecx];
			bx = esi[ecx+1];

			if (!(ax)) goto SKIP0; if (!(ax&SP_2BACK)) goto DRAW0; if (edi[ecx  ]) goto SKIP0;
			DRAW0: edi[ecx  ] = ax; SKIP0: ax = esi[ecx+2];
			if (!(bx)) goto SKIP1; if (!(bx&SP_2BACK)) goto DRAW1; if (edi[ecx+1]) goto SKIP1;
			DRAW1: edi[ecx+1] = bx; SKIP1: bx = esi[ecx+3];

			if (!(ax)) goto SKIP2; if (!(ax&SP_2BACK)) goto DRAW2; if (edi[ecx+2]) goto SKIP2;
			DRAW2: edi[ecx+2] = ax; SKIP2: ax = esi[ecx+4];
			if (!(bx)) goto SKIP3; if (!(bx&SP_2BACK)) goto DRAW3; if (edi[ecx+3]) goto SKIP3;
			DRAW3: edi[ecx+3] = bx; SKIP3: bx = esi[ecx+5];

			if (!(ax)) goto SKIP4; if (!(ax&SP_2BACK)) goto DRAW4; if (edi[ecx+4]) goto SKIP4;
			DRAW4: edi[ecx+4] = ax; SKIP4: ax = esi[ecx+6];
			if (!(bx)) goto SKIP5; if (!(bx&SP_2BACK)) goto DRAW5; if (edi[ecx+5]) goto SKIP5;
			DRAW5: edi[ecx+5] = bx; SKIP5: bx = esi[ecx+7];

			if (!(ax)) goto SKIP6; if (!(ax&SP_2BACK)) goto DRAW6; if (edi[ecx+6]) goto SKIP6;
			DRAW6: edi[ecx+6] = ax; SKIP6:
			if (!(bx)) continue;   if (!(bx&SP_2BACK)) goto DRAW7; if (edi[ecx+7]) continue;
			DRAW7: edi[ecx+7] = bx;
		}
		while (ecx += 8);

		ecx = -CLIP_W;
		esi += SCREEN_WIDTH;
		edi += dst_pitch;
	}
	while (--edx);
}


static void filter_bitmap(mame_bitmap *bitmap, int mask)
{
	int dst_pitch;

	UINT32 *pal_ptr, *edi;
	int esi, eax, ebx, ecx, edx;

	pal_ptr = internal_palette;
	esi = mask | 0xffffff00;
	edi = (UINT32*)BITMAP_ADDR16(bitmap, VIS_MINY, VIS_MINX + CLIP_W);
	dst_pitch = bitmap->rowpixels >> 1;
	ecx = -(CLIP_W>>1);
	edx = CLIP_H;

	do {
		do {
			eax = edi[ecx];
			if (eax & 0x00ff00ff)
			{
				ebx = eax;
				eax >>= 16;
				ebx &= 0xffff;
				eax = pal_ptr[eax];
				ebx = pal_ptr[ebx];
				eax &= esi;
				ebx &= esi;
				eax <<= 16;
				ebx |= eax;
				edi[ecx] = ebx;
			}
		}
		while (++ecx);

		ecx = -(CLIP_W>>1);
		edi += dst_pitch;
	}
	while (--edx);
}


static VIDEO_UPDATE( halleys )
{
	int i, j;

	if (stars_enabled)
	{
		copy_scroll_op(bitmap, render_layer[5], *scrollx0, *scrolly0);
		copy_scroll_xp(bitmap, render_layer[4], *scrollx1, *scrolly1);
	}
	else
		fillbitmap(bitmap, bgcolor, cliprect);

	if (readinputportbytag("FAKE")) copy_scroll_xp(bitmap, render_layer[3], *scrollx0, *scrolly0); // not used???
	copy_scroll_xp(bitmap, render_layer[2], *scrollx1, *scrolly1);
	copy_fixed_2b (bitmap, render_layer[1]);
	copy_fixed_xp (bitmap, render_layer[0]);

	// HALF-HACK: apply RGB filter when the following conditions are met
	i = io_ram[0xa0];
	j = io_ram[0xa1];
	if (io_ram[0x2b] && (i>0xc6 && i<0xfe) && (j==0xc0 || j==0xed)) filter_bitmap(bitmap, i);
	return 0;
}


static VIDEO_UPDATE( benberob )
{
	if (io_ram[0xa0] & 0x80)
		copy_scroll_op(bitmap, render_layer[2], *scrollx1, *scrolly1);
	else
		fillbitmap(bitmap, bgcolor, cliprect);

	copy_fixed_xp (bitmap, render_layer[1]);
	copy_fixed_xp (bitmap, render_layer[0]);
	return 0;
}


//**************************************************************************
// Debug and Test Handlers

#if HALLEYS_DEBUG

static READ8_HANDLER( zero_r ) { return(0); }

static READ8_HANDLER( debug_r ) { return(io_ram[offset]); }

#endif


//**************************************************************************
// Interrupt and Hardware Handlers

static INTERRUPT_GEN( halleys_interrupt )
{
	static int latch_delay = 0;
	UINT8 latch_data;

	switch (cpu_getiloops())
	{
		case 0:
			/*
                How the custom chips handle sound latching is largely unknown.
                Halley's Comet dumps sound commands to register ff8a so
                rapidly the AY8910 core sometimes fails to reset itself and
                the music stops. Masking sound NMI is not enough to ensure
                successive writes are processed properly so it is advisable to
                queue sound commands or make the main CPU yield for a minimum
                of 600 Z80 cycles. Furthermore, soundlatch NMI interval should
                not be too much shorter than music IRQ's period(27306667ns),
                and must be longer in case of a reset(00).

                Current implementation is quite safe although not 100% foul-proof.
            */
			if (latch_delay) latch_delay--; else
			if (ffcount)
			{
				ffcount--;
				latch_data = sound_fifo[fftail];
				fftail = (fftail + 1) & (MAX_SOUNDS - 1);
				latch_delay = (latch_data) ? 0 : 4;
				soundlatch_w(0, latch_data);
				cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
			}

			// clear collision list of this frame unconditionally
			collision_count = 0;
		break;

		// In Halley's Comet, NMI is used exclusively to handle coin input
		case 1:
			cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
		break;

		// FIRQ drives gameplay; we need both types of NMI each frame.
		case 2:
			mVectorType = 1; cpunum_set_input_line(0, M6809_FIRQ_LINE, ASSERT_LINE);
		break;

		case 3:
			mVectorType = 0; cpunum_set_input_line(0, M6809_FIRQ_LINE, ASSERT_LINE);
		break;
	}
}


static INTERRUPT_GEN( benberob_interrupt )
{
	static int latch_delay = 0;
	UINT8 latch_data;

	switch (cpu_getiloops())
	{
		case 0:
			if (latch_delay) latch_delay--; else
			if (ffcount)
			{
				ffcount--;
				latch_data = sound_fifo[fftail];
				fftail = (fftail + 1) & (MAX_SOUNDS - 1);
				latch_delay = (latch_data) ? 0 : 4;
				soundlatch_w(0, latch_data);
				cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
			}
		break;

		case 1:
			cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE);
		break;

		case 2:
		case 3:
			// FIRQ must not happen when the blitter is being updated or it'll cause serious screen artifacts
			if (!blitter_busy) cpunum_set_input_line(0, M6809_FIRQ_LINE, ASSERT_LINE); else firq_level++;
		break;
	}
}


static READ8_HANDLER( vector_r )
{
	return(cpu1_base[0xffe0 + (offset^(mVectorType<<4))]);
}


static WRITE8_HANDLER( firq_ack_w )
{
	io_ram[0x9c] = data;

	if (firq_level) firq_level--;
	cpunum_set_input_line(0, M6809_FIRQ_LINE, CLEAR_LINE);
}


static WRITE8_HANDLER( sndnmi_msk_w )
{
	sndnmi_mask = data & 1;
}


static WRITE8_HANDLER( soundcommand_w )
{
	if (ffcount < MAX_SOUNDS)
	{
		ffcount++;
		sound_fifo[ffhead] = io_ram[0x8a] = data;
		ffhead = (ffhead + 1) & (MAX_SOUNDS - 1);
	}
}


static READ8_HANDLER( coin_lockout_r )
{
	// This is a hack, but it lets you coin up when COIN1 or COIN2 are signaled.
	// See NMI for the twisted logic that is involved in handling coin input.
	int inp = readinputportbytag("IN0");
	int result = 0x01; // dual coin slots

	if (inp & 0x80) result |= 0x02;
	if (inp & 0x40) result |= 0x04;

	return(result);
}


static READ8_HANDLER( io_mirror_r )
{
	return(readinputport(offset + 3));
}


//**************************************************************************
// Memory Maps

static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_READ(blitter_r)
	AM_RANGE(0x1000, 0xefff) AM_READ(MRA8_ROM)
	AM_RANGE(0xf000, 0xfeff) AM_READ(MRA8_RAM)        // work ram

	AM_RANGE(0xff66, 0xff66) AM_READ(collision_id_r) // HACK: collision detection bypass(Halley's Comet only)
	AM_RANGE(0xff71, 0xff71) AM_READ(blitter_status_r)
	AM_RANGE(0xff80, 0xff83) AM_READ(io_mirror_r)
	AM_RANGE(0xff90, 0xff90) AM_READ(input_port_3_r) // coin/start
	AM_RANGE(0xff91, 0xff91) AM_READ(input_port_4_r) // player 1
	AM_RANGE(0xff92, 0xff92) AM_READ(input_port_5_r) // player 2
	AM_RANGE(0xff93, 0xff93) AM_READ(input_port_6_r) // unused?
	AM_RANGE(0xff94, 0xff94) AM_READ(coin_lockout_r)
	AM_RANGE(0xff95, 0xff95) AM_READ(input_port_0_r) // dipswitch 4
	AM_RANGE(0xff96, 0xff96) AM_READ(input_port_1_r) // dipswitch 3
	AM_RANGE(0xff97, 0xff97) AM_READ(input_port_2_r) // dipswitch 2
	AM_RANGE(0xff00, 0xffbf) AM_READ(MRA8_RAM)        // I/O read fall-through

	AM_RANGE(0xffc0, 0xffdf) AM_READ(MRA8_RAM)        // palette read
	AM_RANGE(0xffe0, 0xffff) AM_READ(vector_r)
ADDRESS_MAP_END


static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0fff) AM_WRITE(blitter_w) AM_BASE(&blitter_ram) AM_SIZE(&blitter_ramsize)
	AM_RANGE(0x1f00, 0x1fff) AM_WRITE(bgtile_w)       // background tiles?(Ben Bero Beh only)
	AM_RANGE(0x1000, 0xefff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xf000, 0xfeff) AM_WRITE(MWA8_RAM)        // work ram

	AM_RANGE(0xff8a, 0xff8a) AM_WRITE(soundcommand_w)
	AM_RANGE(0xff9c, 0xff9c) AM_WRITE(firq_ack_w)
	AM_RANGE(0xff00, 0xffbf) AM_WRITE(MWA8_RAM) AM_BASE(&io_ram) AM_SIZE(&io_ramsize) // I/O write fall-through

	AM_RANGE(0xffc0, 0xffdf) AM_WRITE(halleys_paletteram_IIRRGGBB_w) AM_BASE(&paletteram)
	AM_RANGE(0xffe0, 0xffff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END


static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM)
	AM_RANGE(0x4000, 0x47ff) AM_READ(MRA8_RAM)
	AM_RANGE(0x4801, 0x4801) AM_READ(AY8910_read_port_1_r)
	AM_RANGE(0x4803, 0x4803) AM_READ(AY8910_read_port_2_r)
	AM_RANGE(0x4805, 0x4805) AM_READ(AY8910_read_port_3_r)
	AM_RANGE(0x5000, 0x5000) AM_READ(soundlatch_r)
	AM_RANGE(0xe000, 0xefff) AM_READ(MRA8_ROM) // space for diagnostic ROM
ADDRESS_MAP_END


static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0x4000, 0x47ff) AM_WRITE(MWA8_RAM)
	AM_RANGE(0x4800, 0x4800) AM_WRITE(AY8910_control_port_1_w)
	AM_RANGE(0x4801, 0x4801) AM_WRITE(AY8910_write_port_1_w)
	AM_RANGE(0x4802, 0x4802) AM_WRITE(AY8910_control_port_2_w)
	AM_RANGE(0x4803, 0x4803) AM_WRITE(AY8910_write_port_2_w)
	AM_RANGE(0x4804, 0x4804) AM_WRITE(AY8910_control_port_3_w)
	AM_RANGE(0x4805, 0x4805) AM_WRITE(AY8910_write_port_3_w)
	AM_RANGE(0xe000, 0xefff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END


//**************************************************************************
// Port Maps
/*
    Halley's Comet
    Taito/Coin-it 1986

    Coin mechs system can be optioned by setting dip sw 1 position 6 on
    for single coin selector. Position 6 off for twin coin selector.

    Dip sw 2 is not used and all contacts should be set off.
*/

static INPUT_PORTS_START( halleys )
	PORT_START_TAG("DSW1") // 0xff95
	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x04, "Test Mode" )
	PORT_DIPSETTING(    0x04, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 1C_2C ) )

	PORT_START_TAG("DSW2") // 0xff96
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Easiest ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x0c, "20k/60k/680k" )
	PORT_DIPSETTING(    0x08, "20k/80k/840k" )
	PORT_DIPSETTING(    0x04, "20k/100k/920k" )
	PORT_DIPSETTING(    0x00, "10k/50k/560k" )
	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x20, "2" )
	PORT_DIPSETTING(    0x30, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x00, "4 (no bonus ships)" )
	PORT_DIPNAME( 0x40, 0x40, "Record Data" )
	PORT_DIPSETTING(    0x40, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x80, 0x80, "Unknown(2-8)" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("DSW3") // 0xff97
	PORT_DIPNAME( 0x01, 0x01, "Unknown(3-1)" )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x1c, 0x1c, "Start Round" )
	PORT_DIPSETTING( 0x1c, "1" )
	PORT_DIPSETTING( 0x18, "4" )
	PORT_DIPSETTING( 0x14, "7" )
	PORT_DIPSETTING( 0x10, "10" )
	PORT_DIPSETTING( 0x0c, "13" )
	PORT_DIPSETTING( 0x08, "16" )
	PORT_DIPSETTING( 0x04, "19" )
	PORT_DIPSETTING( 0x00, "22" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown(3-6)" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Invincibility (Cheat)")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Unknown(3-8)" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START_TAG("IN0") // 0xff90
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW,  IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW,  IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW,  IPT_TILT )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(12)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )

	PORT_START_TAG("IN1") // 0xff91
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Hyperspace")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Fire")

	PORT_START_TAG("IN2") // 0xff92
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Hyperspace")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fire")

	PORT_START_TAG("IN3") // 0xff93

	PORT_START_TAG("FAKE") // just to be safe
	PORT_DIPNAME( 0x01, 0x00, "Show Unused Layer" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Yes ) )
INPUT_PORTS_END


static INPUT_PORTS_START( benberob )
	PORT_START_TAG("DSW1") // 0xff95
	PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(    0x02, "Every 100K" )
	PORT_DIPSETTING(    0x00, "100K & Every 200K" )
	PORT_DIPSETTING(    0x01, "150K & Every 300K" )
	PORT_DIPSETTING(    0x03, "100K, 200K & 300K Only" )
	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x04, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
	PORT_DIPSETTING(    0x08, "3" )
	PORT_DIPSETTING(    0x10, "4" )
	PORT_DIPSETTING(    0x18, "5" )
	PORT_DIPNAME( 0x20, 0x20, "Unknown(1-6)" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )

	// 0xff96
	PORT_START_TAG("DSW2")
	PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
	PORT_DIPSETTING(    0x0f, DEF_STR( 9C_1C ) )
	PORT_DIPSETTING(    0x0e, DEF_STR( 8C_1C ) )
	PORT_DIPSETTING(    0x0d, DEF_STR( 7C_1C ) )
	PORT_DIPSETTING(    0x0c, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0x0b, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x0a, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x09, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_8C ) )
	PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
	PORT_DIPSETTING(    0xf0, DEF_STR( 9C_1C ) )
	PORT_DIPSETTING(    0xe0, DEF_STR( 8C_1C ) )
	PORT_DIPSETTING(    0xd0, DEF_STR( 7C_1C ) )
	PORT_DIPSETTING(    0xc0, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0xa0, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x90, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x40, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(    0x60, DEF_STR( 1C_7C ) )
	PORT_DIPSETTING(    0x70, DEF_STR( 1C_8C ) )

	PORT_START_TAG("DSW3") // 0xff97
	PORT_DIPNAME( 0x01, 0x01, "Starting Round" )
	PORT_DIPSETTING(    0x01, "1st Round" )
	PORT_DIPSETTING(    0x00, "2nd Round" )
	PORT_DIPNAME( 0x02, 0x00, "Use Both Buttons" )
	PORT_DIPSETTING(    0x02, DEF_STR( No ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x0c, 0x08, "Bonus Countdown Time" )
	PORT_DIPSETTING(    0x00, "1:15" )	/* Fastest countdown */
	PORT_DIPSETTING(    0x04, "1:30" )
	PORT_DIPSETTING(    0x08, "1:45" )
	PORT_DIPSETTING(    0x0c, "2:00" )	/* Slowest countdown */
	PORT_DIPNAME( 0x10, 0x00, "Show Coinage" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x20, 0x20, "Show Year" )
	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x40, 0x40, "No Hit (Cheat)")
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Maximum Credits" )
	PORT_DIPSETTING(    0x80, "9" )
	PORT_DIPSETTING(    0x00, "16" )

	PORT_START_TAG("IN0") // 0xff90
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW,  IPT_START1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW,  IPT_START2 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW,  IPT_TILT )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(12)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )

	PORT_START_TAG("IN1") // 0xff91
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Jump")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Extinguisher")

	PORT_START_TAG("IN2") // 0xff92
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Jump")
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Extinguisher")

	PORT_START_TAG("IN3") // 0xff93
INPUT_PORTS_END


//**************************************************************************
// Machine Definitions and Initializations

static MACHINE_RESET( halleys )
{
	mVectorType     = 0;
	firq_level      = 0;
	blitter_busy    = 0;
	collision_count = 0;
	stars_enabled   = 0;
	bgcolor         = get_black_pen(machine);
	fftail = ffhead = ffcount = 0;

	memset(io_ram, 0xff, io_ramsize);
	memset(render_layer[0], 0, SCREEN_BYTESIZE * MAX_LAYERS);
}


static const struct AY8910interface ay8910_interface =
{
	0,
	0,
	0,
	sndnmi_msk_w // port Bwrite
};


static MACHINE_DRIVER_START( halleys )
	MDRV_CPU_ADD_TAG("main", M6809, 19968000/4) // 5Mhz?(19.968MHz XTAL)
	MDRV_CPU_PROGRAM_MAP(readmem, writemem)
	MDRV_CPU_VBLANK_INT(halleys_interrupt, 4)

	MDRV_CPU_ADD(Z80, 6000000/2) // 3MHz(6MHz XTAL)
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(sound_readmem, sound_writemem)
	MDRV_CPU_PERIODIC_INT(irq0_line_hold, (double)6000000/(4*16*16*10*16))

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
	MDRV_MACHINE_RESET(halleys)

	// video hardware
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(SCREEN_WIDTH, SCREEN_HEIGHT)
	MDRV_SCREEN_VISIBLE_AREA(VIS_MINX, VIS_MAXX, VIS_MINY, VIS_MAXY)

	MDRV_PALETTE_LENGTH(PALETTE_SIZE)
	MDRV_PALETTE_INIT(halleys)

	MDRV_VIDEO_START(halleys)
	MDRV_VIDEO_UPDATE(halleys)

	// sound hardware
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(AY8910, 6000000/4)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)

	MDRV_SOUND_ADD(AY8910, 6000000/4)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)

	MDRV_SOUND_ADD(AY8910, 6000000/4)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)

	MDRV_SOUND_ADD(AY8910, 6000000/4)
	MDRV_SOUND_CONFIG(ay8910_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( benberob )
	MDRV_IMPORT_FROM(halleys)
	MDRV_CPU_REPLACE("main", M6809, 1000000) // 19.968MHz/20? (CAUTION: timing critical)
	MDRV_CPU_VBLANK_INT(benberob_interrupt, 4)
	MDRV_VIDEO_UPDATE(benberob)
MACHINE_DRIVER_END


//**************************************************************************
// ROM Definitions

ROM_START( benberob )
	ROM_REGION( 0x10000, REGION_CPU1, 0 ) //MAIN PRG
	ROM_LOAD( "a26_01.31",   0x4000, 0x4000, CRC(9ed566ba) SHA1(15c042e727b00b1dc6f24c72226d1a361fc0fa58) )
	ROM_LOAD( "a26_02.52",   0x8000, 0x4000, CRC(a563a033) SHA1(c2c4a73f190303b7101e7849a638d35a80e4c36b) )
	ROM_LOAD( "a26_03.50",   0xc000, 0x4000, CRC(975849ef) SHA1(2724c3b7cca724bee5ae8331037529bfd8285011) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) //SOUND
	ROM_LOAD( "a26_12.5",    0x0000, 0x4000, CRC(7fd728f3) SHA1(772c14d9254e43a56f1e67ad4dd5d7840df50e34) )

	ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) //CHR
	ROM_LOAD( "a26_06.78",   0x00000, 0x4000, CRC(79ae2e58) SHA1(726dbaf01dcb330a8a7bd69578b67ec48db01ae1) )
	ROM_LOAD( "a26_07.77",   0x04000, 0x4000, CRC(fe976343) SHA1(68b655d00b1e7e72ab81974b39033f6c130dc829) )
	ROM_LOAD( "a26_04.80",   0x08000, 0x4000, CRC(77d10723) SHA1(fd284de30c7740c56e7192e0d73a6939b8386538) )
	ROM_LOAD( "a26_05.79",   0x0c000, 0x4000, CRC(098eebcc) SHA1(3dd82d92273b4d1ebbe0f81f6d367c8bc642815f) )
	ROM_LOAD( "a26_10.89",   0x10000, 0x4000, CRC(3d406060) SHA1(f02df4957ad7ba59ac14fd0134d856b2a80c9342) )
	ROM_LOAD( "a26_11.88",   0x14000, 0x4000, CRC(4561836a) SHA1(6bd582ddb980a1c0b1ed4981118d5a9c862ff89c) )
	ROM_LOAD( "a26_08.91",   0x18000, 0x4000, CRC(7e63059d) SHA1(01e1e805fa2e05058ebd83aae95e26879b4a275d) )
	ROM_LOAD( "a26_09.90",   0x1c000, 0x4000, CRC(ebd9a16c) SHA1(0230892f451cac310d5ad0d328cea0556b96157f) )

	ROM_REGION( 0x0060, REGION_PROMS, 0 ) //COLOR (all identical!)
	ROM_LOAD( "a26_13.r",    0x0000, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26_13.g",    0x0020, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26_13.b",    0x0040, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
ROM_END


ROM_START( halleys )
	ROM_REGION( 0x10000, REGION_CPU1, 0 ) //MAIN PRG
	ROM_LOAD( "a62_01.30",   0x0000, 0x4000, CRC(a5e82b3e) SHA1(c16c6a6c23a579454b8a2be4b951c35b04f2a856) )
	ROM_LOAD( "a62_02.31",   0x4000, 0x4000, CRC(25f5bcd3) SHA1(9d72afe866df363d2ac33dab3ed6c3913f4de12d) )
	ROM_LOAD( "a62-15.52",   0x8000, 0x4000, CRC(e65d8312) SHA1(29870fe0dbb30d23970a8a816849dc5807d70675) )
	ROM_LOAD( "a62_04.50",   0xc000, 0x4000, CRC(fad74dfe) SHA1(92c0d42c5e186bc07c168ad581e52a5ae340c2b2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) //SOUND
	ROM_LOAD( "a62_13.5",    0x0000, 0x2000, CRC(7ce290db) SHA1(e3c72ba5d97cb07f0f72d2765a068af6fb5cca29) )
	ROM_LOAD( "a62_14.4",    0x2000, 0x2000, CRC(ea74b1a2) SHA1(7be3b9e9d51cfa753ce97e92f7eebd9723fe5821) )

	ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "a62_12.78",   0x00000, 0x4000, CRC(c5834a7a) SHA1(4a24b3fa707cde89ad5a52d4e994412fcf28e81f) )
	ROM_LOAD( "a62_10.77",   0x04000, 0x4000, CRC(3ae7231e) SHA1(277f12570001d82104c79d3d0a58a0b57ed18778) )
	ROM_LOAD( "a62_08.80",   0x08000, 0x4000, CRC(b9210dbe) SHA1(f72f2307e9acd2dd622a3efce71bd334b68a9b60) )
	ROM_LOAD( "a62-16.79",   0x0c000, 0x4000, CRC(1165a622) SHA1(6a0b4a3eadf157f89c69b5202bd4f895f92a3ef1) ) //bad?
	ROM_LOAD( "a62_11.89",   0x10000, 0x4000, CRC(d0e9974e) SHA1(6826cfb4fbf098ed7b9d8b00e2684d7c85a13c11) )
	ROM_LOAD( "a62_09.88",   0x14000, 0x4000, CRC(e93ef281) SHA1(8bfe1ecce1c7107a5bd1b43b531594c8cfc0719d) )
	ROM_LOAD( "a62_07.91",   0x18000, 0x4000, CRC(64c95e8b) SHA1(4c3320a764b13a5751c0019c9fafb899ea2f908f) )
	ROM_LOAD( "a62_05.90",   0x1c000, 0x4000, CRC(c3c877ef) SHA1(23180b106e50b7a2a230c5e9948832e5631972ae) )

	ROM_REGION( 0x0060, REGION_PROMS, 0 ) //COLOR (all identical!)
	ROM_LOAD( "a26-13.109",  0x0000, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26-13.110",  0x0020, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26-13.111",  0x0040, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
ROM_END


ROM_START( halleycj )
	ROM_REGION( 0x10000, REGION_CPU1, 0 ) //MAIN PRG
	ROM_LOAD( "a62_01.30",   0x0000, 0x4000, CRC(a5e82b3e) SHA1(c16c6a6c23a579454b8a2be4b951c35b04f2a856) )
	ROM_LOAD( "a62_02.31",   0x4000, 0x4000, CRC(25f5bcd3) SHA1(9d72afe866df363d2ac33dab3ed6c3913f4de12d) )
	ROM_LOAD( "a62_03-1.52", 0x8000, 0x4000, CRC(e2fffbe4) SHA1(a10ced7103a26fd6753765bf11b00ca018f49a48) )
	ROM_LOAD( "a62_04.50",   0xc000, 0x4000, CRC(fad74dfe) SHA1(92c0d42c5e186bc07c168ad581e52a5ae340c2b2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) //SOUND
	ROM_LOAD( "a62_13.5",    0x0000, 0x2000, CRC(7ce290db) SHA1(e3c72ba5d97cb07f0f72d2765a068af6fb5cca29) )
	ROM_LOAD( "a62_14.4",    0x2000, 0x2000, CRC(ea74b1a2) SHA1(7be3b9e9d51cfa753ce97e92f7eebd9723fe5821) )

	ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) //CHR
	ROM_LOAD( "a62_12.78",   0x00000, 0x4000, CRC(c5834a7a) SHA1(4a24b3fa707cde89ad5a52d4e994412fcf28e81f) )
	ROM_LOAD( "a62_10.77",   0x04000, 0x4000, CRC(3ae7231e) SHA1(277f12570001d82104c79d3d0a58a0b57ed18778) )
	ROM_LOAD( "a62_08.80",   0x08000, 0x4000, CRC(b9210dbe) SHA1(f72f2307e9acd2dd622a3efce71bd334b68a9b60) )
	ROM_LOAD( "a62_06.79",   0x0c000, 0x4000, CRC(600be9ca) SHA1(a705b10be37ee93908b1bbaf806cfe7955aa3ffc) )
	ROM_LOAD( "a62_11.89",   0x10000, 0x4000, CRC(d0e9974e) SHA1(6826cfb4fbf098ed7b9d8b00e2684d7c85a13c11) )
	ROM_LOAD( "a62_09.88",   0x14000, 0x4000, CRC(e93ef281) SHA1(8bfe1ecce1c7107a5bd1b43b531594c8cfc0719d) )
	ROM_LOAD( "a62_07.91",   0x18000, 0x4000, CRC(64c95e8b) SHA1(4c3320a764b13a5751c0019c9fafb899ea2f908f) )
	ROM_LOAD( "a62_05.90",   0x1c000, 0x4000, CRC(c3c877ef) SHA1(23180b106e50b7a2a230c5e9948832e5631972ae) )

	ROM_REGION( 0x0060, REGION_PROMS, 0 ) //COLOR (all identical!)
	ROM_LOAD( "a26-13.109",  0x0000, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26-13.110",  0x0020, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26-13.111",  0x0040, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
ROM_END


ROM_START( halleysc )
	ROM_REGION( 0x10000, REGION_CPU1, 0 ) //MAIN PRG
	ROM_LOAD( "a62_01.30",   0x0000, 0x4000, CRC(a5e82b3e) SHA1(c16c6a6c23a579454b8a2be4b951c35b04f2a856) )
	ROM_LOAD( "a62_02.31",   0x4000, 0x4000, CRC(25f5bcd3) SHA1(9d72afe866df363d2ac33dab3ed6c3913f4de12d) )
	ROM_LOAD( "a62_03.52",   0x8000, 0x4000, CRC(8e90a97b) SHA1(9199628ad5353a88e4478a13c48df1ccb5d2b538) )
	ROM_LOAD( "a62_04.50",   0xc000, 0x4000, CRC(fad74dfe) SHA1(92c0d42c5e186bc07c168ad581e52a5ae340c2b2) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) //SOUND
	ROM_LOAD( "a62_13.5",    0x0000, 0x2000, CRC(7ce290db) SHA1(e3c72ba5d97cb07f0f72d2765a068af6fb5cca29) )
	ROM_LOAD( "a62_14.4",    0x2000, 0x2000, CRC(ea74b1a2) SHA1(7be3b9e9d51cfa753ce97e92f7eebd9723fe5821) )

	ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) //CHR
	ROM_LOAD( "a62_12.78",   0x00000, 0x4000, CRC(c5834a7a) SHA1(4a24b3fa707cde89ad5a52d4e994412fcf28e81f) )
	ROM_LOAD( "a62_10.77",   0x04000, 0x4000, CRC(3ae7231e) SHA1(277f12570001d82104c79d3d0a58a0b57ed18778) )
	ROM_LOAD( "a62_08.80",   0x08000, 0x4000, CRC(b9210dbe) SHA1(f72f2307e9acd2dd622a3efce71bd334b68a9b60) )
	ROM_LOAD( "a62_06.79",   0x0c000, 0x4000, CRC(600be9ca) SHA1(a705b10be37ee93908b1bbaf806cfe7955aa3ffc) )
	ROM_LOAD( "a62_11.89",   0x10000, 0x4000, CRC(d0e9974e) SHA1(6826cfb4fbf098ed7b9d8b00e2684d7c85a13c11) )
	ROM_LOAD( "a62_09.88",   0x14000, 0x4000, CRC(e93ef281) SHA1(8bfe1ecce1c7107a5bd1b43b531594c8cfc0719d) )
	ROM_LOAD( "a62_07.91",   0x18000, 0x4000, CRC(64c95e8b) SHA1(4c3320a764b13a5751c0019c9fafb899ea2f908f) )
	ROM_LOAD( "a62_05.90",   0x1c000, 0x4000, CRC(c3c877ef) SHA1(23180b106e50b7a2a230c5e9948832e5631972ae) )

	ROM_REGION( 0x0060, REGION_PROMS, 0 ) //COLOR (all identical!)
	ROM_LOAD( "a26-13.109",  0x0000, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26-13.110",  0x0020, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26-13.111",  0x0040, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
ROM_END


ROM_START( halley87 )
	ROM_REGION( 0x10000, REGION_CPU1, 0 ) //MAIN PRG
	ROM_LOAD( "a62-17.30",   0x0000, 0x4000, CRC(fa2a58a6) SHA1(42cb587aad166ff74ece987f275aa7ad16d58300) )
	ROM_LOAD( "a62-18.31",   0x4000, 0x4000, CRC(f3a078e6) SHA1(f8fa548b5814276d1ae2d575b9a5d3f0cc2f54fa) )
	ROM_LOAD( "a62-19.52",   0x8000, 0x4000, CRC(e8bb695c) SHA1(066558ec48a38db03ae10ba873ff05ab5f911658) )
	ROM_LOAD( "a62-20.50",   0xc000, 0x4000, CRC(59ed52cd) SHA1(059ee01610949a654741b853eed0235eabe0e313) )

	ROM_REGION( 0x10000, REGION_CPU2, 0 ) //SOUND
	ROM_LOAD( "a62_13.5",    0x0000, 0x2000, CRC(7ce290db) SHA1(e3c72ba5d97cb07f0f72d2765a068af6fb5cca29) )
	ROM_LOAD( "a62_14.4",    0x2000, 0x2000, CRC(ea74b1a2) SHA1(7be3b9e9d51cfa753ce97e92f7eebd9723fe5821) )

	ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "a62_12.78",   0x00000, 0x4000, CRC(c5834a7a) SHA1(4a24b3fa707cde89ad5a52d4e994412fcf28e81f) )
	ROM_LOAD( "a62_10.77",   0x04000, 0x4000, CRC(3ae7231e) SHA1(277f12570001d82104c79d3d0a58a0b57ed18778) )
	ROM_LOAD( "a62_08.80",   0x08000, 0x4000, CRC(b9210dbe) SHA1(f72f2307e9acd2dd622a3efce71bd334b68a9b60) )
	ROM_LOAD( "a62_06.79",   0x0c000, 0x4000, CRC(600be9ca) SHA1(a705b10be37ee93908b1bbaf806cfe7955aa3ffc) )
	ROM_LOAD( "a62_11.89",   0x10000, 0x4000, CRC(d0e9974e) SHA1(6826cfb4fbf098ed7b9d8b00e2684d7c85a13c11) )
	ROM_LOAD( "a62_09.88",   0x14000, 0x4000, CRC(e93ef281) SHA1(8bfe1ecce1c7107a5bd1b43b531594c8cfc0719d) )
	ROM_LOAD( "a62_07.91",   0x18000, 0x4000, CRC(64c95e8b) SHA1(4c3320a764b13a5751c0019c9fafb899ea2f908f) )
	ROM_LOAD( "a62_05.90",   0x1c000, 0x4000, CRC(c3c877ef) SHA1(23180b106e50b7a2a230c5e9948832e5631972ae) )

	ROM_REGION( 0x0060, REGION_PROMS, 0 ) //COLOR (all identical!)
	ROM_LOAD( "a26-13.109",  0x0000, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26-13.110",  0x0020, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
	ROM_LOAD( "a26-13.111",  0x0040, 0x0020, CRC(ec449aee) SHA1(aa33e82b592276d5ffd540d9a73d1b48d7d4accf) )
ROM_END


//**************************************************************************
// Driver Initializations

static void init_common(void)
{
	UINT8 *buf, *rom;
	int addr, i;
	UINT8 al, ah, dl, dh;


	// allocate memory for unpacked graphics
	buf = auto_malloc(0x100000);
	gfx_plane02 = buf;
	gfx_plane13 = buf + 0x80000;


	// allocate memory for render layers
	buf = auto_malloc(SCREEN_BYTESIZE * MAX_LAYERS);
	for (i=0; i<MAX_LAYERS; buf+=SCREEN_BYTESIZE, i++) render_layer[i] = (UINT16*)buf;


	// allocate memory for pre-processed ROMs
	gfx1_base = auto_malloc(0x20000);


	// allocate memory for alpha table
	alpha_table = auto_malloc(sizeof(UINT32) * 0x10000);


	// allocate memory for internal palette
	internal_palette = auto_malloc(sizeof(UINT32) * PALETTE_SIZE);


	// allocate memory for hardware collision list
	collision_list = auto_malloc(MAX_SPRITES);


	// decrypt main program ROM
	rom = cpu1_base = memory_region(REGION_CPU1);
	buf = gfx1_base;

	for (i=0; i<0x10000; i++)
	{
		addr = BITSWAP16(i,15,14,13,12,11,10,1,0,4,5,6,3,7,8,9,2);
		buf[i] = BITSWAP8(rom[addr],0,7,6,5,1,4,2,3);
	}

	memcpy(rom, buf, 0x10000);


	// swap graphics ROM addresses and unpack each pixel
	rom = memory_region(REGION_GFX1);
	buf = gfx_plane02;

	for (i=0xffff; i>=0; i--)
	{
		al = rom[i];
		ah = rom[i+0x10000];
		gfx1_base[0xffff-i] = al;
		gfx1_base[0x1ffff-i] = ah;

		buf[0] = dl = (al    & 1) | (ah<<2 & 4);  dl <<= 1;
		buf[1] = dh = (al>>1 & 1) | (ah<<1 & 4);  dh <<= 1;
		buf[0+0x80000] = dl;
		buf[1+0x80000] = dh;
		buf[2] = dl = (al>>2 & 1) | (ah    & 4);  dl <<= 1;
		buf[3] = dh = (al>>3 & 1) | (ah>>1 & 4);  dh <<= 1;
		buf[2+0x80000] = dl;
		buf[3+0x80000] = dh;
		buf[4] = dl = (al>>4 & 1) | (ah>>2 & 4);  dl <<= 1;
		buf[5] = dh = (al>>5 & 1) | (ah>>3 & 4);  dh <<= 1;
		buf[4+0x80000] = dl;
		buf[5+0x80000] = dh;
		buf[6] = dl = (al>>6 & 1) | (ah>>4 & 4);  dl <<= 1;
		buf[7] = dh = (al>>7    ) | (ah>>5 & 4);  dh <<= 1;
		buf[6+0x80000] = dl;
		buf[7+0x80000] = dh;

		buf += 8;
	}
}


static DRIVER_INIT( benberob )
{
	game_id = GAME_BENBEROB;

	init_common();

	blitter_reset_timer = timer_alloc(blitter_reset, NULL);
}


static DRIVER_INIT( halleys )
{
	game_id = GAME_HALLEYS;
	halleys_collision_detection = 0xb114;

	init_common();
}

static DRIVER_INIT( halley87 )
{
	game_id = GAME_HALLEYS;
	halleys_collision_detection = 0xb10d;

	init_common();
}


//**************************************************************************
// Game Definitions

GAME( 1984, benberob, 0,       benberob, benberob, benberob,  ROT0,  "Taito", "Ben Bero Beh (Japan)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS )
GAME( 1986, halleys,  0,       halleys,  halleys,  halleys,   ROT90, "Taito America Corporation (Coin-It license)", "Halley's Comet (US)", GAME_IMPERFECT_GRAPHICS | GAME_NO_COCKTAIL )
GAME( 1986, halleysc, halleys, halleys,  halleys,  halleys,   ROT90, "Taito Corporation", "Halley's Comet (Japan, Newer)", GAME_IMPERFECT_GRAPHICS | GAME_NO_COCKTAIL )
GAME( 1986, halleycj, halleys, halleys,  halleys,  halleys,   ROT90, "Taito Corporation", "Halley's Comet (Japan, Older)", GAME_IMPERFECT_GRAPHICS | GAME_NO_COCKTAIL )
GAME( 1986, halley87, halleys, halleys,  halleys,  halley87,  ROT90, "Taito Corporation", "Halley's Comet '87", GAME_IMPERFECT_GRAPHICS | GAME_NO_COCKTAIL )
