Here you will find stuff related to the development of Dreamcast releases. "General" and "Game Specific" contains custom tools made by myself. You'll find the code, most of the times the binary, and some documentation. Please notice documentation is innacurate, because the actual one has been lost when snesorama forums went offline. Some tools were written in C or C++, and were compiled using MinGW. I don't do nothing absurd there, so they should be easily portable to another compiler/OS. Other tools were written using AutoIt Script, they are the ones with the .au3 extension. You can download the interpreter on the official website (http://www.autoitscript.com). It's for Windows only. Most of these code pieces were never intended to be distributed, therefore be prepared if you want to use or modify them. Some of the issues you might find: lack of UI / command-line instructions, ugly code, hardcoded variables, variables and comments in Portuguese, and lack of rubustness. In general, they were developed for personal use for one time only, so I ended doing things the easy way. I mean, it was easier when I made, but now it's hard to understand :) On "Articles" you find the tutorials I wrote. I found the original text on my PC, and formatted to PDF for easier distribution. Finally, on "3rd Party", you'll find tools of other people that I use for releases. Since I copied/paste the files from my development folders, part of them won't have their original documentation. I apologize for that.